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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48905 times)

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #345 on: October 06, 2015, 02:39:12 pm »

SOMEONE cast storm in my version. You had like 20 mages so I didn't put in the effort to find out who did it.
It went something like thunderstrikex10>storm>stormpowerx20>assortedlightningspam>diehorriblytoOPsacreds.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #346 on: October 06, 2015, 02:51:33 pm »

Jesus, BFEL, 40 giants...
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #347 on: October 06, 2015, 03:37:13 pm »

Jesus, BFEL, 40 giants...
I kinda figured he would use the doomstack to try and lift the siege, so I moved my 10 stack further in and sent MY doomstack there. Because why half ass these things when you don't need to?

BFEL: It is really obvious you are coming.  I am not scared.

Go away.
Scared yet?   8)
« Last Edit: October 06, 2015, 03:42:34 pm by BFEL »
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #348 on: October 06, 2015, 03:39:59 pm »

Ok... correct me if I'm wrong.

You can spend one gem in combat to increase your level in a path.  You can spend one gem per base path.  So, with a level 3 air mage, you can cast storm with two air gems, am I wrong?
I think so, and judging by the combat I just saw (which I feel kinda bad about) it works.

I feel bad because you obviously really worked on that and thought out the tactics but I Frieza'd you by being "born" with superpowered sacreds.
Hahaha, I knew what I was getting in for when I signed up for this game :P  Only pity is we don't get to 1v1 bro because board game team-ups.  Maybe the next bay12 game should be a 2 team disciple game so we don't have to worry about all this diplomacy silliness.

For all the work I put into that, I didn't completely think it through.  I saw your army on your capital, but I didn't *quite* make the connection that you could mapmove two from your capital straight to the front.  Also the mod inspector says your StR mages produce a false army so I... thought your capital army was mostly fake.

I also could have inflicted more noticeable casualties if I had put my mages in a forward position.  Normally a bad idea but I've got giant's health on them and the lightning was much more inaccurate than I expected, probably because of storm.  I put my thunder strikers way back because of the 100 range but just because they CAN hit doesn't mean that they WILL hit.  There was about a 2/3 rate of accurate hits and almost all of the misses landed straight in the middle of my army; because of the huge health difference I'd say my mages mostly negated themselves.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #349 on: October 06, 2015, 03:45:57 pm »

Yeah I DO wanna try a disciples game after this.
Those look really fun. Would you wanna partner up EH? Or would you rather put me in my place? :P
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #350 on: October 06, 2015, 03:56:36 pm »

Jesus, BFEL, 40 giants...
... only 40? What kind of weak hindquarters tossup are you blighters up there having?
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #351 on: October 06, 2015, 04:02:15 pm »

The kind where I just took out the only substantial force Abeig had and Caesar and myself are systematically blocking all his production of new forces. That kind.
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #352 on: October 06, 2015, 04:05:05 pm »

... just sayin', if 40 giants is a large amount up there, y'all are in for a treat when the south starts migrating north. You'll get to experience my nightmare, ahahahaha!
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #353 on: October 06, 2015, 04:11:26 pm »

The kind where I just took out the only substantial force Abeig had and Caesar and myself are systematically blocking all his production of new forces. That kind.

I think you may underestimate my ability to produce new forces :3

But yes, this isn't going great for me.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #354 on: October 06, 2015, 05:15:26 pm »

I think you may underestimate my ability to produce new forces :3
YAY! MOAR SQUISHY TO STOMP :P
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Elfeater

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #355 on: October 06, 2015, 05:25:01 pm »

And the offensive has begun, Turlands defenses are crumbling at every turn.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #356 on: October 06, 2015, 05:30:02 pm »

And the offensive has begun, Turlands defenses are crumbling at every turn.
Nooo! Not the lovable hoburgs!
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #357 on: October 06, 2015, 05:45:44 pm »

... at this point, I'm starting to wonder if the two giants near me are having a secret war I'm not noticing, focusing on the western reaches, or if it's actually just that quiet over here. I mean, I'm still firmly uncomplaining, but...
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #358 on: October 06, 2015, 05:49:12 pm »

My personal goal for this game is to become the last non-sacred-giants nation standing.
It's good to aim high.
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #359 on: October 07, 2015, 06:32:46 am »

Wow, usually EH is one of the ones to throw their turn out real quick. HAVING TROUBLE DECIDING WHAT TO DO THERE BUDDY? :P
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