They will likely use their expense credit either on bombers or on tanks. I don't know about you, but I want to counter this not focus on retaking jungles, We don't want to see them pushing in Taiga.
I don't think them pushing into the taiga will be a problem. The Jungle restricts their supplies, and we finally should start to see some use out of our Cold Weather engineering trait.
Besides, we keep air superiority over our heartland whatever happens.
They stand at the border of thin evergreen forests with mostly infantry carried by horse, a reduced quantity of armor due to the general difficulty in crossing the jungle, and no air support. If they hold their ground, they will gain the jungle's resources next turn.
There are no airfields in the Jungle. Just like there's no bay in the Plains.
This way we get a weapon again current and perspective tanks, a gun to arm our next tank with, secure our heartland against bombers and hopefully push in desert using more mobile motorbikes and our new light guns. If motorbikes will be all terrain enough to use in mountains, than it may break the stalemate here. Who knows, maybe new motorbikes will allow us to push back in jungles?
The GM has pretty much confirmed that no amount of towing will undo their mobile artillery advantage. Bit silly, if you ask me. But I suppose it's good. Designing A SPAT would do great good to destroy the remainder of their armor however.
Their 3 Ore cost is due to Thin mild steel armouring. Making it Light like our tank would increase the Ore cost by 1. Armouring it in aluminium increases its cost by another 1.
Their Armoring is Light mild steel in front, and thin everywhere else. Same for my variant. Thus, same ore cost. Add 2 for aluminum, and you get 5, not six.
Edit: A problem with our designs is that we leave no room for improvement. THe Moskurgians designed a craft, and as they moved up in resources and tech it went from very expensive to expensive, and if they exploit the Jungle, then cheap.
We would have to redesign our vehicles every time.