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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48877 times)

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #390 on: October 09, 2015, 08:48:05 pm »

Can I have a short extension?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #391 on: October 09, 2015, 09:11:22 pm »

Pushed 12h.
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AlStar

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #392 on: October 10, 2015, 02:07:09 am »

... and that's why you should have never actually decided to attack me - not underground, where my 100% darkvision comes into play. Because I'll take a fight where I kill your prophet and kill 1520 more gold worth of troops than I lose any day.

My only regret is that I wasted a ton of air gems - I don't think my air elementals actually got a hit in.

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #393 on: October 10, 2015, 05:34:18 am »

-'You have received earth gems from <undisclosed>'

-'A thief has stolen your earth gems'

Goddamnit, throne of misfortune!
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #394 on: October 10, 2015, 07:11:02 am »

-'You have received earth gems from <undisclosed>'

-'A thief has stolen your earth gems'

Goddamnit, throne of misfortune!
Palazzo, I'm pretty sure everyone knows you got your gems from Abeig. You trading off a bunch of air gems the same turn EH offers to trade for them is pretty telling.
I'm not mad that you're trading with them personally, I'm more mad that you're trying to hide it. Also that you aren't attacking them, but mostly the hiding.

Also, that's what you get for trading with Abeig :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #395 on: October 10, 2015, 07:12:53 am »

Don't be mad at us! We are weak and weasely, and hiding is the only skill we've got!
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #396 on: October 10, 2015, 07:29:28 am »

Funny how the "weak and weasely" nation has almost twice the territory I do, and DEFINITELY has twice the territory Caesar does.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #397 on: October 10, 2015, 07:39:30 am »

That's only thanks to your gracious decision not to kill us! We are eternally grateful for our continued existence as a sick man of Valanis.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #398 on: October 10, 2015, 08:06:30 am »

I'm pretty sure he's talking about me.

And I'm not falling for that, you both have significant amounts of underwater territory.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #399 on: October 10, 2015, 08:59:03 am »

I'm pretty sure he's talking about me.

And I'm not falling for that, you both have significant amounts of underwater territory.
No I was specifically pointing out that Rizdos takes up like, the ENTIRE east of the continent. He MIGHT have more territory then you did before the war started.

And *I* have significant underwater territory. Caesar has about half the UW provinces I do. Though they have quite a few more land provinces then me, so it evens out mostly.

Seriously, its kinda sad and hilarious that the two Sacred Giant nations of the north both have less territory then the two "regular" nations.

Also did you scout like, AT ALL? I have a pretty good idea of what EVERYONE'S territory looks like. And that's AFTER I lost my flying scout.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #400 on: October 10, 2015, 09:20:15 am »

I did not have more territory than Abeig! I counted.
You're just being mean now.
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #401 on: October 10, 2015, 10:55:27 am »

Sorry of a showing as it was for Giblets, that actually went better than expected and more or less achieved its aims, to include recon in force.
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Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #402 on: October 10, 2015, 01:05:23 pm »

Well my entire army is gone. I have no forces to stop the formorians, does any one object to me going AI? I would fight it out but 300 some guys died to kill 3 formorians.
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I for one support our child snatching overlords.
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #403 on: October 10, 2015, 02:58:31 pm »

could I get a 3 hours extension, please ?
Couldn't play today :/
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #404 on: October 10, 2015, 03:05:23 pm »

Well my entire army is gone. I have no forces to stop the formorians, does any one object to me going AI?
It was inevitable.
Quote
I would fight it out but 300 some guys died to kill 3 formorians.
It is terrifying.
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