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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111137 times)

Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #60 on: October 01, 2015, 10:36:31 pm »

Except you can still take crits even if they haven't penetrated your armor... and given that if they hit your body and get a body crit... You have a 3 in 6 chance of dying instantly (4 in 6 on some planets)... it is REALLY risky. an Atlas REALLY has more staying power.

There might be facing issues but frankly I didn't memorize

But by not versatile I don't mean vehicles in general only do one thing. I mean a vehicle like a tank, is built to do one thing... and if it isn't doing that one thing it generally isn't going to be doing well. Versus a Mech where if you threw it in a completely alien situation, even specialized mechs can usually do well.

Personally I think Vehicles work best mixed with mechs then other Vehicles.
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #61 on: October 01, 2015, 10:42:21 pm »

Just reviewed the revised master rulebook, and I've got to say, the probability of a single shot kill on a tank isn't much worse than that of a mech (and frankly probably better than most light mechs), with only a 2 or a 12 potentially inflicting a crit, and then the confirmation roll (2D6) requires a roll higher than 7 to actually crit.

Edit: tho' yes, the 4-6 possibility of being taken out of play on a successful crit does make them more balanced.
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Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #62 on: October 01, 2015, 10:45:37 pm »

Their other is that while they have more armor, they have absolutely no superfluousness.

I THINK, I don't remember, that a vehicle pretty much cannot lose any of its bodyparts except maybe the front.

Vehicles are amazing! but they have crippling weaknesses to go with their great strengths and anyone who underestimates a vehicle deserves LRMs up their butt!

Hence why if I control my own Lance typically there is only one maybe two vehicles. I'd NEVER make a all vehicle lance.

Also don't mess with Boats... Trust me they MURDER Mechs like they were nothing...
« Last Edit: October 01, 2015, 10:48:23 pm by Neonivek »
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #63 on: October 01, 2015, 10:47:55 pm »

Actually, it appears that vehicles cannot have parts blown off at all, though a turret can become 'locked' in position for the remainder of a battle.
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Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #64 on: October 01, 2015, 10:50:01 pm »

Actually, it appears that vehicles cannot have parts blown off at all, though a turret can become 'locked' in position for the remainder of a battle.

What happens when they lose those four plates? Are they just superfluous armor plates?
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #65 on: October 01, 2015, 10:51:06 pm »

Once the armor is depleted they take structure damage to those locations, just like a mech's internals.
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Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #66 on: October 01, 2015, 10:51:27 pm »

Once the armor is depleted they take structure damage to those locations, just like a mech's internals.

And when they lose internals?

Since I doubt it is nothing. They don't have wheels or something in their plates?
« Last Edit: October 01, 2015, 10:53:14 pm by Neonivek »
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #67 on: October 01, 2015, 10:54:51 pm »

Book indicates that it works just like battlemechs, once the structure is depleted the damage starts to effect the next closest locations' armor.  Loss of mobility and functionality is determined by damage location roll.

There are actually a bunch of ways to damage a vehicle's mobility, but they are all up to random chance, not deliberate damage.
« Last Edit: October 01, 2015, 10:57:36 pm by NullForceOmega »
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Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #68 on: October 01, 2015, 10:56:47 pm »

Book indicates that it works just like battlemechs, once the structure is depleted the damage starts to effect the next closest locations' armor.  Loss of mobility and functionality is determined by damage location roll.

So then the vehicle loses what was in that bodypart. So what is in its bodypart? To my knowledge a Vehicle losing one of those four plates was usually a lot more crippling then losing a mech's arm.
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #69 on: October 01, 2015, 10:58:52 pm »

Nope, vehicles don't assign equipment to internal slots, they don't have any slots on their record sheets at all, so everything continues functioning as normal unless the dice say otherwise.
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Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #70 on: October 01, 2015, 11:00:45 pm »

Nope, vehicles don't assign equipment to internal slots, they don't have any slots on their record sheets at all, so everything continues functioning as normal unless the dice say otherwise.

So basically Vehicles are 4 superfluous plates and a body. Though don't they take internals directly if something hits a lost plate? I might think of "initial destruction" though.

I really need to get my own copy. Because other then being basically a death trap, there was something else finicky about a vehicle's body parts that was somewhat of an issue.
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #71 on: October 01, 2015, 11:05:46 pm »

Technically, 4 (or 5) plates and 4(5) internal segments.  You may be thinking of the fact that any hit to the body (even when fully armored, a roll of 3, 4,5, or 11 causes specific damage to systems) could cause damage to motive systems or the turret's mobility.

So bad luck could turn your super-heavy tank into a stationary pillbox only capable of firing in it's forward arc.
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Taricus

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #72 on: October 01, 2015, 11:11:57 pm »

Actually, the vehicle is totalled if one the IS of one of the sides (or the turret, if any) is destroyed..
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NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #73 on: October 01, 2015, 11:18:36 pm »

Nope, the rulebook (1998 revised master rules) is in my hands, it does not specify what happens once all armor and structure to a single location is depleted, it just refers the reader to battlemech damage rules, and without further clarification from FASA, I as a player would have to hold that damage overflows until all structure is depleted in all locations (or a critical hit kills the unit.)

Okay, after carefully re-reading the battlemech damage rules section, you are correct Taricus, my apologies, I missed that snippet, it really should have been in the vehicle damage section.
« Last Edit: October 01, 2015, 11:23:08 pm by NullForceOmega »
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Taricus

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #74 on: October 01, 2015, 11:24:28 pm »

Well, given that I have a far more recent edition, and this one does explicitly state that as soon as one of the sides are destroyed, the tank is effectively destroyed.

EDIT: No worries, it's kinda awkwardly placed in there.
« Last Edit: October 01, 2015, 11:26:06 pm by Taricus »
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