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Author Topic: Tropical Islands 1 more needed  (Read 3997 times)

Spiderking50

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Re: Tropical Islands
« Reply #30 on: September 06, 2015, 03:26:43 pm »

With the Jungle being filled with danger, we're gonna need either a strong general or strong magic, I think. I think the civ guy is best made weak, but a case can be made for a normal civ guy.

I'll be War Chief Arrow Fang the Stalker.

I agree, I think the priest should be strong. Nothing beats dangerous animals better than magic. Plus maybe with magic we can tame some of them.
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fillipk

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Re: Tropical Islands 1 more needed
« Reply #31 on: September 06, 2015, 04:10:15 pm »

I should remind you guys that you crash landed on this island, you don't have to be suited for it.
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spümpkin

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Re: Tropical Islands
« Reply #32 on: September 06, 2015, 11:16:17 pm »

Mushroom


So, what do we aim for? A tribal vodoo-like civilization may be something fitting. Our race could be amphibian to some degree, to represent the swamp and how we are getting used to it. Maybe something toad-like.

So, we are going to need high magic, but at the cost of low advancement in tech. How about this:

Civ: Weak
Priest: Strong
General: Normal
I concur with this. We shall be the mushroom magi. Maybe our race could be some sort of koboldy-lizardy type race?
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pikorge

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Re: Tropical Islands
« Reply #33 on: September 07, 2015, 12:27:43 am »

Alright. I'm mostly cool with any name the tribe could have, same in regards to race.

But for the stats:

Civ: Strong
Priest: Weak
General: Normal

I'm alright with wathever setup you 2 chose.
For wich species we are, I was thinking lion hybrids?
If I'm a weak priest, wich spells would I be able to cast?
Also I'd like to bow down to the fire god  magmor, so the volcano won't erupt and we may use the beauty of the fire.
« Last Edit: September 07, 2015, 12:32:25 am by pikorge »
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Taricus

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Re: Tropical Islands 1 more needed
« Reply #34 on: September 07, 2015, 12:40:05 am »

Why not just a general earth god, with the volcano being an aspect of that?

As for spells, you'd still be able to cast all of them, just less often or weaker versions of them.
« Last Edit: September 07, 2015, 12:42:53 am by Taricus »
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pikorge

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Re: Tropical Islands 1 more needed
« Reply #35 on: September 07, 2015, 12:56:27 am »

Why not just a general earth god, with the volcano being an aspect of that?

As for spells, you'd still be able to cast all of them, just less often or weaker versions of them.
agree for the earth god idea
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Demonic Spoon

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Re: Tropical Islands 1 more needed
« Reply #36 on: September 07, 2015, 02:22:10 am »

Taricus, I'd prefer strong magic over strong tech, and General seems the most actually useful god which is why I made him strong, Priest normal and Civilization Leader weak. Feedback?
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Sl4cker

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Re: Tropical Islands
« Reply #37 on: September 07, 2015, 03:04:18 am »

Mushroom


So, what do we aim for? A tribal vodoo-like civilization may be something fitting. Our race could be amphibian to some degree, to represent the swamp and how we are getting used to it. Maybe something toad-like.

So, we are going to need high magic, but at the cost of low advancement in tech. How about this:

Civ: Weak
Priest: Strong
General: Normal
I concur with this. We shall be the mushroom magi. Maybe our race could be some sort of koboldy-lizardy type race?
+1 To the setup and the koboldy-lizardy race idea.
« Last Edit: September 07, 2015, 03:33:47 am by Sl4cker »
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spümpkin

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Re: Tropical Islands
« Reply #38 on: September 07, 2015, 03:33:04 am »

Mushroom


So, what do we aim for? A tribal vodoo-like civilization may be something fitting. Our race could be amphibian to some degree, to represent the swamp and how we are getting used to it. Maybe something toad-like.

So, we are going to need high magic, but at the cost of low advancement in tech. How about this:

Civ: Weak
Priest: Strong
General: Normal
I concur with this. We shall be the mushroom magi. Maybe our race could be some sort of koboldy-lizardy type race?
+1 To the setup and the race idea.
Wait, which race idea?
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each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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SaberToothTiger

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Re: Tropical Islands 1 more needed
« Reply #39 on: September 07, 2015, 08:05:29 am »

I'd like to have Excellent, or at least Normal Magic.  We aren't gonna live long on this dead rock if we can't drag life, unlife, or at least substance outta the bones of the world.  Next up our general probably or leader, we either hunker down and make life from nothing or we raid other islands for food.

