Foxhound character sheets.:
Current team stats:
Name: Aria Riverson
Appearance: A tall, pale woman of Caucasian descent. She has short, messy black hair, and green eyes.
Primary Stats:
Str: 11
Dex:10
Con:10
Int: 9
Secondary Stats:
HP: 14 (6xp)
Per: 9
Will: 9
Vig: 10
Skills:
Heavy Arms (3xp) - Level 2 (3xp) - Level 3 (3xp)
Explosives - Demolition (2xp) - Level 2 (2xp)
Explosives - EOD (2xp) - Level 2 (2xp)
Throwing (2xp)
Traps (2xp)
Explosive Arms (3xp) - Level 2 (3xp)
First Aid (1xp)
Lockpicking (3xp)
Swimming (1xp)
Diagnosis (3xp)
Knives (1xp)
Equipment:
10mm PDW (Free)
Melot Honor Knife (Free)
Agent BDUs (Free)
Agent Helm (Free)
Fragmentation Vest (Free)
Storm Trooper Light Machine Rifle (20)
100/100 Rounds. 1 clip.
3 G-1 Offensive Grenades (Free)
Denizen 001 Plate
Name:Zander Legend
Str:10x1.5=15
Dex:13x2=26
Con:10X1.5=15
Int:10
Hp:15
Per:10
Will:10
Vig:10(Don't remember how to increase hp and vig)
3 points
Skills:
Fire Arms:
- Small arms(E) 4
- Medium Arms(A) 10
Melee:
- Sword(A) 3
- Knives(E) 1
Natural Skills:
- Herbology(H) 5
- Animal Handling(H) 2
- Xeno Animal Handling(VH) 4
Misc
- First aid(E) 1
- Machinist(A) 1
Mobility
- Stealth(A) 2
- Driving:
- Automobile: 3 - DEX/A
- Riding(for demigriff(A) 1
Hand to Hand
- Brawling: 1 - DEX/E (+1 from racial bonus)
- CQC(A) 3
- Electronics Operation:
- General: 1 - INT/E (from racial bonus)
- Social:
- Coercion: 3 - WIL/A (Racial Bonus)
Equipment:
Guns
5.56×45mm SMG 7 mags
Duster 9x19mm 4 mags
Mag Rifle 10 mags
-Marksmen Scope x12
Laser Rifle
Armor:
Agent BDUs
Agent Helm
Fragmentation Vest
001 Trauma Plates
Exo Suit Dex Custom
Melee weapons:
New Denizen Sword
Melot Honor Knife
Misc:
Basic toolkit
First aid kit
G-1 Offensive
Grenade
125-120-3=2
Left over Credits=2
Name:Vigil Hindson
Str:10
Dex:11
Con:11
Int:9
HP:12
Per:11
Will:10
Vig:10
Skills:
Bullet Dodge 2
Melee Weapon: Knife 4
Melee Weapon: Sword 7
Range weapon: Small Arms 1
Movement: Stealth 4
Acrobatics 4
Lockpicking 2
Parkour 1
Unarmed Combat 4
First Aid 1
Equipment:
5.56×45mm SMG:
2 45 round mags
Melot Honor Knife
Sword (Betsy)
Denzen 001A Claw Sword
Assault suit
Agent helm
XP:
0
Personal *100:
62*
Name: Jonathan Cross
Str: 20 (x2 from augments, real value 10)
Dex: 18 (x2 from augments, real value 9)
Con: 18 (x2 from augments, real value 9)
Int: 15
Hp: 15 (not sure if this should be increased due to the augments, but if it should - it's 25)
Per: 15
Will: 15
Vig: 9 (not sure if this should be increased due to the augments, but if it should - it's 18)
Skills:
- Medical:
- First Aid: 6 - INT/E
- Diagnosis: 6 - INT/H
- Surgery: 6 - INT/VH
- Range Weapons:
- Small Arms: 2 - DEX/E
- Medium Arms: 3 - DEX/A
- Heavy Arms: 2 - DEX/H
- Explosive Arms: 1 - DEX/H (-3XP)
- Melee Weapons:
- Knives: 3 - DEX/E
- Driving:
- Automobile: 2 - DEX/A (from racial bonus, Jon's 29.)
