Here's the write-up, I am recovering my DFFD password at the moment.When declaring that the fort we were to reside in was to be a ‘community fort’, I immediately volunteered myself to help lead. Only after I had secured my position as next in line to lead the fort was I told that ‘Community Fort’ was only a manner of speech. Nonetheless, I managed to wriggle myself into a position of power. As winter arrives and the rule of Gatewealthy is handed off to me, I am warned not to run the fort into the ground. I am confused. We are dwarves, it is only natural to expand deeper into the earth! I take it the reason we have not flourished is because out previous ruler was a surface lover. He even complimented the trees on their color!
My first order of business is to slay some of the surrounding trees. The fires of the forges will run hot, and the coal we smelt will not be enough. I order Lord Brassroast’s ‘platinum coffin’ to be made. Despite his elfish ways that suggest he be buried in a wooden casket, I shall honor his wishes and entomb him as he desired.
It is the 26th of Moonstone and Endok’s birthday! Why do I care? Normally I wouldn’t, but this is her twelfth birthed, meaning she gets to enter the workforce. We are short on engravers(competent or otherwise) and this place is just too rough. We are dwarves, stoneworkers of the highest degree! I tell her to get to work.
Speaking of getting to work, our miners idle far too frequently. There are only two, for Armok’s sake! I also feel as though the fort’s layout is a little…uninspired. Truly, are we just underground humans? Nay! We are dwarves! In tandem with the new amounts of stone, our mason is pumping out blocks like no tomorrow. Not only will this train him, but give us supplies to construct a portal worthy of our name! And once he his skill is legendary he will help furnish the fort with something more elegant than our current furniture.
The saying goes that many hands makes light work. I say many hands means create more jobs, and with migrants come larger projects. Of course since the gate isn’t quite finished the migrants just stroll right past it. There are about 18 of them, which should greatly expedite construction. Lorbam, one of our bone carvers (Why do we have those?) has decided to withdraw from society. Being made out of bones and logs, I do not have high hopes for the creation. As such I am not surprised when he emerges with an earring he calls Truthyouths. Well done.
It…it seems we’ve run out of rocks? The catacombs are rather lacking, and I’d rather not mar earth in an unfashionable manner. I’ve also ordered some other artwork to be made. While I’m sure this might be hell for future expansion, we need more claystone.
The humans have arrived with their caravan. Nish gives them a few good deals before we rob them blind with the spiked wooden balls I’ve been making almost nonstop. We also donate a few of the beds that I made that were not quite up to snuff. In return we collect all of their gems, anvils and food, as well as a few metal knickknacks to melt into scrap. We also traded for a strange sword called a scimitar. Our race is unsure of how to produce it, so we will keep it, just in case.
We’ve another wave of migrants, but we can’t seem to produce enough stone. This is absurd, how are we managing to run out? Nevermind, we have plenty of blocks at the moment. I turn my attention to Ushrir, one of clothiers who’s true profession is constructing the grand gates. He has named the cloak he has created ‘The Skinny Elder’.
The dwarvern caravan has arrived at last. It is almost time for my reign to come to an end, but I still have a few months left. Luckily another batch of migrants has arrived, I want to complete at least the first level of the gate before leaving my position. It is Timber and I have less than a month left, but I’ve barely closed off the wall. There are a few days left to thicken the wall and it is a little lopsided where a pond is, but a future leader can fix that. I am afraid my time is up. My Armok spare the future leaders as he has spared me.