Erin and LondonGetting a distinct sense of danger, Erin fires her Mnemonic Autocannon at wherever she remembers seeing the scientist.
"Ah don't like tha looks a this! Stay close ta me!"
Shoot plasma pistol in general direction of the Nazi soldiers. Attempt to activate that fire thing on the thermal shield, as well.
Our heroes don't waste time.
[3-1=2] Erin braces her Mnemonic Autocannon, but dazed by the sudden darkness and feeling self-conscious in her horrid get-up, can't quite figure out where to shoot.
[2] London fares little better, pointing her Plasma Luger at random directions. She decides the risk of hitting her allies is too great to take a shot.
[3] She does, however, activate her Thermal Shield so it bursts into flame at the end of her arm. The light from the fire illuminates a little in front of her.
A moment later it becomes less useful. The lamps above them suddenly flicker back into life. A few of the searchlights on the upper level flash on as well. Something still seems off, though - it takes our heroes a moment to realize the lights are much weaker than they should be, if that's the right word - they don't seem to reach as much area as they should, like something stops them just outside their imminent radius. The darkness between the lights feels deeper than it has any right to.
'Feeling safe in the light, Fräulein? Vell, do not forget I am in control. Like so!'There's a hint of movement in the darkness beyond the searchlights, and all lamps but the closest go dark once more. Our heroes can't see the Doktor, but there's a strange
hissing sound from his direction, like something emptying. A sound like a gust of wind goes past them in the darkness.
The lights on the upper level go on as well, revealing the Doktor in his odd suit. The tubes in his backpack are now empty. The Stormtroopers are moving down the stairs to the lower level. Our heroes and their comrades remain by the doors, under the central light.
Dark rectangles are lab desks. They can be used for cover.
The white things are searchlights.
The small grey circles are visible Nazis; the circle at the top is the Doktor.
The upper left corner is a stairway up to the second level.
Yellow triangles are searchlight lights. Yellow circles are lamp lights. ---
Herr Doktor [HP:15/15] [-1 Damage Resistance]
*On the upper level, Long Range
*Strange Backpack Device?
*Protective Suit?
Nazi Stormtrooper #1 [HP:5/5]
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Nazi Stormtrooper #2 [HP:5/5]
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Nazi Stormtrooper #3 [HP:5/5]
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Nazi Stormtrooper #4 [HP:5/5]
*MPL-188 [Damage 4/Close-Ranged I, Volatile/Nazi]
*Flashlight
Jetpack Soviet Team Leader [HP:5/5]
*With London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
*Biggest Hat [+1 CR to comrades in area]
Jetpack Soviet #1 [HP:5/5]
*With London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Jetpack Soviet #2 [HP:5/5]
*With London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Jetpack Soviet #3 [HP:5/5]
*With London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
-Jetpack Soviet Fur Hat
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Stranded.
HP: 25/30 [-3 to Damage]
Possessions: -
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-0 Fabricator Tokens
Traits: None
Evil Roy and CritThe infiltration is going well, this is a perfect disguise. Now go search the labs for the head scientist dude or his experiments.
Evil Roy harvests some screaming souls for the soul glove. No sense letting perfectly good souls go to waste, right?
Souls for the soul glove! Screams for the scream gauntlet! Evil Roy harvests the brutalized scientists in the corridor and leaves them full of gnaw marks and blood loss. The gloves writhe in satisfaction. Evil Roy gets the odd sense that they are growing quite fond of him, as much as disembodied souls inside fashionable handwear can.
[5+1=6] Crit communicates his wish to find the head scientist dude in properly Nazified language, and his new friends are happy to oblige. He's given directions right back the way he came and sets off. Soon enough, he finds Evil Roy in a corridor full of corpses. Friends!
The head scientist appears to reside in the grand Special Projects lab beyond the double doors at the end of the corridor. The two heroes can just hear voices and strange rushing sounds from there.
---
Status: Obsolete.
HP: 30/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+0 Fabricator Tokens
Traits: Nazified Status: Evil. Purplish?
HP: 22/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
Speaks"A right inopportune situation I am in. Perhaps it is time to abscond with great alacrity?"
Can I get to the big round tube without going past the guards? If so, abscond via the big round tube. If not, is there not any ductwork in here? See if there's a way out besides the door. If no... well, gonna have to run for it.
[3] Speaks gauges his options. The guards are everywhere, but he might be able to slip past them at an opportune moment. There don't appear to be any other ways out, or if there are, they're too well-hidden for him. It has to be the tube or the door.
Speaks watches the guards, waits for his moment, readies himself, and
[5] leaps into the corridor and for the tube before anyone can react. He pulls open the hatch and climbs inside, then slams it shut behind him. If the guards noticed, he hears none of it.
Taking a breath, Speaks surveys his surroundings. The tube is narrow and probably not intended for people, but he can crawl through alright. A few letters and packages lie on the bottom of the tube under him. The air here is oddly pressurized. On the wall, in stark black Nazi letters, it says: PNEUMATIC MAIL SYSTEM, MEDICAL RECEIVER #4.
The tube continues ahead in the dark until it splits into two. Speaks crawls forward a little ways until he can see little arrows towards the front and back of the ship, with the words 'Bridge/Research/Residential' for the former and 'Crew/Armaments/Engines' for the latter. It appears these tubes run through the whole ship.
---
Status: Gnarly.
HP: 13/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
>Shattering Teeth (2) [Tearing II] >Diamond Teeth (10) [+3 Damage/Piercing II, Stunning +0]-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
+Nazi First Aid Materials (2)
-0 Fabricator Tokens
Traits: None
---
Whaddyamean, that's a half-assed map? Of course it is! I threw it together in Paint! It'll probably be too much of a bother to keep updated, but I'll see.