- Motorcycle: 1 - DEX/A (also racial bonus)
- Unarmed:
- Brawling: 3 - DEX/E (+1 from racial bonus)
- Electronics Operation:
- General: 1 - INT/E (from racial bonus)
- Social:
- Oratory: 1 - INT/A
- Coercion: 1 - WIL/A
- Persuasion: 1 - INT/H (all from racial bonus)
Equipment:
- Modular Full-body Augments
- Fusion Generator
- Pattern 3 Heatsink Stone (AKA inverse) (-5*)
- Heavy Plating
- Head
- Cybernetic Eyes (100x zoom capable, variable vision modes)
- Adjustable Improved Hearing
- Sonar
- Radar
- Satellite Uplink (all of the head upgrades are -50*)
- Right Arm - Missile Launcher
- 1 Smart HEAT Missile (-5*)
- 3 Laser-designated HEAT Missiles (-9*)
- 1 Dumbfire HEAT Missile (-2*)
- 1 Jericho-class Missile (-20*)
- 1 White Phosphorous Missile (-10*)
- Right Hand - Built-in Advanced Surgery Kit + Laser Scalpel/Designator
- Left Arm - Repulsor Beam Rifle
- Left Hand - Built-in Advanced Surgery Kit
- Left Palm - Tesla Arc Thrower
- Lower Body Mk.II (-50*)
- 20mm Vulcan Cannon
- Ammunition Backpack (with an unspecified amount of rounds)
- .45 Kreuweizer Tactical Pistol
- 2 spare mags (.45 AP)
- 2 spare mags (.45 HX)
- Iron Ritual Dagger
- Copy of Eldritch Tome
- G-1 Offensive Grenade
- Custom Pattern Exosuit
- Agent Helm
- Advanced Surgery Kit (+1*)
- 4x First Aid Kit
Current Goal: Mech Suit
Current XP: 0 (-3XP)
Current Personal Funds: 0*
Total on purchases: -46* out of personal funds, -105* out of squad funds
Name: Zachary Miller
Str: 10
Dex: 10
Con: 8
Int: 14
HP: 10 + 5
Per: 14
Will: 14 + 1
Vig: 8
Skills:
Melee Weapon: Knife 1 + 3 (3)
Range weapon: Small arms 1 + 1 (1)
Craft: Electronics Operation 3
Driving: Helicopter 1
I swear I put a couple of points into muscle powered weaponry at one stage, but I cant find it. I'm certain I had one, maybe two levels though
Animal handling: 1 (2) Looking at Roman's sheet it appears this is a (2) skill?
Arcane:
- Offensive: 3 +2 (2x4 pts)
- Defensive: 1 + 2 (2x4 pts)
- Utility: 3 + 2 (2x4 pts)
all points spent
Equipment:
Ranged weaponry:
High-power military compound bow
24 arrows
92 FS Beretta REPLACED with Glock-18
3 21 round mags (1* each)
1 rubber bullet magazine (3Dprinted)
.45 tactical
2 spare AP mags
2 spare AP mags
2 Melot Honor Knife
Agent BDU suit
trauma plates
Agent helm
1 PDA rosetta tablet (10*)
64 throwing knives (free, 3Dprinted)
2 collapsable throwing axes
Collapsable riot shield, magiked for strength
Custom knife rig (64 throwing knives + 2 melee knives capacity)
frag vest
G1 grenade
Power Suit (modified for Force use)
MISC: 2 crates of Caltrops laying around somewhere.
