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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1745564 times)

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1260 on: April 01, 2016, 05:29:47 pm »

I'm not sure about creating your own primitive species, but genetically modifying primitives is something that's been confirmed in a dev diary, it looks like it follows the same rules as creating your own species.

(Although about watching them develop, given the timeframe of the game, which I doubt will normally last longer then a few hundred, or thousand at most, years I feel like there won't be any development without outside help of primitives, at least not ones that are not already almost on the cusp of flt travel. After all, humans were pretty boring from a space perspective for the first few million years.)
« Last Edit: April 01, 2016, 05:35:03 pm by Criptfeind »
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majikero

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1261 on: April 01, 2016, 08:51:13 pm »

Just want to say that when I get this game, my first race will be the plump-helmet-men. That one mushroom race totally look like a plump-helmet with his red cap.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1262 on: April 01, 2016, 08:54:55 pm »

I'm not sure what my first race will be.
Perhaps I should go for something.. Lovecraftian..

However I'll probably at some point try to make a space faring Chocobo empire. :p
Only question is.. Which of the Avian phenotypes looks most like Chocobos..
« Last Edit: April 01, 2016, 09:06:22 pm by Ultimuh »
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1263 on: April 01, 2016, 09:12:00 pm »

I'll probably play my nation, except it'd be in space.

Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1264 on: April 01, 2016, 09:22:35 pm »

I'll probably play my nation, except it'd be in space.

That's not a terrible idea actually. Maybe I'll do the same with mine.. Except, that it is currently experiencing an identity crisis. (I am not sure what direction it should go in.) (On a related note, I Added your nation to my dossier.)

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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1265 on: April 01, 2016, 09:37:29 pm »

I'll probably play my nation, except it'd be in space.

That's not a terrible idea actually. Maybe I'll do the same with mine.. Except, that it is currently experiencing an identity crisis. (I am not sure what direction it should go in.) (On a related note, I Added your nation to my dossier.)
74% tax?!?!!!!

Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1266 on: April 01, 2016, 09:50:32 pm »

I'll probably play my nation, except it'd be in space.

That's not a terrible idea actually. Maybe I'll do the same with mine.. Except, that it is currently experiencing an identity crisis. (I am not sure what direction it should go in.) (On a related note, I Added your nation to my dossier.)
74% tax?!?!!!!

I have done away with private corporations.
They didn't like me and I didn't like them. So I did what most sensible leaders would do.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1267 on: April 01, 2016, 09:56:06 pm »

Dammit, I've got the Nationstate urge again.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1268 on: April 01, 2016, 09:57:32 pm »

I think we have strayed enough from Stellaris, so let us get back on topic shall we?
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1269 on: April 01, 2016, 10:35:01 pm »

Dammit, I've got the Nationstate urge again.
Is there a thread?
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1270 on: April 01, 2016, 10:56:49 pm »

Democracy 3 is so much better than NationStates - it's so annoying to have questions with no reasonable answers, or one reasonable answer with a completely unreasonable result. #justsaying #offtopic
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1271 on: April 01, 2016, 11:01:21 pm »

Democracy 3 also costs a bunch of money and, so far as I know, lacks the social and potential RP components.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1272 on: April 02, 2016, 01:18:34 am »

NS is more of a freeform nation sim, and Democracy 3 is more game-y. I like both.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Besserwisser

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1273 on: April 02, 2016, 04:08:47 am »

Imagine if in EU4, you didn't start with knowledge of your own continent. You could freely conquer everyone around you, only causing AE with people who knew you existed.
Those are already legitimate concern, depending on which nation you play and where in the world you are and expand to. It's why you should never left-click on a province if you don't know of the capital of the owner or else you'll get AE with him.
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1274 on: April 04, 2016, 07:48:43 am »

So after some thought on it I realized that Stellaris could well allow one of my favorite strategies from GalCiv2.

Specifically, since there is a rough "rock paper scissors" to attack/defense type, a high research civ can rush a bunch of one combo and then proliferate it through the cosmos, and since it's a higher tier then what they were using, the AI in GC2 at least would use it instead.
You could then switch focus to a combo designed to beat that one, and have the most advantageous force in the galaxy.

Basically its this: https://www.youtube.com/watch?v=ZqaCEPwWGtc weaponized.
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