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How many licks does it take to get to the center of a Tootsie Roll Pop?

One.
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Two.
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Three.
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The world may never know.
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Total Members Voted: 0

Voting closed: April 10, 2016, 09:48:36 pm


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Author Topic: Castle: Foxhound Chronicles (Choking your Bad Dragon in the Void)  (Read 391558 times)

vkiNm

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2175 on: January 28, 2016, 12:12:19 pm »

Jon's thought process right now be like
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

~Neri

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2176 on: January 28, 2016, 12:19:06 pm »

Locate eldritch!intern. Shoot. Aim for the chest. It can't use its arms if it lacks a spine.
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Twinwolf

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2177 on: January 28, 2016, 12:22:02 pm »

Do basically the same thing as Tal.
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LordPorkins

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2178 on: January 28, 2016, 12:22:19 pm »

((Necromorph style. Nice.))

((Also, ive got a full stim on me, which i think gives +5 dex and strength for about 2 minutes))
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Īlul Thuveg-Ellest
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Hawk132

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2179 on: January 28, 2016, 12:31:49 pm »

Jon's thought process right now be like
((Yeah, it's probably more or less how it would be like once he collects his thoughts and realizes that he wouldn't want to die at this particular moment. He'd begin to think what he needs to do in order to prolong his life.))

And prolonging my life is a pretty good thing to do at the moment. Try to drag myself to my medkit, if I can move. I should have one nearby, I wouldn't be a good medic if I didn't have one with me. There should be something to slow down my blood loss. Hopefully in an auto-injector form.

Need to stop the bleeding. Or at least slow it down. Can I move? Am I even conscious? Can't really tell anymore.
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vkiNm

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2180 on: January 28, 2016, 12:35:12 pm »

((Also, ive got a full stim on me, which i think gives +5 dex and strength for about 2 minutes))

[10 Dex and Strength is about average for an adult human. And you want your stim to give you a bonus that would make you one half the time of an average man?

I mean, for comparison, Steroid usage could probably provide a +2.. and that shit's dangerous.

+5 is not just stim, that is replacing your arms and legs with advanced bionics. It's less using stims and more turning yourself into Adam Jensen.]
« Last Edit: January 28, 2016, 12:36:58 pm by vkiNm »
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

LordPorkins

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2181 on: January 28, 2016, 12:36:00 pm »

((But Mini stim is +2. Its gotta be larger than that.))
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vkiNm

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2182 on: January 28, 2016, 12:39:01 pm »

((But Mini stim is +2. Its gotta be larger than that.))

[Mini Stim could probably manage a +1, and I could go with your large stim providing a +2, as much as a dangerous illegal drug could temporary. But +5 is way too much, especially without skill points in it. I mean, +5 is for the likes of Adam Jensen or Eldritch enchantment magicks.]
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

LordPorkins

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2183 on: January 28, 2016, 12:41:34 pm »

((Fine. You already said +2 for mini stim. At least gimme +3))
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Īlul Thuveg-Ellest
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vkiNm

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2184 on: January 28, 2016, 12:41:54 pm »

Jon's thought process right now be like
And prolonging my life is a pretty good thing to do at the moment. Try to drag myself to my medkit, if I can move. I should have one nearby, I wouldn't be a good medic if I didn't have one with me. There should be something to slow down my blood loss. Hopefully in an auto-injector form.

Need to stop the bleeding. Or at least slow it down. Can I move? Am I even conscious? Can't really tell anymore.

You weakly drag yourself with your one remaining good arm towards your fallen medkit, it have at one point fell from the table and spilled it's contents on the floor. Some gauses and dry stuff are ruined because of the water sprinkler, but most emergency auto-injectors are still good to go. Your mind is somewhere inbetween the real world and the other. Dragging yourself allowed some more of your intestines to come out, but a little bit more being outside seems to make hardly any difference at all, anyway.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

LordPorkins

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2185 on: January 28, 2016, 12:43:38 pm »

((Well, VK, at the very least, whatever you do, if i fail a roll this fight and im 1 away from succeeding, try to make the outcome not as terrible.))
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Īlul Thuveg-Ellest
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vkiNm

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2186 on: January 28, 2016, 12:44:03 pm »

((Fine. You already said +2 for mini stim. At least gimme +3))

[I can't quite recall your mini stim giving you +2, but alright. Your big stim can have the +3 with the agreed upon side effect afterwards. Muscle burns aren't a concern right now when you could be laying on the ground like the rest of everyone present anyway. :P ]
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

LordPorkins

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2187 on: January 28, 2016, 12:44:58 pm »

((As long as i kick some Intern butt im Content.))
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Īlul Thuveg-Ellest
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heydude6

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2188 on: January 28, 2016, 12:45:13 pm »

Arhur is still running towards the lab.

(I just felt that I needed to post this)
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LordPorkins

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Re: Castle: Foxhound Squad (8/8) Become an intern TODAY!
« Reply #2189 on: January 28, 2016, 12:46:02 pm »

((RUN ARTHUR RUN!))
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Īlul Thuveg-Ellest
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