Crate of weapon parts
100 credits remaining in account
5 credits in pocket as walkaround and bribery money
Name:
Tal NalviStr:10
Dex:10
Con:10
Int:12
HP:15
Per:10
Will:11 (+1 Free)
Vig:10
Skills:
Xeno-Paleontology 2 - INT/VH -
Xeno-Biology 2 INT/VH -
Electronics Operation - INT/H
†Sensors 1 -
†Computer Hacking 1 -
†Personal Drone 1 -
Range Weapons:
†Small Arms 3 - DEX/E -
Melee Weapons:
†Pole Arms 1 - DEX/E -
Persuasion 1 - INT/H -
Occultism:
-Ritualism
†Warding 2 INT/VH -
†Binding 1 INT/VH -
†Sealing 1 INT/VH -
-Enchanting
†Souls 2 INT/VH -
-Necromancy:
†Souls 2 INT/VH - (
†Flesh 1 INT/VH - (4)
-Biomancy
†Transformation 2 INT/VH -
†Mending 1
Equipment:
10mm PDW
3 mags
Gauss Pistol
Gauss Brace
3 mags
Assault Suit
Tranq Dart Pistol
3 mags
Pen/Electrolaser Taser Hybrid
Weighed Staff
5.56×45mm SMG
3 mags
.45 HX
3 mags
Agent BUDs
Agent Helm
Fragmentation Vest
+001 Plates
Warded 001 Plated Magos Robes
Foci Ritual Knife
Assorted Warded Trinkets
Blood Corruption Ritual Dagger
Rosetta Tablet PDA
Handheld Tactical Sensor Suite
First Aid Kit
HE Grenade
Flashbang Grenade
Personal Funds: 150
XP: 0
Frazz
Con: Lots
Dex: 12 (Probably lower considering he's in a new body and all.)
Str: Tons
Int: Infinite (12)
Hp: ? (I don't remember if being a dragon buffed Frazzes HP at all. I would imagine so.)
Skills:
Whole bunch of other stuff that has absolutely no value right now for !Dragon! Frazz
Unarmed/RIPMAIMKILL 10
Aerobatics 10
XenoBiology 1
XenoPaleontology 1
Inventory:
Headset/eyepiece with built in H.U.D., equipped with GPS, Waypoint Marker, Translation Software, Broadcast Speaker, Videocam Archive and Commslink.
Several barrels of finely aged Whiskey, leftover from that one time when we bought 5 credits worth of the stuff
Copy of the Tome of Spoopy Occult Magics
Customized Xbox 360 Controller
26 Sneaky-Beaky Kobolds Currently training for cooperative thieving mechanics
Cowbell
Several Containers of Stims Some cleared for use, others kept in hazardous material storage
2 Tickets to the next Comic Con
Several sets of Audiologs all requiring a 21 digit code to access
Leftover Human Stuff will probably give it to Zach as an excuse for a Christmas Present
Laptop with Dragon Speech-to-Text Software
And a whole lot of moola. I think like 200 Credits
Name:Obara Kyoko (Kyoko Obara in English formatting)
Str:9
Dex:12
Con:8
Int:12
HP:15
Per:11
Will:11
Vig:10
Skills:
Machinist:Roboticist: 2
Electronics Operation:drones: 2
Equipment:
Bionic Right Eye (Allows her to see out of her right eye as if it was still there,also has a infrared mode.)
a Advance Toolbox
Agent Helmet
Agent BDU's
Frag vest with D-001 plates
Laser rifle prototype
5.56×45mm SMG
3 HE mags.
XP:0
Name: Fel Ovid
Backstory: Was created by Tal from a Voidcat and a hapless intern.
Immediately came up with ideas for knives that cut anything with voidiness, and making the perfect defense. And a serviceable offense too.
Race: Void Feline/Terran Human Amalgam
Strength: 7
Dexterity: 12
Intelligence:10
Constitution: 6
Health: 12
Perception: 14
Will: 10
Vigor: 8
Instability: 0
(Cannot be modified directly on chargen. Significant inputs of directed energy, positive events, anchoring events, and significant personal breakthroughs will add a negative buffer to Instability. Negative buffers do not provide stat bonuses of any sort. However they do stave off Instability from problematic events.)
Skills:
Arcanism>Void>Slip: 3 (2x3:6)
Arcanism>Rift>Void: 3(2x3:6)
Arcanism>Void>Rejection: 1 (2x1:1)
Small Arms>1 (1x1:1)
Items:
Exosuit (bought out of 40C of Foxhound's spare funds and 20C of my own)
Plans to make the Exosuit into a Voidsuit.
Anything that is free.
(Pistol, SMG, Knife (or two or three))
Racial Traits:
-That Which Shouldn’t Be, Yet Is: Amalgams by definition Should Not Be, yet they are. Those attuned to the arcane will often find them absolutely fascinating. Those attuned to the Divine might find them to quite literally be walking heresy against all that is Right. The mundanes will find them varying levels of adorable to uncanny to terrifying depending on how close the physical appearance is to one side of its Being. In the case of a Feline/Terran Human Amalgam, the closer to Feline it is physically, the more one would relate it to a cat instinctively. The closer to Human they are, the more they’ll be perceived as Human. Void Felines in particular tend to feel slightly Off. They’re an unholy mix of Void and Existence. This is something even mundanes can sense to an extent.
