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Author Topic: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6  (Read 15470 times)

Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #150 on: August 27, 2015, 02:42:33 pm »

it seems Dwarmin is more going towards the cavalry?

Special Forces! I will be using cavalry, sneak, and ranged attacks to target and kill the weak points/enemy commanders. Also, recon.

That's a bad idea, we could end up with a whole lotta random stuff as everyone gets their own random thing. I suggest we pool our money for this setup.

We'll be moving our own forces in battle. As long as we generally go along certain roles needed, we should be fine.
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #151 on: August 27, 2015, 03:00:55 pm »

Ok, so I'll take the animated armour.
Hwo much would it be to equip them all with spears or glaives?
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #152 on: August 27, 2015, 03:18:55 pm »

You can get weapons in bulk at cost, or 50% off. So you could get them spears for 5 gold and glaives for 50.
You can of course go bargain hunting, and you might be able to find better deals.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #153 on: August 27, 2015, 03:29:49 pm »

Hmmm... pikes are cheap and have reach, and I doubt the AA mind the weight. So that'd be 25gp at most for pikes, correct?
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Kashyyk

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #155 on: August 27, 2015, 05:22:51 pm »

Ok how does this look?
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #156 on: August 27, 2015, 05:33:18 pm »

Wait, I thought I was getting the armors?
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #157 on: August 27, 2015, 05:44:42 pm »

I'm going to be the heavy infantry, and I don't recall seeing a post of you wanting them.

My character - and indeed my battleplan - is to wade in with a bunch of strong, durable troops, while Dwarmin and others flank and harry or whatever, and the AA would be rather useful there.

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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #158 on: August 27, 2015, 05:46:37 pm »

Ok how does this look?
Pretty good.
You have 39 HP, assuming you don't want to roll for it.
I'm not sure how you have 18 AC, since you can't apply your Dexterity to your AC in Chain Mail, and you don't have enough Strength to wear the armor.
Some fluff would be nice too, but other than that, it's good. I'll add it to the OP.


Edit: Oh, and KJ and Kashyyk, if you could tell me what rank of nobility you are, I'd appreciate it.
https://en.wikipedia.org/wiki/Royal_and_noble_ranks
« Last Edit: August 27, 2015, 05:53:30 pm by My Name is Immaterial »
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #159 on: August 27, 2015, 06:05:01 pm »

I'm getting the armors. Sound investment for the furture.
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werty892

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #160 on: August 27, 2015, 06:06:12 pm »

it seems Dwarmin is more going towards the cavalry?

Special Forces! I will be using cavalry, sneak, and ranged attacks to target and kill the weak points/enemy commanders. Also, recon.

That's a bad idea, we could end up with a whole lotta random stuff as everyone gets their own random thing. I suggest we pool our money for this setup.

We'll be moving our own forces in battle. As long as we generally go along certain roles needed, we should be fine.
I mean, yes. But we should coordinate what forces we get so we don't end up with random stuff.
I'm going to be the heavy infantry, and I don't recall seeing a post of you wanting them.

My character - and indeed my battleplan - is to wade in with a bunch of strong, durable troops, while Dwarmin and others flank and harry or whatever, and the AA would be rather useful there.
I'll probably be in support with the Fanatics, if we use my layout.

Kashyyk

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #161 on: August 28, 2015, 10:08:48 am »

You have 39 HP, assuming you don't want to roll for it.
I'm not sure how you have 18 AC, since you can't apply your Dexterity to your AC in Chain Mail, and you don't have enough Strength to wear the armor.
Some fluff would be nice too, but other than that, it's good. I'll add it to the OP.
Even with the +25? Wow, that was a crap roll. AC is because I forgot I needed the strength for the Chain Mail. (16 from chain mail +2 from shield) I went for point buy so I'll faff with the stats to make it work.

Wrt. fluff, I imagine Antonio is an attaché from the Kingdom of Castile, to be the official voice of the kingdom if need be, and to keep an eye on these foreigners who are leading armies around. So I'd think a count would be appropriate. High enough to actually have a bit of power, but low enough that no one would care if he got himself killed. If that's an okay concept I'll expand it some more.
« Last Edit: August 28, 2015, 10:15:16 am by Kashyyk »
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #162 on: August 28, 2015, 11:48:26 am »

Where are you getting the +25 HP from?
At level 1, you get 10 HP + Con Mod (11). Then, every level after that, you get either 6 HP + Con Mod (7) or 1d10 HP + Con Mod. So, if you don't roll, you get 11+7+7+7+7=39 HP.

kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #163 on: August 28, 2015, 11:53:01 am »

After looking over the titles I believe that sara would be either a duchess or a countess.
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Kashyyk

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6
« Reply #164 on: August 28, 2015, 11:57:09 am »

It's because I'm an idiot, that's why. 39hp is fine.

Is my fluff concept ok?
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