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Author Topic: BATTLETECH - X-COM meets ROBOTS! - Release day April 24 2018!  (Read 111159 times)

Girlinhat

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #90 on: October 02, 2015, 08:41:22 pm »

Wait, am I reading this right?

They start a kickstarter, and they're the first backers for it for 100% of the money.  So as soon as it begins, they're already 'at funding' by putting forth their own money, into themselves.  They've earned nothing, but on paper it shows them as earning a ton.

The way kickstarter works, if the project doesn't reach 100% then no credit cards get charged.  Because it is already at 100%, then ANYONE who backs it will be charged, regardless of how much money is made.  They've already made the 'first tier' project before even starting the kickstarter.  The 'second tier' is at 1mil.  So if they get backers for $500,000 then they don't have to do ANYTHING but because they made themselves start at 100%, that means they still collect the money and produce nothing new.

Is it just me, or is this the epitome of making something and cashing in on it twice, as well as possibly the scummiest kickstarter scheme possible, where they've assured themselves income no matter what happens?

My Name is Immaterial

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #91 on: October 02, 2015, 09:09:29 pm »

That's not how it works, afaIk.
They have a funded game, but they want to add more features. The Kickstarter is to add more features.
Spoiler: Stretch Goal Graphic (click to show/hide)
Stage 1 is already funded by HBS, and is not part of the Kickstarter. Whether or not the Kickstarter fails, HBS is making a mech-based skirmish game.
HBS put $0 into the Kickstarter pool itself. That was all backers. People like their mechs.
I'm afraid it's just you.

Flying Dice

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #92 on: October 02, 2015, 11:30:32 pm »

Yep. Check the scaling again, Girlinhat: the base $250k goal was for the first addition to the base game they were already making. None of the money in the KS is theirs.
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Anvilfolk

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #93 on: October 03, 2015, 05:01:28 pm »

Still needs to hit $1.85m for it to be worth it, so keep backing it  >:(

Flying Dice

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #94 on: October 04, 2015, 04:09:14 am »

They got $1.4m in five days and there are thirty more to go. I'll be shocked if it doesn't.
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Anvilfolk

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #95 on: October 11, 2015, 11:43:08 pm »

So this made me get into MekHQ and the Against the Bot campaign rules. It's pretty awesome so far. Would probably rock in MP, but my first battle had about 28 mechs and kinda took forever. I need to find a way to tone it down a tad.

And then I remembered the Kickstarter again and now I'm worried we're not going to get MP. Please get MP. Pweaaase.

Furtuka

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Flying Dice

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #97 on: October 17, 2015, 08:57:29 pm »

Oh goody, I saw that it'd nearly hit $1.8m. Only $150k to go until the custom DropShip designing, too.
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umiman

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #98 on: October 18, 2015, 12:05:24 am »

I'm really hoping this is good. We really need a good story-driven Battletech game. We haven't had one since... I dunno... Mechwarrior 4: Mercs. I have some faith though. I really liked the studio's other games, though they were kinda limited in scope.

I feel a bit strange that they're just doing the Inner Sphere mechs due to the nature of the story but I guess that's fine. It'd be a fresh look at the series.

I hope the Uziel is in this. It's my favorite mech. Dual PPC all the way. Fast, capable, decently tough, powerful sting. I always take off the SRMs and the HMG and max out heat sinks on it.

Neonivek

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #99 on: October 18, 2015, 12:12:49 am »

I'm really hoping this is good. We really need a good story-driven Battletech game. We haven't had one since... I dunno... Mechwarrior 4: Mercs. I have some faith though. I really liked the studio's other games, though they were kinda limited in scope.

I feel a bit strange that they're just doing the Inner Sphere mechs due to the nature of the story but I guess that's fine. It'd be a fresh look at the series.

Frankly... I think they are actually the more interesting of the bunch.

The Clan are powerful yes... but honestly what makes the Clan interesting at all is the fact that they pose a reasonable threat to the inner circle and get the plot moving.
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umiman

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #100 on: October 18, 2015, 01:14:55 am »

Well.. there's also their super cool robots and way more powerful technology.

But I do agree that the Inner Sphere always seems more interesting. Clans are always the same. "Raarrr we are badass warriors who like fighting and honor and generic shit. Oh no you beat us in an archaic tournament and now we have to listen to everything you say cause we are easy like that."

NullForceOmega

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #101 on: October 18, 2015, 01:17:09 am »

I effing hate the clans.  So I am perfectly content to go back to shooting up snakes as a Davion merc.
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dennislp3

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #102 on: October 18, 2015, 04:57:10 am »

Wait, am I reading this right?

They start a kickstarter, and they're the first backers for it for 100% of the money.  So as soon as it begins, they're already 'at funding' by putting forth their own money, into themselves.  They've earned nothing, but on paper it shows them as earning a ton.

The way kickstarter works, if the project doesn't reach 100% then no credit cards get charged.  Because it is already at 100%, then ANYONE who backs it will be charged, regardless of how much money is made.  They've already made the 'first tier' project before even starting the kickstarter.  The 'second tier' is at 1mil.  So if they get backers for $500,000 then they don't have to do ANYTHING but because they made themselves start at 100%, that means they still collect the money and produce nothing new.

Is it just me, or is this the epitome of making something and cashing in on it twice, as well as possibly the scummiest kickstarter scheme possible, where they've assured themselves income no matter what happens?

I am sure the reason they also did it was to make it look like they had already been backed for a huge amount of money to get more people to jump on board as well...I am more than sure a ton of kickstarter projects that pull in a lot of money get a lot of money from people who use the logic "if so much money is put towards it nothing bad could happen!"
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ChairmanPoo

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #103 on: October 18, 2015, 06:22:44 am »

It's pretty scummy, IMO. Thanks for pointing this out. I was considering funding but... no thanks.

TBH this was one of two kickstarters that drew my eye lately. Both with dubious underlying issues.. :(
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Hawk132

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Re: BattleTech Kickstarter: Stage 2 funded!
« Reply #104 on: October 18, 2015, 07:25:41 am »

Wait, am I reading this right?

They start a kickstarter, and they're the first backers for it for 100% of the money.  So as soon as it begins, they're already 'at funding' by putting forth their own money, into themselves.  They've earned nothing, but on paper it shows them as earning a ton.

The way kickstarter works, if the project doesn't reach 100% then no credit cards get charged.  Because it is already at 100%, then ANYONE who backs it will be charged, regardless of how much money is made.  They've already made the 'first tier' project before even starting the kickstarter.  The 'second tier' is at 1mil.  So if they get backers for $500,000 then they don't have to do ANYTHING but because they made themselves start at 100%, that means they still collect the money and produce nothing new.

Is it just me, or is this the epitome of making something and cashing in on it twice, as well as possibly the scummiest kickstarter scheme possible, where they've assured themselves income no matter what happens?

I am sure the reason they also did it was to make it look like they had already been backed for a huge amount of money to get more people to jump on board as well...I am more than sure a ton of kickstarter projects that pull in a lot of money get a lot of money from people who use the logic "if so much money is put towards it nothing bad could happen!"
It's pretty scummy, IMO. Thanks for pointing this out. I was considering funding but... no thanks.

TBH this was one of two kickstarters that drew my eye lately. Both with dubious underlying issues.. :(
The initial goal ($250,000) is exactly the same as the first stretch goal. Use some logic.

The initial funding meant that they were going to make the game even if the kickstarter fails.
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