-Unstable Potential: As an Amalgam, or any sapient or nonsapient arcane creation, you’re a mix of two or more Beings, aka the minds, souls, and bodies of those beings. Unless the creator Magi or Magos is especially skilled, has practiced repeatedly, or has lots of energy to throw around, there is a high risk of your Being being completely unstable upon creation. The first Amalgam created by a Magi often has somewhere in the 4-6’s Instability. Additional Instability is most often triggered by elevated negative emotional states, severe pain, extreme fatigue, and a lack of faith in the Self or one’s place in Existence. Instability can cause quite severe debuffs the longer it lasts, with all stats taking a -1 loss and increasing for each level of Instability above 0. If three stats hit Zero due to Instability, your Being comes apart. Violently. Not only your body, but also your Soul. There is no coming back from that. Not even a necromancer could do it. Poorly created Amalgams and arcane creations are at risk of naturally increasing Instability over time on top of naturally having a High Instability. The corpse of a Stable Amalgam will remain intact upon death. It will not come apart at the seams. The soul will solidify and either move on to an appropriate afterlife or get shoved into a new body by arcane means if applicable. Void Feline Amalgams are at even more risk for Instability compared to normal Amalgams. The mix of Existence and Void is volatile.
-What is this? Can you eat?: As an Amalgam with a nonsapient and a sapient isn’t the most...Intact mentally, there is a chance that it may have difficulties learning complex tasks relating to technology. Hard and Average skills relating to technology are raised by one xp cost.
-Literally Magic: As an Amalgam, magic makes up a significant portion of your being. You will find the magic schools that made up your creation to be astoundingly easy to learn. You were literally made by it after all. Removes 2xp from the cost for each level in the applicable arcanism or occultism skills, making them Average skills (costing 2xp per level). However, other magic skills will be just as hard to learn as they are for everyone else. In the case of Void Feline/Terran Human Amalgams, the applicable discount magic schools include Necromancy, Biomancy, Arcanic, Rift, Voidic, and Ritualism. Ask during chargen what these schools include. Certain Amalgam species may be applicable for additional or different discount schools.
-Regression: As an Amalgam, you can choose to Regress to one of your composite forms for a period of time at the cost of +1 Instability per turn Regressed. In the case of Feline/Terran Human amalgams, this will either drastically raise your Dex by +5 or drastically raise your Will by +5 depending on if you go Cat or Human.
Translations (personal use, not in any way authoritative):
-Unstable Potential: Amalgams have an Instability stat. For each point in this stat they suffer a -1 debuff to ALL stats. If 3 stats reach 0 in this way, they die and cannot be resurrected. They can gain negative points as a buffer against this through anything that helps them maintain a self-image. Void Feline Amalgams are at even more risk for Instability compared to normal Amalgams. The mix of Existence and Void is volatile.
-What is this? Can you eat?: Average and Hard skills relating to technology cost an additional experience point (as if they were Hard or Very Hard respectively).
-Literally Magic: Certain magic schools cost only 2 XP instead of 4 XP: Necromancy, Biomancy, Arcanic, Rift, Voidic, and Ritualism.
-Regression: You can choose to regress to one of your composite forms for a period of time at the cost of +1 Instability per turn regressed. In the case of Feline/Terran Human amalgams, this will either drastically raise your Dex by +5 if Cat or drastically raise your Will by +5 if Human.
