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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162719 times)

Kot

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2745 on: August 26, 2015, 05:15:41 am »

The remaining 2/10 nuke progress will proably take them 20 years.

Let's make FG 32.
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Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2746 on: August 26, 2015, 05:23:56 am »

To be fair, I suspect this is a joke, as the mere idea of a nuclear weapon was only concieved in 1933.
What we design is based on what's scientifically possible before anything else. The idea of nukes could be conceived in 1931 and so it was, by Moskurg.

We really only have one option here for Design. Allowing them access to nukes without any of our own will lead to them using nuclear warfare. Getting nukes of our own means MAD goes into effect and we never use them. We'll use the Revision phase to get proper paratrooper gear. We'll use the Expense credit for more escorts for our bombers, allowing more paratroopers to reach Moskurg's capital and hopefully disrupt their research.

Design the AS-N32.
Spoiler: AS-N32 (click to show/hide)

Glory to Arstotzka.

EDIT: Actually, we could use the Revision phase on our nuke. This'll basically guarantee that we'll get a nuke this turn. We have proper bombers that can carry the nuke, giving us an advantage in that area. Our superior AA might prevent Moskurg from deploying their bomb properly, but I think the only real chance we have of preventing them from delivering their nuke is if we use the Expense credit to drown them in fighters.
« Last Edit: August 26, 2015, 05:26:44 am by Andres »
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tryrar

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2747 on: August 26, 2015, 05:37:11 am »

+1 IF we have to actually resort to MAD. I'd say we simply get the treaty we've been proposing a done deal(it bans nukes) and then use our designs and stuff on more fun things. Turning this into a nuke race isn't fun.

In case we CAN get nukes banned VIA treaty:

AS-LT32. A new, more modern light vehicle with a turbocharged direct injected diesel engine, and specifically designed to carry a radio. It has treads instead of wheels for traversing more rough ground than our armored cars, and a new Christie suspension to maintain as much of the high speed a light vehicle is expected to have, and at least enough armor(whether through thickness or sloping) to resist .60 rounds out to at least medium range. Is crewed by 3 crewmen: Driver, gunner-loader, commander-radio operator.
« Last Edit: August 26, 2015, 05:43:31 am by tryrar »
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Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2748 on: August 26, 2015, 05:54:35 am »

I've been playing a lot of War Thunder recently. What I've noticed is that most times, tanks are disabled because the crew inside get killed. Designing better armour would greatly increase the survivability of our tank crews and will thus let them stay alive for longer. Armour which can stop 9mm bullets will also give us a pretty big advantage in CQC for obvious reasons.

If we're not going with personal infantry armour, we'd be better off with a new fighter plane. The current one is an outdated model too slow to keep up with enemy Yellowjackets. Getting air superiority means we can kill more of their tanks with bombers and it allows us to field more of our wonderfully successful paratrooper operations.

Of course, that's only if Moskurg signs the treaty. If they don't, we develop the nuke.

Glory to Arstotzka.
« Last Edit: August 26, 2015, 06:02:31 am by Andres »
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10ebbor10

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2749 on: August 26, 2015, 06:54:10 am »

You're making a big fuzz about those nukes. It's obviously a joke .

Evidence 1 : They spend their design action making a flamethrower, their revision inventing Jungle engineering, and their spy action countering our spy. They thus, could not have been building a bomb.

Evidence 2 : Developing a bomb at this time is not possible. The scientific idea that such a bomb would be possible was only theoretically proposed in 1934. Building a bomb now is like trying to develop a gun without knowledge of fire. Uranium-235 was only discovered in 1939-1940.

And besides, they don't have anything to deliver it with.

EDIT: Actually, we could use the Revision phase on our nuke. This'll basically guarantee that we'll get a nuke this turn. We have proper bombers that can carry the nuke, giving us an advantage in that area. Our superior AA might prevent Moskurg from deploying their bomb properly, but I think the only real chance we have of preventing them from delivering their nuke is if we use the Expense credit to drown them in fighters.

A nuke in a revision phase? That's rather optimistic.

I've been playing a lot of War Thunder recently. What I've noticed is that most times, tanks are disabled because the crew inside get killed. Designing better armour would greatly increase the survivability of our tank crews and will thus let them stay alive for longer. Armour which can stop 9mm bullets will also give us a pretty big advantage in CQC for obvious reasons.

