Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 64

Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111153 times)

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #75 on: October 01, 2015, 11:29:49 pm »

Next time I've got some spare cash, I'll have to get my hands on the most recent rulebook, though this one has been very usable for a long time.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #76 on: October 02, 2015, 12:16:02 am »

What I remember from MegaMeking with vehicles was that they were awesome until they started getting hit. Once they do, the probability of them suffering significant impairment from crits was huge. I don't remember exactly why you'd get crits more often, but you did (maybe hits from any of the 3 backwards hexes as opposed to just the back?)... and then you'd suffer mobility damage, and then you'd basically be a sitting duck.

They could be really effective until they got hit though, especially if they were fast or could stay behind the engagement zone and fire their LRMs.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #77 on: October 02, 2015, 12:28:13 am »

Vehicles are supposed to be much cheaper anyway; it is like the difference between ordinary grunts and special forces when it comes to vehicles and mechs. Spec ops just can't fight a war on their own and while they can take a grunt one-to-one, enough grunts at the same time will spoil their day just fine.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #78 on: October 02, 2015, 12:31:45 am »

Vehicles are supposed to be much cheaper anyway; it is like the difference between ordinary grunts and special forces when it comes to vehicles and mechs. Spec ops just can't fight a war on their own and while they can take a grunt one-to-one, enough grunts at the same time will spoil their day just fine.

Ehh vehicles are like 80% the cost of a mech. They aren't that discounted.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #79 on: October 02, 2015, 12:37:20 am »

Unless you run saladins. Then you laugh as you have hardhitting, fast units that happen to be a cheap way of getting an assault mech to get on it's knees. If they don't get shot off anyway.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Neonivek

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #80 on: October 02, 2015, 12:40:25 am »

Unless you run saladins. Then you laugh as you have hardhitting, fast units that happen to be a cheap way of getting an assault mech to get on it's knees. If they don't get shot off anyway.

I honestly think light vehicles kind of, in the right situation, are better then light mechs.

They are also way better medium scouts then medium mechs usually can muster.

There are basically a FEW things vehicles can do that put mechs to shame.

HECK!!! against terrible pilots, vehicles are amazing!
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #81 on: October 02, 2015, 01:00:38 am »

I submitted a question through Kickstarter, and they got back to me on it:
Quote from: Me
Will there be mod support?
Quote from: Harebrained Schemes
Hi, [real name redacted] -

We found out what a huge undertaking it is to make an editor for players during Shadowrun Returns so, unfortunately, player-created campaigns/missions are not in the scope of this project.

However, Skirmish mode will allow you to set a wide variety of parameters for tactical combat. against the AI.

Sorry about that-
Robin
While not directly answering my question, it looks like what they add will be what they add, unless they go for expansions.

Majestic7

  • Bay Watcher
  • Invokes Yog-Soggoth to bend time
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #82 on: October 02, 2015, 01:16:40 am »

Ehh vehicles are like 80% the cost of a mech. They aren't that discounted.

Well, 20% is pretty big difference when you start talking about thousands of units.
Logged

Erkki

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #83 on: October 02, 2015, 04:57:51 am »

Vehicles do some stuff better than mechs: they can be VTOLs or hovers, and they can hide behind almost anything.

VTOLs and Hovers can work as flankers/backstabbers. Many of them are both useful combat units and at same time can also carry BA or infantry squad or two, making them invaluable assets early on.

LRM tanks + spotting/protecting BA force that supports mechs = often very cheap in BV yet powerful and depending on terrain and wether one is attacking or defending, crits are very often a non-issue as long as the actual line units are still alive.

Artillery pieces are also best mounted on vehicles...
Logged

Rince Wind

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #84 on: October 02, 2015, 08:10:31 am »

I have to say I am a bit wary, as I did not like what they did to the SR combat mechanics.
Logged

puke

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #85 on: October 02, 2015, 12:59:02 pm »

Vehicles do some stuff better than mechs: they can be VTOLs or hovers, and they can hide behind almost anything.
...
Artillery pieces are also best mounted on vehicles...

I once broke a battletech campaign this way.  Tanks with 2x Arrow IV launchers each, and the cheapest lightest fastest VTOLs you can buy... armed with TAG systems.

I've also broken things with PPC carriers and Gauss carriers, just plunk a clump of them down at the edge of the board and they are devastating, regardless of vehicles' inherent lower survivability.

If you want to play the game with Mechs, the only way to enjoy it is to impose an artificial limit to the percentage of your force that can be vehicles.  And you also need limits to the number of artillery systems allowed in any given battle. 

