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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1739826 times)

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1290 on: April 04, 2016, 12:05:20 pm »

On top of that if you end up with a large empire, it may take a long time for your fleet to move from one side to the other, depending on your warp type.

This is the sort of natural reason I'd expect to split ships up. If you're the big guy and have multiple smaller enemies you need to keep track of, then you'll naturally have to split your fleets. I except if you're smaller, or only have one rival, it'd very much make sense to keep all your fleets together. And I'm fine with that.

In addition I expect that they'll rebalance warscore so that wars last quite a bit longer then the one on the stream did. And with war wariness you'll have to consider splitting your fleets up to siege multiple planets at once, which at least leaves some tactical options for a wary opponent if they can scrape together another fleet to try to take you out piecemeal, or at least, more realistically, you doing this to a larger empire.
« Last Edit: April 04, 2016, 12:09:30 pm by Criptfeind »
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1291 on: April 04, 2016, 12:33:15 pm »

I just hope they expand combat to more than just "kill them ships ded"

Boarding actions, interdiction, fighter-craft, disabling engines/weapons, propaganda, captains deciding to surrender to protect their crews, etc.
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Defacto

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1292 on: April 04, 2016, 01:10:46 pm »

AFAIK, fighter craft and temporary FTL-jamming equipment is already in the game.
I do think that things like boarding, propaganda and surrender would be interesting features, too.
I guess it would depend not only on the morale, but also the perception that ship crews have of their enemy. Ships would not be likely to surrender to murderous mass-purgers, but if you're a decadent and violent empire loosing a fight against a bunch of individualistic xenophiles, that could start off mass desertions. This kind of feature would add a lot of depth, I think.
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1293 on: April 04, 2016, 08:40:59 pm »

Yeah to expand on the rock paper scissors thing I said, Stellaris isn't BASED AROUND that like GalCiv was, I'm just somewhat excited that it has a presence in combat and I can thus do the Wimp Lo strat.

I believe the effect it has in Stellaris is similar, but much MUCH less pronounced. So while I'll be milking Wimp Lo for all its worth, I don't expect it to win me the game the way it would in GalCiv.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1294 on: April 04, 2016, 09:32:15 pm »

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Greenbane

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1296 on: April 07, 2016, 05:05:05 pm »

New stream today. Haven't watched it yet. Over two hours long this time.

https://www.twitch.tv/paradoxinteractive/v/59117784
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1297 on: April 07, 2016, 05:11:06 pm »

I've seen it, a lot of bugs get showcased and a few complaints about boarders some people have brought up have been addressed (Now a colony starts with a tiny boarder that slowly grows as it's settled, and boarder spread in general has been reduced) Also, a fallen empire!
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redwallzyl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1298 on: April 07, 2016, 05:17:55 pm »

new blackhole texture.
Spoiler (click to show/hide)
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1299 on: April 07, 2016, 05:18:30 pm »

Very Interstellar looking, I like it.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1300 on: April 07, 2016, 06:14:30 pm »

I've seen it, a lot of bugs get showcased and a few complaints about boarders some people have brought up have been addressed (Now a colony starts with a tiny boarder that slowly grows as it's settled, and boarder spread in general has been reduced) Also, a fallen empire!
Yeah, normally I don't make a fuss about spelling... but that repeated typo in this context makes things really confusing.

Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1301 on: April 07, 2016, 06:33:32 pm »

TIL that boarding parties in Stellaris are Katamaris. #CaptainLiteral
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1302 on: April 07, 2016, 06:38:49 pm »

I've seen it, a lot of bugs get showcased and a few complaints about boarders some people have brought up have been addressed (Now a colony starts with a tiny boarder that slowly grows as it's settled, and boarder spread in general has been reduced) Also, a fallen empire!
Yeah, normally I don't make a fuss about spelling... but that repeated typo in this context makes things really confusing.

RIP me I guess.
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Wysthric

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1303 on: April 07, 2016, 06:57:57 pm »

I've seen it, a lot of bugs get showcased and a few complaints about boarders some people have brought up have been addressed (Now a colony starts with a tiny boarder that slowly grows as it's settled, and boarder spread in general has been reduced) Also, a fallen empire!
Yeah, normally I don't make a fuss about spelling... but that repeated typo in this context makes things really confusing.

RIP me I guess.

Genuinely thought that Colonies had a "Boarder" unit that functioned as defense against ground invasion and Boarders from ship to ship combat had to organically spread around enemy ships, which would be a bit overkill to simulate.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1304 on: April 07, 2016, 08:20:28 pm »

new blackhole texture.
Spoiler (click to show/hide)
New model too, although I'm pretty sure it's the same sphere that they use for all stars and possibly also planets/moons.
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