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Author Topic: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Done  (Read 48947 times)

Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #240 on: September 22, 2015, 05:08:40 am »

Has anyone of the Alliance made some testing what land-based indie troops are best at killing giants? Barbarians with their 21 damage? Cavalry with the lance bonus? Ichtyds with their nets? None whatsoever?
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #241 on: September 22, 2015, 05:19:55 am »

Has anyone of the Alliance made some testing what land-based indie troops are best at killing giants? Barbarians with their 21 damage? Cavalry with the lance bonus? Ichtyds with their nets? None whatsoever?
Just use Hoburgs, I'm SURE it'll work out :P
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #242 on: September 22, 2015, 05:34:12 am »

(Giant nation here)
It kind of depends a bit.
I know I got wrecked by shark tribe tritons in my test game.
They combine high number of attacks (3 tritons * 3 attacks), with berserk to upgrade their damage and prevent them from routing, with a little extra poison.
On lands, I don't know. Mass Divine-name Air-breathing shark tribe tritons ? :D
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #243 on: September 22, 2015, 05:50:36 am »

Mass Divine-name Air-breathing shark tribe tritons ? :D
At that point you may as well just find a way to summon up giants of your own. Probably cheaper.

Also Enigmatic how the crap did you expand that far that fast? I mean jeez, I'm feeling kinda inadequate, here I am with my supergiants and you're out-expanding me :P
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #244 on: September 22, 2015, 06:00:26 am »

Giants are good, but they cost money.
Part of his expansion didn't cost him money directly ;)
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BFEL

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #245 on: September 22, 2015, 06:06:10 am »

?
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #246 on: September 22, 2015, 06:22:27 am »

His pretender. I'm talking about his pretender. Aren't you his neighbor ?
Haven't you realized that he had the double of your gold income and will soon get more gems and forts and mages too ?

(not antagonizing at all :-° )
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #247 on: September 22, 2015, 07:22:26 am »

Ichtyds with their nets?

#sizeresist (3+4 get a save, 5+6 ignore), so definitely not this,
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #248 on: September 22, 2015, 07:28:31 am »

Most giants don't have helmets. So units who have size + weapon-size at 6 or over can kill them quickly with a headshot (10% of the time as long as you can reach it).
Basically, human with spears ?
« Last Edit: September 22, 2015, 07:35:13 am by IWishIWereSarah »
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #249 on: September 22, 2015, 07:52:29 am »

On the flip side, native prot of pureblood Fomorians is 6, and the berserkers will be adding 3-5 to that, and shield-head-hits still apply shield prot. Also, if you want to cause limb loss you really should be using slashing weapons, so for size 2 units that pretty much limits you to halberds, glaives (both only 50% chance to slash), naginatas, and bardiches.
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #250 on: September 22, 2015, 10:13:04 am »

(New turn message) High throne = "Worst Throne", now ?
Please, I have the throne of pestilence. I get spreading death scales near my capital. I don't have to worry about the end of the game, because if I survive 3 years, my capital population will be halved.
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E. Albright

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #251 on: September 22, 2015, 10:48:31 am »

...in 4.10, one of the nations had their capital next to the Throne of Winter. They were not a cold-loving nation. There are worse things that can happen to you than being close to even Pestilence...
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Il Palazzo

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #252 on: September 22, 2015, 10:55:25 am »

Ichtyds with their nets?

#sizeresist (3+4 get a save, 5+6 ignore), so definitely not this,
Grasping for straws here.
Continuing this train of thought, what's better to take down the giants, 3x15 slash damage per square, or 1x30 + 1x15?
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IWishIWereSarah

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #253 on: September 22, 2015, 11:00:56 am »

Depends on the giants :
Agaisnt high protection, you want 1*30, against high def, you want 2*15. Me thinks.
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Frumple

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Re: Dominions 4 Round 17: Very Bad Things (Hashed NationGen) - Game underway
« Reply #254 on: September 22, 2015, 11:03:14 am »

... I'd probably wager on whichever combination is most likely to manage a second swing :P
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