The game just breaks when you make it a free for all.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #86 on: October 02, 2015, 02:46:57 pm »

I submitted a question through Kickstarter, and they got back to me on it:
Quote from: Me
Will there be mod support?
Quote from: Harebrained Schemes
Hi, [real name redacted] -

We found out what a huge undertaking it is to make an editor for players during Shadowrun Returns so, unfortunately, player-created campaigns/missions are not in the scope of this project.

However, Skirmish mode will allow you to set a wide variety of parameters for tactical combat. against the AI.

Sorry about that-
Robin
While not directly answering my question, it looks like what they add will be what they add, unless they go for expansions.
They said on the livestream, they didn't expect to provide any support for modded-in mechs either.

The game will be made in Unity 5. I think (not that I'm an expert) Unity games aren't generally easy to modify when all you have is the packaged, final version of the game, so without them dedicating any development time to mod support, we aren't going to see much/any modding.

Hey, unrelated Battletech question. I know there's a list of canon mechs, but what book are their actual stats in? I have a few Classic Battletech books, and the quick start rules have some stat sheets that are filled out for four different mechs as well as some tanks, and paper standees in lieu of miniatures. The Total Warfare rulebook has a an incidental list of mechs likely to be deployed by each house, listed by name without stats or illustrations. The Techmanual includes rules for weapons and equipment, but only for building mechs from scratch. Is there a separate book with all the official mechs listed, or do stat sheets come with the miniatures, or what?
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

puke

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #87 on: October 02, 2015, 02:52:03 pm »

Hey, unrelated Battletech question. I know there's a list of canon mechs, but what book are their actual stats in?

Tech Readouts.

There have been a few:  http://www.sarna.net/wiki/Category:Technical_Readouts

The current list is a little shorter, but I think backwards compatability has been maintained so the old ones should still be valid:  http://bg.battletech.com/books/technical_readouts/

There were also books of nothing but record sheets.  The wikis suggest those have also grown since I last played:  http://www.sarna.net/wiki/Category:Record_Sheets

Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #88 on: October 02, 2015, 04:18:21 pm »

Vehicles do some stuff better than mechs: they can be VTOLs or hovers, and they can hide behind almost anything.
...
Artillery pieces are also best mounted on vehicles...

I once broke a battletech campaign this way.  Tanks with 2x Arrow IV launchers each, and the cheapest lightest fastest VTOLs you can buy... armed with TAG systems.

I've also broken things with PPC carriers and Gauss carriers, just plunk a clump of them down at the edge of the board and they are devastating, regardless of vehicles' inherent lower survivability.

If you want to play the game with Mechs, the only way to enjoy it is to impose an artificial limit to the percentage of your force that can be vehicles.  And you also need limits to the number of artillery systems allowed in any given battle. 

The game just breaks when you make it a free for all.

Ehhh, it isn't like you can't do this with mechs. I've never really played on a flat featureless map that could have supported this.

Besides Vehicles are never limited in the actual game to my knowledge. You are always allowed to bring one with you.
Logged

Erkki

  • Bay Watcher
    • View Profile
Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #89 on: October 02, 2015, 04:50:59 pm »

Vehicles do some stuff better than mechs: they can be VTOLs or hovers, and they can hide behind almost anything.
...
Artillery pieces are also best mounted on vehicles...

I once broke a battletech campaign this way.  Tanks with 2x Arrow IV launchers each, and the cheapest lightest fastest VTOLs you can buy... armed with TAG systems.

I've also broken things with PPC carriers and Gauss carriers, just plunk a clump of them down at the edge of the board and they are devastating, regardless of vehicles' inherent lower survivability.

If you want to play the game with Mechs, the only way to enjoy it is to impose an artificial limit to the percentage of your force that can be vehicles.  And you also need limits to the number of artillery systems allowed in any given battle. 

The game just breaks when you make it a free for all.

Ehhh, it isn't like you can't do this with mechs. I've never really played on a flat featureless map that could have supported this.

Besides Vehicles are never limited in the actual game to my knowledge. You are always allowed to bring one with you.

You can do it with mechs, but you pay a lot of BV for qualities you dont need.

Mechs + LRM tanks + BA works best in rough terrain because it allows to keep the vehicles out of LOS while they keep contributing. BA and infantry can freely move while spotting, there'll ever be just +1 to-hit, the one thats always there when firing indirectly. Ie. no spotter movement penalties, just the usual ones for range, terrain etc.

I should have mentioned I've played almost solely 3050+ campaigns with large generated maps and full double blind rules... I know the experience is different at an actual table top, face to face.

edit: to contribute something on topic too now that I've read more about the project my expectations have risen. Being slightly less detailed than the board game can be a good thing.
« Last Edit: October 02, 2015, 04:53:50 pm by Erkki »
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 64