Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 43

Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48539 times)

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #405 on: October 10, 2015, 04:30:38 pm »

Well my entire army is gone. I have no forces to stop the formorians, does any one object to me going AI? I would fight it out but 300 some guys died to kill 3 formorians.
Have you considered accepting Seeking Arrow as your lord and savior? :P
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #406 on: October 10, 2015, 04:56:14 pm »

Its not the end all be all.

Lord help you if I had my mummy snakes.  That's a strategy to rely on.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #407 on: October 10, 2015, 04:59:35 pm »

MUMMY SNAKES?

This I have to see.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #408 on: October 10, 2015, 07:40:24 pm »

could I get a 3 hours extension, please ?
Couldn't play today :/

Sorry, I don't do 3h extensions. Pushed 12h.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #409 on: October 10, 2015, 11:09:29 pm »

How convenient. I won't have to wake up early tomorrow to do my turn, then :P

Why yes, I am delaying my turn simply because you gave me the opportunity. If you have any complaints to lodge, please send them to my prophet. He is, after all, a huge dick.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #410 on: October 11, 2015, 02:16:43 am »

Well, opening the turn file is going to be terrifying for at least one person.  I have guaranteed that.

Hopefully it won't just be me.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #411 on: October 11, 2015, 02:24:35 pm »

One moment, weve got guests over, I will get my turn up after they are gone.
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #412 on: October 11, 2015, 04:52:24 pm »

Cheers, brave, poor Turlanders. You were the designated punching bag of this game from the get go.

In other news, eat this, you nasty Bogus you. To your credit, fighting you provided at least some excuse to justify paying my army their wages.
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #413 on: October 12, 2015, 06:23:50 pm »

So ah, how about that nor'easter?
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

AlStar

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #414 on: October 12, 2015, 07:18:02 pm »

Anyone know if blood vengeance (specifically, the always-on bless that a prophet or shroud-wearing commander has) bounces seeking arrow damage back at the casting mage? I'm hoping it does, because it would serve them right.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #415 on: October 12, 2015, 07:56:22 pm »

I don't know, but that sounds like the sort of thing that would happen in Dominions.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #416 on: October 12, 2015, 07:57:10 pm »

Oh no, my MR 19/27HP Tier-3 mages hadn't considered the possibility that if they failed an MR check against your prophet they could get hurt.

Oh, wait they did. And they can't unless they do it in person. But even if it was possible, I can't imagine why they'd be even vaguely worried given the odds against them being hurt, let alone injured or killed.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #417 on: October 12, 2015, 09:55:52 pm »

While we were slaughtered this time, I would be up for our next iteration of this, maybe MA next time?
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #418 on: October 12, 2015, 10:14:50 pm »

While we were slaughtered this time, I would be up for our next iteration of this, maybe MA next time?
Well we agreed earlier that EA gives more racial variety, that's why we chose it (though said "variety" ended up backfiring quite a bit in this one :P)

Also, am I the only one who wants the next game to be a disciples game?
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #419 on: October 12, 2015, 11:27:41 pm »

EucreJack expressed interest in such as well.

...there's nothing stopping you from starting up a thread to get such a game rolling, ya know...
Logged
Pages: 1 ... 26 27 [28] 29 30 ... 43