As for races... I don't have a huge opinion but I am feeling a Goblinoid conclave, orcs, goblins, gremlins and such all living to bring about death to the world.  Birthed from the foul mire pits of the rotten ancestor lands so that we might spread the word of our dead god to all corners of the pitiful world!

Civ:Normal or weak
Priest:Strong or Normal
General:Normal or Weak
I dunno, I like the idea of the deadwood tribe being all for instant gratification and warmongering.

I say:
Leader: Stronk!
Priest: Weak.
General: Normal.
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Tomcost

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Re: Tropical Islands 1 more needed
« Reply #40 on: September 07, 2015, 08:16:53 am »

Mushroom

Porposed ideas:

Race: The nimble Lizardkin of the Jungles of Xhish-Jarak.
The lizardkin are antropomorphic lizards, of about two-thirds the height of a standard human. Slim and agile, they don't shine for their physical strength, but they move quite well in uneven terrain and are adept at climbing vegetation. Their scales provide a little natural armor, something quite important for the tribal Lizardkin, as the elements they wear can rarely be described as clothes, most of them being little more than decorations. Their society is tribal in nature, with a hierarchy based mainly on age, but also on different kinds of prowess. Their organization is simple, with them being little more than hunters and gatherers, but with time they get used to the natural resorces and learn, yet they are reticent of changing their actitudes towards things they don't understand. Their technology is bare-bones, with sharpened rocks and little more than pointy sticks proving enough to defend themselves, usually complemented by different kinds of natural poisons, which they have found to be quite fond of. It is common for these Lizardkin to paint themselves with pigments, complementing the decoration with trophies and curiosities found lying around. Fingers from slain foes, rodent skulls, brightly-colored stones, those are all examples of what can be found being worn by a typical Lizardkin.
The religion of the Lizardkin can be described as a cabalistic veneration of nature, but, instead of worshipping each single entity, the whole environment is the object of worship. They believe that every living being is connected to the whole, and they sometimes exploit the connections, after death, by calling forth the spirits of the deceased. Sometimes by kindly asking them, in the case of former memerbers of their tribe. Other times, by force, in the case of those who angered them.

Civ: Weak
Priest: Strong
General: Normal

Like this idea?

Sl4cker

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Re: Tropical Islands 1 more needed
« Reply #41 on: September 07, 2015, 08:21:53 am »

Isn't the priest in charge of religion?
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Tomcost

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Re: Tropical Islands 1 more needed
« Reply #42 on: September 07, 2015, 08:36:56 am »

I'm just proposing stuff. You are all free to create or change any ideas.

kilakan

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Re: Tropical Islands 1 more needed
« Reply #43 on: September 07, 2015, 09:35:02 am »

I'd like to have Excellent, or at least Normal Magic.  We aren't gonna live long on this dead rock if we can't drag life, unlife, or at least substance outta the bones of the world.  Next up our general probably or leader, we either hunker down and make life from nothing or we raid other islands for food.

As for races... I don't have a huge opinion but I am feeling a Goblinoid conclave, orcs, goblins, gremlins and such all living to bring about death to the world.  Birthed from the foul mire pits of the rotten ancestor lands so that we might spread the word of our dead god to all corners of the pitiful world!

Civ:Normal or weak
Priest:Strong or Normal
General:Normal or Weak
I dunno, I like the idea of the deadwood tribe being all for instant gratification and warmongering.

I say:
Leader: Stronk!
Priest: Weak.
General: Normal.
If we are a chaotic tribe of warmongerers we don't need a normal general.  That'd be more for organized peoples.

If you really want to be a strong leader (god I knew this was gonna happen with this game where everyone just wants to be the strong one) we should at least have normal priest.  I mean, a warpriest who invokes unholy murderous fury in the warriors is a lot better than a general who attempts to teach the rabble tactics.
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Taricus

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Re: Tropical Islands 1 more needed
« Reply #44 on: September 07, 2015, 10:18:31 am »

Taricus, I'd prefer strong magic over strong tech, and General seems the most actually useful god which is why I made him strong, Priest normal and Civilization Leader weak. Feedback?
No, I can't agree with this. A strong civ boosts us everywhere. While the general would be the most useful, IP is the stuff that's gained the quickest, and with racial bonuses could reach a level of efficiency with those near that of a strong general. Furthermore, from reading the civ leader's role, their points are used to develop culture and technology, both useful for us, especially since we only have to really watch out for the volcano erupting as a negative event.
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