Name: Sasha
Species: Void Feline/Terran
Str: 7
Dex: 14
Int: 10
Con: 6
HP: 14
Per: 14
Will: 7
Vig: 8
Instabliity: 0
Skills:
Occultism>Necromany>Souls: 2 (4)
Arcanism>Arcanic>Rejection: 2 (4)
Occultism>Biomancy>Transformation: 2 (4)
Occultism>Ritualism>Warding: 1 (2)
Small Arms Shootyshoot: 1 (1)
0 Points
Equipment:
Melot Honor Knife (Free on Creation)
Agent Helmet (Free on Creation)
Agent BDUs (Free on Creation)
0x31.8mm PDW (Free on Creation)
0x31.8mm PDW Mags 4
11.43×23mm (.45 ACP) SMG (Free on Creation)
11.43×23mm (.45 ACP) SMG Mags 2
Assualt Suit (15*)
Luger
Explosive Luger Mags: 2
2C
Newsquad Character sheets:
Name: Amadou Niassé
Race: Terran Human
Age: 20
Str:10
Dex:10
Con:9
Int:12
HP:14
Per:9
Will:11
Vig:9
Skills:
First Aid 3 - INT/E
Diagnosis 3 - INT/H
Driving (motorcycle) 1 - DEX/E
Craft:
Electronics operation 1 - INT/H
Social:
Oratory 2 - INT/A
Seduction 1 - CON/A
Combat:
Small Arms 2 - DEX/E
Magic:
Arcanism> Biomancy> Mending 1 -VH (4)
UNUSED XP: 2
Equipment:
Basic Surgery Toolkit
First Aid Kit
Melot Honor Knife
Flatbed off-road trike (3*)
Agent helm
BDUs
Assault suit (15*)
Ballistic vest
5.56×45mm SMG
2 45 round mags (3* each.)
G-1 Offensive Grenade
UNUSED MONEY: 1*
Lent to the team fund:
Amadou, Reserti, Vhan, Dexter, Melnakos - 3C each
Khaiden Seine:
Race: Gaian Human (for now)
Ability Scores:
Strength: 8
Dexterity: 10
Intelligence: 13
Constitution: 9
Health Points (HP): 16
Perception: 11
Will: 9
Vigor Points (VP): 11
Special: For every mortal wound inflicted upon a target via melee or inflicted upon the self, restore 2 Vigor points. If restoration goes above max, vigor can artificially be raised to up to double the max until the end of combat, at which point it returns to normal levels.
Skills: (15 points):
Arcanism/Necromancy/Entropic: 2 (8 points)
Arcanism/Necromancy/Souls: 1 (4 points)
Intimidation: 1 (1 point)
Knives: 1 (1 point)
Experience Points: 3
Items:
Warded Clothing (tunic and pants with added bone plating): Magically reinforced to be like light armor.
Knife (metal blade but with a personalized grip): Yes
Juice box: Grape flavor.
Quick-Discard High Nutrient Paste: (365) days. "Quick Discard" as in "this is for making people who won't be around for long healthy enough to work in a short amount of time." Side Effects include: infertility in men and women, an average of 15 years shaved off lifespan, increased risk of cervical cancer in women, mood swings, and lack of appetite. Khaiden would be dead within 2 decades anyway due to his weakened body, so this is to get him functional and keep him intact until he can afford to swap out most of his fleshy bits for machinery.
First Aid Kit: Yes
Money(Assorted Gaian currency):
Terran: 2*
Gaian: 110 Copper Pieces. 9 Silver Pieces.
Knickknacks stolen from victims: A cloth doll, a carved wooden warrior doll, 3 cloth squares,
Name: Ratodx Tamoren
Race: Goblin of a Lightning Clan
Age: Young Adultish
Stats
Strength: 8
Dex: 12 (11+1=12)
Intelligence: 15
Constitution: 8
Health: 12 (9+5-2=12)
Perception: 9
Will: 9
Vigor: 8
Skills
Small Arms: Dex/E 1 Rank (1) (Explained in backstory. If insufficient I'll replace it with a rank of Knife.)
Acrobatics: Dex/A 1 Rank (2)
Stealth: Dex/A 2 Ranks (4)
Machinist: Int/A 2 Ranks (4)
Arcanism>Dynamancy>Visual_Spectrum: Wil/VH 1 Rank (4)
Oratory: Int/A 2 Ranks
Coercion: Wil/A 1 Rank
Persuasion: Int/H 2 Ranks
Unspent XP: 2
Racial Abilities
-Some Goblins are Orcs: 1/3rd of Goblins are born as Orcs. This is a natural part of life. However obviously it’s painful for the Goblin mother birthing the Orc in question. A baby that size isn’t exactly fun to give birth to.
