Take gold. Explore closer the room.
"Found gold here! YaY"
It is a gold
Egyptian-style sarcophagus. It is too heavy too carry.
Upon a closer look of the room, you notice it is
exactly the same as the last, with the exception of the unique sarcophagus in place of were the chest would be.
((Paint.Net, I just copy-paste a square a bunch of times, cut any of the squares that lead into unknown territory in half and lighten them up, and stick letters where I think they should go.))
((It's a lot faster then the true roguelike map, I've done the roguelike way so I know this, I'll probably use this way if I end up making any more RtDs.))
Backtrack and head down D.
"You'd think people would take better care of the place where their dead go, blasted lazy churchmen."
((Thanks! Your most recent map looks very good.))
You think you made it to passage D. It certainly looks like it. You got confused while back tracking.EDIT: That's right, you set down those coins. Derp. Your handful of coins is empty now.
It ends at a downwards staircase, which leads to another room. There are two other corridors here.
A: Leads to another room.
B: Leads to a dead end.
Attempt to disarm the trap and open the chest.
[5] You disarm the trigger easily enough.
The top of the chest is crammed with rotting scrolls of indecipherable writing.
Beneath that, you find 25 gp worth of gold and silver coins.
You would not be able to fit it all in your coin pouch alone. You would have to store some in your general inventory as well.