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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162810 times)

10ebbor10

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2565 on: August 17, 2015, 06:20:09 pm »

That won't get you parity. Chances are you'll make the gap worse.
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Kot

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2566 on: August 17, 2015, 06:21:52 pm »

That won't get you parity. Chances are you'll make the gap worse.
It will, because we will have a plane capable of high-alt flight, unlike theirs, and so we'll just win by energyfighting and BnZ.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

tryrar

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2567 on: August 17, 2015, 06:23:01 pm »

That won't get you parity. Chances are you'll make the gap worse.
It will, because we will have a plane capable of high-alt flight, unlike theirs, and so we'll just win by energyfighting and BnZ.

I've PMed sensei about the chanes so we know if we can do them with just a revision, so let's cool it for now.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Sensei

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2568 on: August 17, 2015, 06:28:28 pm »

Retractable landing gear, canopy cockpit and turbo could all fit into a revision if you get good rolls. Risk of introducing bugs exists.
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10ebbor10

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2569 on: August 17, 2015, 06:32:19 pm »

High explosive fragmentary tracers is a great anti aircraft round.
HEFI is better. HEFI-API-T belts would be golden, but we can't exactly get a proper anti-aircraft belts thanks to the fact our autocannon needs to be recalibrated every time you want to use different round.
I do insist on keeping the tracer in there somewhere.

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Treaties are not going to ban hollow points. Not included in any proposed treaty.
It will still suck against their body armor.
Not all their forces use it.


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Hesh is plastic explosive and a fuze. No reason we can't develop it sooner.
It's also going to be as useful as HEAT, thanks to the fact they have both spaced armor and slat armor.
It'll do fine in an anti building role.

That won't get you parity. Chances are you'll make the gap worse.
It will, because we will have a plane capable of high-alt flight, unlike theirs, and so we'll just win by energyfighting and BnZ.
Theirs will be more maneuverable, better armed and have better speed due to better aerodynamics.

Stop with the war crime bit for hollow points, it's not something we ever agreed to.
I'm actually against it for moral reasons rather than legal reasons. We needn't become animals to kill animals.
You should be in favor of hollow point ammo then. It kills far faster than normal ammo, and hence is often required to be used while hunting to reduce the animals suffering


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Hesh is plastic explosive and a fuze. No reason we can't develop it sooner.
Plastic explosive means Oil cost. We won't be able to field the ammunition as much as we'd want.
Like it's going to coat more than 2 oil.


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We're not going to get an airsuperiority fighter out of our revision. Parity, maybe, but nowhere near superiority.
We already have parity, actually. The report says that air performance is similar between the two nations. I'm guessing it's because we have better AA.

Better bomber actually.

Retractable landing gear, canopy cockpit and turbo could all fit into a revision if you get good rolls. Risk of introducing bugs exists.
I propose we do that on the divebomber, not the fighter. It's armament is lighter and the benefit will be more significant even if we design a new fighter.
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andrea

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2570 on: August 17, 2015, 06:33:48 pm »

seems good.

Honestly, I don't think we need to do all that gun restructuring. What is wrong with our guns? canopy turbo and gear are more important.

10ebbor10

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2571 on: August 17, 2015, 06:37:30 pm »

On that note, I still don't think we need to double down on aircraft.
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tryrar

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2572 on: August 17, 2015, 06:39:55 pm »

seems good.

Honestly, I don't think we need to do all that gun restructuring. What is wrong with our guns? canopy turbo and gear are more important.

I wanted to so we can get rid of that heavy propshaft as well. Oh well, can't get everything you want, so I support just the cockpit, turbo, and landing gear.

Actually, since we'll just need to design a new fighter really to get all I want out of the design, I support 10ebbor's ammo revision as this will help us more this turn.
« Last Edit: August 17, 2015, 06:41:47 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kot

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Re: Arms Race, Arstotzka: 1931 Production
« Reply #2573 on: August 17, 2015, 06:42:04 pm »

Divebomber doesn't need to go high, it actually shouldn't. Fighter should. Pop the canopy, turbo and gear on it and you got a very good fighter plane.
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andrea

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Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2574 on: August 17, 2015, 06:52:42 pm »

I wanted to leave an order

do bombing runs at night. Targets should be painted with flares. However, paint targets with flares even when no bombing run is planned, at least a couple of times per night.

this means that either they respond to every call, wasting time and resources, getting sleep deprived and quite stressed, or they start ignoring them, meaning they won't scatter and take shelter when bombs actually fall.

As for the revision, I am torn. I'll vote tomorrow, if a decision isn't taken by then.

10ebbor10

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Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2575 on: August 17, 2015, 06:56:51 pm »

We have no method of navigation at night. Doing nightly bombing runs means bombing random fields.

Edit : On a side note, we're lucky the Moskurgians never designed anything naval. That would allow them to attack the plains.
« Last Edit: August 17, 2015, 06:59:40 pm by 10ebbor10 »
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Execute/Dumbo.exe

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Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2576 on: August 17, 2015, 07:04:05 pm »

Would It be possible to make a revision for our shotgun?
I mean, a good pump action shotgun would do well to help in short range battles.
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He knows how to fix River's tiredness.
Alan help.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

tryrar

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Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2577 on: August 17, 2015, 07:07:37 pm »

Would It be possible to make a revision for our shotgun?
I mean, a good pump action shotgun would do well to help in short range battles.

Yeah, it can be done(we never did revise it after stealing it), but I wonder how useful that is compared to our SMG.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2578 on: August 17, 2015, 07:08:34 pm »

It does solve the sidearm problem.
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Execute/Dumbo.exe

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Re: Arms Race, Arstotzka: 1931 Revision
« Reply #2579 on: August 17, 2015, 07:10:24 pm »

The only sidearm we have is a shoddy pistol that's normally used as a close range backup anyway.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."
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