-Dreams of the Mad God: Goblins dream of many things. Of Contraptions. Of Fire. Of Lightning. Of Steam. Of spiraling towers filled with the mad tinkerings of their race. Most Goblins dream of one of these things. That is their Clan. A Goblin innately is skilled in that which their Clan is. (+4 to any roll relating to construction or activities relating to their Clan. This can involve abstract applications. This does not substitute for skill. Unskilled constructions will be [Unreliable] and on GM Discretion will malfunction in whatever way seems hilarious at the time. A skilled Goblin will have significantly more luck in preventing whatever the insane contraption they’re constructing from gaining [Unreliable] compared to an unskilled goblin.)
Equipment
Agent BDUs All but head 2 All 5 lbs Free
Agent Helm Head 4 All 3 lbs Free
Fragmentation Vest Torso Only 5 Bal only 8 lbs Free
+ Trauma Plates Torso Only +10 All +8 lbs 10*
Basic Machinist Toolkit Free
First Aid Kit Free
Knives Free
Leftover *: 15
The below is for when Akras allows Ratodx to be armed
92 FS Beretta Free
2 x 15 Round Mag 2*
G-1 Offensive Grenade Free
Leftover *:13
Personal Monetary Gains:
1st Entity Encounter: 2*
Total: 2*
Squad Funds:
1st Entity Encounter: 10*
Name:Melnakos vis Stritan
Race: Elf
Strength: 8
Dexterity: 16
Intelligence 12
Constitution 6
HP: 16
Perception: 16
Will: 8
Vigor 8
Skills:
Occultism>Ritualism>Warding 2 (6)
Occultism>Conjuration>Creatures 2 (6)
Arcanism>Elementism>Earth 1 (3)
2 XP
Equipment:
Assault Suit (Costing 15*)
Fragmentation Vest (Free at creation)
Agent Helmet (Free at creation)
Agent BDUs (Free at creation)
Warded Robes (A long sleeved hooded robe with strange symbols sewn onto it.)
Basic Medkit (Free on creation)
Large Mana Crystal.
10x31.8mm PDW
2 10x31.8mm Mag
5.56x45mm Bullpup Carbine
2 5.56x45mm Mag
10* Credits left.
Name: Reserti Refertiti
Age: 84
Str:8
Dex:16
Con:6
Int: 12
HP:16
Per:16
Will:8
Vig:8
Skills:
Muscle ranged weapons: 3 (6)
Animal riding: 3 (6)
Arcanism > Imbuing > Spellbow: 1 (3)
Equipment: 19* remaining
Traditional Elvish SpellBow: Free
Arrows: 24 in overshoulder quiver
Elvish Giant Bird: Free (Backstory)
Saddle quiver with 48 arrows
Agent BDU: Free
Agent helm: Free
Traditional Elvish Battlewear: Free, identical to BDU and Helm.
Elvish knife: 5*
5.56x45mm Bullpup carbine: Free
Baretta 92FS: Free (He didn’t like the feel and kick of the 10mm)
1 spare clip: 1*
Name:Regon
Race:Orc
Str:14
Dex:7
Con:12
Int:7
HP:19
Per:8
Will:7
Vig:11
Skills:
Occultism>Shamanism>Land 1
Occultism>Shamanism>Voice 1
Occultism>Shamanism>Growth 1
Unarmed>Brawling 6
Unarmed>CQC 1
Equipment:
Foci Carving knife
Foci Harvesting Scythe
Idleaf Seed x10
Adrettle Seed x10
White Nettle Seed x10
Enchanted Plant Fiber Armour
Ritual Seed Pouch (Once per day it grows 40 seeds inside that match the biome and environment the bag is currently in)
Name: Dexter Antonius
Race: Elf
Str:8
Dex:15
Con:8
Int:11
HP:16
Per:16
Will:8
Vig:8
xp remaining:2
Melee Weapon: Knife 3 (3 points)
Social: Persuasion 1 (3 points)
Arcanism> Destruction>Entropy: 1 (3 points )
Arcanism> Illusion>Light: 1: (3 points)
Occultism> Summoning> Demonic 1: (3 points)
Equipment:
10x31.8mm PDW
2 10x31.8mm mags
5.56x45mm Bullpup carbine
2 5.56x45mm mags
Akras uniform
Melot Honor Knife
Assault suit
Agent helm
8*