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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1745507 times)

Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1230 on: March 31, 2016, 05:18:47 pm »

I hope this stuff models for orbits. I WANT CYCLIC BASED GALACTIC SWARM MIGRATION

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1231 on: March 31, 2016, 05:27:29 pm »

Well, if you don't mind fucking up the biosphere, bombarding the planet clean and colonizing it afterwards isn't that difficult. All you need is a few rocks nudged in the right direction, like the Siriusian Overlords did to the T-Rex Empire.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1232 on: March 31, 2016, 05:29:00 pm »

Well, if you don't mind fucking up the biosphere, bombarding the planet clean and colonizing it afterwards isn't that difficult. All you need is a few rocks nudged in the right direction, like the Siriusian Overlords did to the T-Rex Empire.
Which is a shame, since the Raptor Resistance was close to overthrowing their Tyrannical overlords.
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RadtheCad

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1233 on: March 31, 2016, 06:33:17 pm »

That wouldn't have mattered anyway, the T-rex monarchy were just figureheads for the secret lizard people cabal.  They were the ones who were really in control.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1234 on: March 31, 2016, 07:27:32 pm »

Or the Achuultani.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1235 on: March 31, 2016, 07:49:27 pm »

That wouldn't have mattered anyway, the T-rex monarchy were just figureheads for the secret lizard people cabal.  They were the ones who were really in control.
Lizard people manipulating lizard people? All my life has been a lie!
* 'Teneb' adjusts lizard mask
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1236 on: March 31, 2016, 08:10:01 pm »

Actually the lowest level of development for encountered alien life is pre-sapient lifeforms that have the potential to become sapient. Like running across some ancient apes in the case of humans. Those can then be tampered with for Fun! results.
Well, the lowest that is specifically represented as a life form, we've seen tile blockers that consist of general dangerous wildlife, and forests, and a specific case of migratory trees.

One thing I would like is to have a game where every planet has some sort of species on it, except for barren/uninhabitable planets. So you can't colonize anything except the barren planets (can you terraform barren planets or is it just to turn a bad-for-you planet into a good-for-you planet?), and need to expand via vassalization/annexation/manipulation of these worlds. So you end up with sort of Federation-style Empire, or the Combine.
You can colonize worlds with other species on them, apparently. They made reference to reservations in the stream.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1237 on: March 31, 2016, 08:30:07 pm »

That wouldn't have mattered anyway, the T-rex monarchy were just figureheads for the secret lizard people cabal.  They were the ones who were really in control.
Lizard people manipulating lizard people? All my life has been a lie!
* 'Teneb' adjusts lizard mask
Well it's not like the T-rex could manipulate anything substantial, with those stubby arms.  The lizards were the power behind the scenes, doing all the work.
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Karlito

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1238 on: April 01, 2016, 01:06:08 am »

I hope this stuff models for orbits. I WANT CYCLIC BASED GALACTIC SWARM MIGRATION

Nothing in the game orbits, though planets do have an animation where they rotate on their axis.
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1239 on: April 01, 2016, 01:18:18 am »

Nothing in the game orbits, though planets do have an animation where they rotate on their axis.
Which is... fair enough, I guess. Orbits would be cool, but it's mostly a flavour thing given the time scale.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1240 on: April 01, 2016, 01:19:02 am »

WTB Hypercue to knock planets out of orbit, and preferably into black holes

Get on that Paradox
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lordcooper

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1241 on: April 01, 2016, 02:20:53 am »

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1242 on: April 01, 2016, 02:31:31 am »

All hail the Blorg!
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Besserwisser

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1243 on: April 01, 2016, 03:11:10 am »

I wonder how viable it is to diplomatically integrate other species into your empire and then immediately purge them. If it's possible to diplo-vassalize empires like in EU they'll most likely wisen up to it eventually and it's probably easier to just conquer and eradicate them but still.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #1244 on: April 01, 2016, 03:56:35 am »

Purging is tied to being xenophobe and I don't expect xenophobes to be capable of integrating other species into your realm peacefully.
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