//I'm gonna be reducing the player amount to five once a few people die. Having 8 takes too long to put out an update. Also, Ama is being removed first for inactivity.
Ruludos:
"Good to hear," you reply. "We have four more targets after this one; let's make it clean. On your go."
"Gotcha." James replies. You get on a knee, into a crouching position, to get a shot on them. There's six, and you're wide in the open. They aren't paying attention, and you wait. You see a grenade roll into the position and explode. Three of them go flying out of the sandbox cover, and you begin pouring rounds onto those still in position. The rest go down before they can even get into cover. James comes down and you stand next to the position.
"Well, time to blow it up I guess." James throws C4 on the device, and you walk a ways into the brush before he hits the detonator and blows it up.
Radio Controlled:
((At the moment this is just an infantry drop to secure anti-air positions so you can start bringing down armor and combat air support. You can radio to command and ask for an orbital bombardment, but those take out multiple city blocks, which would likely kill many civilians and in your situation also kill you. Armor of this era is equipped to defend against rockets from AT infantry, and no shoulder-mounted rocket can be propelled fast enough to penetrate the armor of current-era armor without ripping off the infantryman's shoulder. That's why there's no AT infantry in this drop.))
You turn around and observe the room. You can hear enemy infantry starting to enter the building. There's another door on the other side of the room, and your squad mate begins running toward it.
"Attention all friendlies in the area, we've got mechanized infantry on our position, marking on map now." he says. He marks it on his map as he opens the door. As he looks up, he sees the barrel of a rifle in his face. You try to raise your weapon to save his life, but you're too late. The rifle fires and your squad mate drops like a pin. You fire two bullets into the chest of the enemy in the doorway and walk over. He seems to have been alone. You check your squad mate. He's dead. On the other side of the door is a large elevator shaft and a door that leads out into the other half of the building, which would get you to the next road over. You check your map for friendly positions, and see that there is a small friendly FOB on the street just through this building.
Pancaek:
"Well then get your fucking head down!" you yell. "Sarge, this isn't a good place to be!" You peek over your cover and take a good look at the enemy positions. There is an enemy transport aircraft speeding away, and at least a platoon of enemy infantry firing at you from various rooms in the top two floors of the apartment. You focus on one through a window and take a shot. Blood spatters the wall behind him and he drops.
Hawk132:
((The one that just got shot is your squad's only casualty. The rest of your squad is still in the building he was in front of. Your element, however, isn't faring too well.))
You turn around and grab the HVT. "Get fucking moving!" you yell. The gunshot has caused even more commotion on the street, and people are starting to bump into you. You fire two shots into the air to get them to disperse, and start running towards your squad's building. As you pass by your dead squad mate, you hear another gunshot, and fall into the cement. You can't feel your leg. Your NCO runs out of the garage as the garage door opens and drags you inside as quickly as he can. The HVT is running, and your other squad mate puts two bullets in his back as he tries to get into the crowd. He drops. Your squad closes down the garage door.
"Fuck. Well, we got one of 'em." your NCO says.