Spring 126
HEEERRE'S GATEWEALTHY!
Upon loading, I notice that Urvad owns 1 gauntlet and 1 boot. I am an idiot.
The salmon are running! I would try and catch them but we need all hands.
Urvad gets a fresh -walnut wood shield- from the carpenter's workshop topside.
We only have 55 booze! AAAH! I start digging out a food-storage level below Workshops.
Dining hall west, storage east, workshops north and south, all with doors to combat miasma.
I then realize we're running lower on plants, with only 31. I designate more farms.
We're getting cave vermin, probably because of the cave moss.
I order the jeweler, Avuz, to cut the pyrite we have lying around.
I temporarily disable miner hauling to get the fortress dug faster.
The miners finally start digging.
A lot of people, including myself, are sleeping on the ground. I order the carpenter to make 7 beds.
Our farmer is overworked. I order Lord Brassroast to get butchering, so we can slaughter our pack animals before they starve.
One miner is now Gwolfski, and the other is LoudWhispers. Gwolfski's used to be named Urist, and is the third dwarf down in the Personality Profiles. Whisper's is the second dwarf in the list.
The fortress has ground to a halt. 3/7 people are on break.
3 people are working, and Urvad the Axedorf is training.
In an act of desperation, I make Avuz our butcher/brewer.
ARMOKDAMNIT STOP HAULING CRAP BEFORE WE DIE!
AVUZ IF YOU TAKE ONE MORE HAULING JOB I'LL-
...disable your hauling labors, I need you.
I will, however, keep my eye on Avuz. She worries me.
What is she planning?However, the kitchens are mostly done. I designate the workshops and a meeting area.
Finally, Avuz begins to build. I'll make her cut gems again when people come off their breaks.
I butcher the pack animals, should help with food.
People have come off their breaks and I order more gems cut. I also make more stockpiles.
We have struck native platinum! adsffghjkllkhklhgfdfgh! I won't do anything with it until we have a military, though. I'm not stupid.
I move our woodpile inside.
New Farms! Only the Northwest one is constructed, however.
I order some rock furniture for our dining room.
We have a ton of vermin and no cats. Unhappy thought extravaganza!
Avuz begins to produce booze. We have water so we won't die per se, but a sober dwarf is not a happy dwarf.
I designate the first of many bedrooms.
A cloud of purple in the Butcher's shop reminds me we have no refuse pile. I make one immediately.
The hides rotted due to Tosid the Farmer's lack of non-seed-planting time. I make Whispers a tanner, as Avuz is taking a well deserved nap and everyone else is busy.
Gwolfski takes a nap. In the brook. I just-I don't know. Is he cold? I can't tell.
We need more barrels. I order Urist the Carpenter to do this. I also send Lord B to make pots.
A horde of badgers runs in fear from one of our haulers. This is highly satisfying.
Our meat is rotting because it's in the butcher's, not in a food stockpile. Ugh. Bedrooms are done however. As of now they contain exactly one bed each and nothing else.
The miasma is fierce. I order anything rotten dumped, and then brick up the dump and dig a new one.
Bricking it up apparently didn't work. I wait for the miasma to dissipate while I curl up in a ball, cry, and vomit.
I seem to have triumphed over the miasma, seeing as there are only 2 purple squares.
It is now Summer.
The Stocks screen:
Booze is, thankfully, no longer a problem.
Nothing really much is happening, but it's only Year 1. It has plenty of time to (de)volve under future (un)inspired leadership, but right now, it's a bit boring.