Initiative:
Avery Protagoniste
[6]Atrius Tang
[4]Derm
[3]Cookies Mcsalsa
[3]Auguste
n/aWake up, then begin searching for my aspect, being wary of a certain blind wizard.
Wake up roll
[6]You spring to your feet and you notice that you are on that central platform again. You know, the one surrounded by lava. More alarmingly though your aspect is missing. With no aspect and no hope to jump across the gap with your natural abilities, you seem to be trapped here. It's quite possible that this is the end.
Well, you had a good li-
Intelligence roll
[5]Wait! This is only a
puddle of lava. It's still possible to try to run across. Your legs will be toast but still, it's a chance for survival!
Do you take this chance?
Oh, sorry. Uhhh... Turn away from the light and escape up the stairs.
Lava is bad, mmkay?
You do exactly that without a hitch. You are currently on the second floor.
Climb up again. another cup of acid!
Strength roll
[6]You pull yourself up and then crawl underneath the guard rail. When you get up, you are surprised by what you see.
Will roll
[5]The third floor is massive, there are no walls to hold you in. Only safety rails to prevent you from falling back into the old arena, but it's not as simple as one could hope. There is still no freedom, the endless darkness will make sure of that. You will come to hate the darkness, but for now it's quite benign.
There are 4 incomplete bridges, your only protectors from a seemingly endless abyss. A rotating metal platform travels counter-clockwise in order to fill the gap between a bridge and the arena. Naturally this means that only one bridge is crossable at a time. The platform is much faster than walking but thankfully not too fast as to throw you off with its centrifugal force. At the end of each bridge is a single torch. They are there to light up the platforms since the sunlight from the surface can't reach them.
- Across the northern bridge there is a visorless helmet.
- Across the western bridge, there is a cuirass with pauldrons.
- Across the southern bridge, there are gauntlets and leggings.
- Across the eastern bridge, there is a mace, clearly intended to be used against the person who manages to steal the armour first.
With this in mind, you put your hand in your satchel and cast another spell.
Pronunciation
[6]"Another cup of Super acid!"Aspect d20
[10+6-2 sphere deviation -2 complexity]"Finally, a success!"Understanding roll
[3]"You're going to like this."Understanding roll
[4]You get a simple cup filled with a highly volatile liquid. It's definitely not your average run-of-the-mill sulfuric acid. The smell of it is absolute torture. Maybe it can be used as incense?
You shiver as you hear a bell toll. The question is, for whom?
"Calling all combatants! The third floor has been unlocked! You may now proceed to a new area to kill each other in.
"Originally, we had more complicated plans as to when we were going to unlock that floor. The lava from the first floor was supposed to keep flowing until it was completely submerged. After that, water was going to be dumped from above so the lava would then turn into obsidian; making it safe to walk across. Only then, would we have unlocked the third floor. Unfortunately, when The Manipulator created that ravine, it threw a wrench in our plans since the lava couldn't rise. Now that a mage has managed to climb to the third floor on his own, I have decided to open the floor for all of you.
"Also, we finally decided upon this years victory conditions. This year, it's kill 10 mages and steal 10 aspects."When the announcer finishes, several trapdoors open up.
STOP, DROP, and ROLL! Use my robes to smother the flames while doing so!
Fire extinguishing roll
[6]You charge towards the wall and ram your flaming shoulder against it. That will teach to stop burning.
Endurance roll
[3]OWWWWWWW... yep, that will definitely teach it to stop burning.
((Sure, that's okay.))
Auguste stands up and gets off of the poor crushed person. "Oops, sorry about that."
"Aspect, could you de-age this persons wounds to not exist?"
Auguste speed
[5]Minotaur speed
[6]Minotaur soft landing roll
[1]Before you can even begin to heal your victim, you suddenly see the Minotaur fly out of you portal and into the air. You then helplessly watch as he falls into the arena probably never to be seen again. You shed a tear... He was too young to die.
Anyway, now back to the guard.
Pronunciation
[2]After a brief apology you begin to spout gibberish. Hmmm... seems like the guard has fallen unconscious. I wonder how long he has left to live?
Auguste Vernier, your sphere continues to glow brighter.
Derm, your sphere is still in it's original state.
Atrius, your sphere is now ever-so brighter than usual.
The lava has almost completely coated the first floor.
Suddenly, trap doors on the ceiling of the second floor open up and stairs fall out. Amusingly, a pair of stairs also fall into the chasm.
Floor 1
Floor 2
Floor 3
Sorry Derm, forgot to draw you. You are currently right next to the southernmost staircase.
Grey guy is guard, portal is obvious.
Derm
Equipment: Wizard robes, satchel,
Inventory: Aspect of grails, Longsword
Left hand: Empty
Right hand: Empty
Effects: none
Cookies Mcsalsa
Equipment: Wizard robes, satchel,
Inventory: Empty
Left hand: Severed
Right hand: Empty
Effects: -1 to agility rolls that require hands
Avery Protagoniste
Equipment: Wizard robes, satchel,
Inventory: Empty
Left hand: Empty
Right hand: Empty
Effects: none
Auguste Vernier
Equipment: Wizard robes, satchel,
Inventory: Empty
Left hand: aspect of time
Right hand: Empty (Injured)
Effects: -1 to agility rolls that require hands
Status: Injured right hand, if an action is performed with the right hand, roll for endurance to determine the effects of pain. This includes actions like carrying stuff with your right hand. Specify which hands you want to use for an action.
Atrius Tang
Equipment: Wizard robes, satchel,
Inventory: Empty
Left hand: aspect of might
Right hand: Empty
Effects: -1 to agility rolls that require hands. All strength checks auto succeed. +1 to endurance. Dynamic penalty to any rolls that require sight.
Status: Buff, Eyes damaged, Eyes closed,
Greeny McEmerald
Equipment: Wizard robes, handbag,
Inventory: Empty
Left hand: aspect of cows
Right hand: Empty
Effects:-1 to agility rolls that require hands
Anyway, I noticed that Derm left his aspect in his satchel. What that means was that the aspect was not capable of intervening to save his life in the previous turn. Unfortunately, what's done is done. All I can do now is to be more cautious of things like these in the future.