Questions about magic and a few other things because well I don't write something and turns out it doesn't work because of the mechanics.
Not a GM, so grain of salt and all that.
-A magic type or enchantment even that makes you harder to notice when sneaking but at higher levels maybe you become harder to hit or see blurring. At its strongest you gain an effect where things just kinda don't notice you at all, because their brains or something don't recognize you.
Because of how the magic system works there are several ways to do that and different ways to do that within a single school of applicable magic. Illusion>Perception is one method, with two methods within that being affecting yourself such that you are less perceived and affecting others to perceive you less.
- Teleportation and or storage of Items, I.E Father Anderson's Sleeves or Homura from Madoka no Magic. I remember that being an ability on the first doc.
Current tech developments are unable to do those things. Magic can, but it'll require specific specialist magic to pull it off at chargen. To pull it off later as well. Some research has been done into Mass Compression and Expansion though. See 1st below.
- Some sort of charm that can tell you what kind of realm you're wither you're dreaming or not. Or what type of reality you are in, can light up or change colors.
Should be possible through use of either one specialized magic school or a few related schools. I don't think we have the tech to do it without magic at the moment. See 1st below.
-Finally precog and augmentation powers, the last is to augment others and maybe yourself with increased stats basically.
Precog, idk though I can see that being ruled as a nope potentially due to the headache involved. Augmentation, may I direct you at Magic Tal's current projects? Short answer, shouldn't be a problem if you select the right schools.
-Stealth suit will that be a thing or am I going to have to throw money at RnD?
- Some sort of mobility harness kinda like xcom or attack on titan.
- Will we eventually be able to turn John into a mech like Xcom??
1st. It seems that R&D is currently run on a "you want it you research it" basis, at least for groundbreaking tech. So you could throw money at R&D (or Ratodx once he gets established as such), or you could diy.
2nd. Read 1st.
3rd. From how I understand it, 31st century full cyborg body is better than the mechs in NewCom. But Ratodx will have milspec Exo-Suits on his list of things to develop, so once we're at that stage, feel free to throw money or favors at him to move it up on his schedule.
Edit: Just realized that you're quite a bit more familiar with Castle than I first thought when I responded. Whoops