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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48538 times)

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #330 on: October 04, 2015, 11:47:31 pm »

BFEL: It is really obvious you are coming.  I am not scared.

Go away.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #331 on: October 05, 2015, 02:06:09 am »

Why is your avatar shaking, then ? :p
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #332 on: October 05, 2015, 02:13:41 am »

anticipation
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #333 on: October 05, 2015, 08:34:35 am »

BFEL: It is really obvious you are coming.

Is my "O face" really that garish? :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #334 on: October 05, 2015, 01:41:33 pm »

I'm really no longer fit to play this game. Gone are the days of ruthless expansion and painstakingly planned operations. All I want is to hunker down, turtle it up, build some stuff, and watch the graphs grow. I should switch to playing Civ or something.
Hmmm, I sure would love me some wonders to build in Dominions. I would build the shit out of Pyramids right now.
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EuchreJack

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #335 on: October 05, 2015, 02:29:09 pm »

I'm really no longer fit to play this game. Gone are the days of ruthless expansion and painstakingly planned operations. All I want is to hunker down, turtle it up, build some stuff, and watch the graphs grow. I should switch to playing Civ or something.
Hmmm, I sure would love me some wonders to build in Dominions. I would build the shit out of Pyramids right now.

Obviously, the Supercombatants are the Wonders in the Dominions games.

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #336 on: October 05, 2015, 02:46:35 pm »

I'm really no longer fit to play this game. Gone are the days of ruthless expansion and painstakingly planned operations. All I want is to hunker down, turtle it up, build some stuff, and watch the graphs grow. I should switch to playing Civ or something.
Hmmm, I sure would love me some wonders to build in Dominions. I would build the shit out of Pyramids right now.

Obviously, the Supercombatants are the Wonders in the Dominions games.
Yeah, pyramids are for people who annoy great toads
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Indeed, I do this.

Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #337 on: October 05, 2015, 02:54:04 pm »

There there, IP. I'm sure you would have been expanding ruthlessly if only you weren't shorter than half the map. Probably could have been anyway, if you'd bothered to step on the other half or so you're still taller than.
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #338 on: October 06, 2015, 12:19:40 pm »

Seeing how BFEL has just attacked EnigmaticHat, this would be probably the right moment to push the deadline, lest he stalls.
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #339 on: October 06, 2015, 12:39:29 pm »

Yeah, we're getting to the point where more of us are at war than not, so staling starts to matter. I'll push 12h.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #340 on: October 06, 2015, 12:49:27 pm »

Aw... I want to know how it turns out!

Probably better tho, lord knows I was awful about turning in turns my first two games.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #341 on: October 06, 2015, 02:15:49 pm »

Sorry about that, had some yardwork and such that HAD to get done (even though it mostly didn't) and totally forgot double turns are a thing last round.

Thanks for holding that up for me though guys, woulda sucked to start a war and immediately stall.
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EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #342 on: October 06, 2015, 02:26:38 pm »

Ok... correct me if I'm wrong.

You can spend one gem in combat to increase your level in a path.  You can spend one gem per base path.  So, with a level 3 air mage, you can cast storm with two air gems, am I wrong?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #343 on: October 06, 2015, 02:31:26 pm »

Ok... correct me if I'm wrong.

You can spend one gem in combat to increase your level in a path.  You can spend one gem per base path.  So, with a level 3 air mage, you can cast storm with two air gems, am I wrong?
I think so, and judging by the combat I just saw (which I feel kinda bad about) it works.

I feel bad because you obviously really worked on that and thought out the tactics but I Frieza'd you by being "born" with superpowered sacreds.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

EnigmaticHat

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #344 on: October 06, 2015, 02:34:04 pm »

Did he cast storm in your version of the combat?  Because in mine he cast thunder strike.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule
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