War thunder, realistic as it might want to be, isn't reality though. Most of the times, tank crews would bail out rather than hanging on. After all, you're not going to sit around waiting if the next hit pierces or the fuel tanks goes off.
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Andres

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2750 on: August 26, 2015, 06:58:11 am »

Evidence 1 : They spend their design action making a flamethrower, their revision inventing Jungle engineering, and their spy action countering our spy. They thus, could not have been building a bomb.
Didn't they get a Design credit last year?

A nuke in a revision phase? That's rather optimistic.
The Revision phase would've been used when we got the bulk of the project done with the Design phase.

Glory to Arstotzka.
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andrea

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2751 on: August 26, 2015, 07:38:50 am »

Well.  If the bomb threat is real, we have 3 possible ways to deal with it.
1) end the war quickly. We can do it in 4 turns and they still need to finish their bomb and get something to deliver it. This would involve better parachuting gear, tanks, air support.
2) ensure that they can't deliver the bomb.  This involves an air superiority fighter and AA.
3) make one quickly. We dedicate all our actions to it. We can afford it.

Or, of course,  we get the treaty signed which I would prefer.
 We need to pick one of those strategies now or it will be too late.

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2752 on: August 26, 2015, 07:43:32 am »

Well.  If the bomb threat is real, we have 3 possible ways to deal with it.
1) end the war quickly. We can do it in 4 turns and they still need to finish their bomb and get something to deliver it. This would involve better parachuting gear, tanks, air support.
2) ensure that they can't deliver the bomb.  This involves an air superiority fighter and AA.
3) make one quickly. We dedicate all our actions to it. We can afford it.

Or, of course,  we get the treaty signed which I would prefer.
 We need to pick one of those strategies now or it will be too late.
And if they aren't trying to make a Nuclear Bomb that isn't even theoretical by this point in time because I'm not certain either force has even discovered uranium?
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Kot

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2753 on: August 26, 2015, 07:46:16 am »

I've been playing a lot of War Thunder recently. What I've noticed is that most times, tanks are disabled because the crew inside get killed. Designing better armour would greatly increase the survivability of our tank crews and will thus let them stay alive for longer. Armour which can stop 9mm bullets will also give us a pretty big advantage in CQC for obvious reasons.
Basing your knowledge on War Thunder is bad. While it's more "realistic" than WoT, it's horrible. A fucking HEAT shell can pass through ammo-rack without it even getting damaged and crewmembers can get 88mm APHE to face and still live. Especially if they're Russians, for some reason.
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andrea

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2754 on: August 26, 2015, 07:52:51 am »

Well, I did start with an if. If those bombs are not real, we must push the desert,  possibly capturing mountains first so thar bombers are available. 

Aseaheru

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2755 on: August 26, 2015, 01:15:37 pm »

 While I understand why the paratroopers don't have MGs with them, why don't they have any SMGs or carbines?

 I also think that we need to focus on paratroopers rather than anything else new right now. Should atleast help us in the mountains some more...
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10ebbor10

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2756 on: August 26, 2015, 01:22:26 pm »

Our bombers are noted to be rare in the mountains. Presumably, the things do not have sufficient range to actually get to the Moskurgian positions.
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Aseaheru

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2757 on: August 26, 2015, 01:31:00 pm »

 We have enough range to land troops behind their lines in the jungle without a n airfield there though. Besides, we now own 1/3 of the desert, which should make the flight shorter. Don't see why they won't become more common.
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andrea

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2758 on: August 26, 2015, 01:41:48 pm »

our paratroopers can't carry carabines and SMG because our parachutes and uniforms aren't meant to allow safe parachuting with anything more than a sidearm. They are meant to save pilots, not do raids.

we will need to at least revise their gear. And I agree that it must be done, they proved to be terribly effective considering they were a production order.

as for design: there is an easy counter to our bomber: revising their fighter to use the turbocharger, so it can reach it.

Which means: we need our own high performance fighter to get air superiority. This also mitigates the nuclear risk.
Of course, by doing this we give up trying to beat them to the bomb.

10ebbor10

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Re: Arms Race, Arstotzka: 1932 Design
« Reply #2759 on: August 26, 2015, 01:55:42 pm »

I'm almost entirely certain that the bomb, is not actually a thing.

And revising their fighter so that it can reach our bomber shouldn't help them much, considering our bomber manages to stay alive perfectly fine at escort altitude.
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