"Alright, then. I guess we should move on."
Open the sarcophagus.
Instead of a corpse, inside you find - neatly arranged - six little figurines made out of various metals.
[2] You find no special details on them.
[5] You figure their total worth to be 20-30 gp.
Curse this place, could've found some place that was designed for people to live in but no, we had to go check out catacombs for supposed magical artifacts...
Hrm? What's this? Curious...
Check out the well in room C.
Upon closer investigation, you realize it to be a fire-pit. There is a metal figure standing in the center.
On the wall behind, set upon hooks, are the following implements:
A fire-stoker, a shovel, flint & steel, and a one-handed sword.
[1] They are in terrible condition.
"Welp..." Try to open the door in the cube.
[5-2] It won't budge. You are going to need help.
Equipment:
Sword, shield, helm, chain mail, leather greaves, vambraces, lit torch, and small pouch of
5 gold pieces.
Modifiers:
>+1 to sword attacks
+1 to resisting poison/disease
+2 to resisting damage (1 for ability, 1 for armor)
>+1 to healing
-1 to sneaking (armor)
-* to dishonorable actions
Abilities:
[Chance to block attack (shield)]
Equipment:
2 anti-inflammatory herbal poultices. 2 rolls of bandages. Holy book of Ithyism.
(<-My character's religion.) 1 Leather pouch of ground up Sapphire Root. (It makes people
that inhale it feel drowsy.) 1 Ceramic mortar and pestle. Leather satchel. (For the storage
of small items.) 1-days ration of food and water. 1 White Priestess robe. 1 small pouch of
coins worth 20 gp. 1 lit candle. Coins worth 10 gp.
Modifiers:
>+2 to herbal knowledge
>+2 to healing (+3 with preparation)
+1 to sense motive
+2 to persuading
-1 to fighting
-2 to fire-related actions
-* to unholy actions
-* to deliberate killing
Equipment:
Two handed sword, studded leather armor, dagger, lit candle
and small pouch of 25 gold pieces.
Modifiers:
>+1 to sword attacks
+1 to fighting
+.5 to resisting damage (armor)(1/2 chance of getting +1)
+2 to resisting guilt/remorse (the consequence of comitting inhumane actions)(aquired during
mercenary career)
+2 to resisting gore-disgust (acquired during mercenary career)
-1 to knowledge related to Alexandria
Abilities:
[Special Ability: Combo Attack: At will, you can try to attack twice in one turn. The first
time it is done each day, it is automatically-successful. After that, the result must be
rolled for. (no bonus)]
Equipment:
backpack, notebook with 19 blank pages, 3 sticks of writing charcoal, shield,
flint & steel, axe, lit candle, partial map mof the catacombs, pouch of 5 gold pieces.
Modifiers:
>+2 to lore (mythical/historical)
>+1 to know location
>+1 to identify weakness
Abilities:
[Chance to block attack (shield)]