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Author Topic: Thou Art Adventurers: An Open-World RTD  (Read 16822 times)

Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #75 on: July 23, 2015, 11:25:33 pm »

Use one of the pages to make a map of the places we traversed, updating it as we go on. Open the doors on my right.
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #76 on: July 23, 2015, 11:42:46 pm »

"Luckily we didnt found any one here.
Maybe later someone help me with sarcophagi, probbly nothing more to open right now.
Going left then, stay cautious folks
"

Go left.
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my main lang is russian. Still i hope we understand each other :3

blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #77 on: July 24, 2015, 12:16:46 am »

Yell down the passage behind me.

"Hey! I found something down here!"

Regardless if they heard me or not, jump down the hole, unless I can't see the floor, in that case, throw my dagger down it and see how long it takes to make a noise.
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Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #78 on: July 24, 2015, 12:19:11 am »

"What is it?"
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blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #79 on: July 24, 2015, 12:21:00 am »

((What I was thinking was rolling to see if anyone heard it first, we're a fair distance from each other.))
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Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #80 on: July 24, 2015, 12:23:52 am »

((There would be some echo, I think, plus we're not that far away from each-other.((
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #81 on: July 24, 2015, 12:27:06 am »

( i went left i dont care unless u get hurt )
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #82 on: July 24, 2015, 02:40:16 pm »



Use one of the pages to make a map of the places we traversed, updating it as we go on. Open the doors on my right.
I'll give the cartography an auto-success. Look at the bottom of the post to see your map. For the purposes of simplicity, it includes what your comrades have explored as well.
As for the doors:
As you pull on the handles, the floor beneath you gives way. A pit trap!
[5] You manage to hang onto the handles of the right door (the one farther from your comrades).
[2] You hang there helplessly, unable to get yourself into the room or onto the floor on the other side of the pit.
[3] You look down, and notice your map has fallen in the pit! On the bright side, it doesn't look like there are any spikes down there.

Pull the black slabs back and see if there's anything new to be discovered.
[6] As you easily pull the slab aside, the mummified body inside falls on top of you.
[2] You scream.

"Luckily we didnt found any one here.
Maybe later someone help me with sarcophagi, probbly nothing more to open right now.
Going left then, stay cautious folks
"

Go left.

You reach the other corridor.
In stretches out to your left and right. Because you have a torch, you can see everything along its length. There are no corpse-shelves here.
Left: Two pairs of statues flank the hallway. They look like warriors. This half terminates at a pair of double-doors made out of stone.
Right: For doors are embedded in the walls of the hall. (2 on the left, 2 on the right) At the end is a upwards staircase.

Yell down the passage behind me.

"Hey! I found something down here!"

Regardless if they heard me or not, jump down the hole, unless I can't see the floor, in that case, throw my dagger down it and see how long it takes to make a noise.
[3] You twist your ankle on a loose rock below. Looking at the walls, you doubt you could climb back up without tools.
The smell in this room is much worse than on the upper level.
You feel like things have suddenly gotten serious. Like you might die if don't watch your step.
The room is filled with rubble, and many shiny, valuable things. An chest lies intact in the corner. The only exit seems to be an ominous archway.



The Catacombs: Upper Level (for reference by all adventurers)
      >                   
     | |          >   upwards staircase (not the way you entered)           : or --   door
     :  :         ^  upwards staircase (the way you entered)                a   first room
     | |          =   narrow corridor                                                   b   sarcophagi room
     | |          #   pit                                                                    c   mosaic room
     :  :                                                                                          e   collapsed room
     | |________--__
     |   ___   ___#__
     | |     | |
     | |     | | bbb
     | |     | | bbb     
     | |     cc=aaa===e##
     --      cc  aaa     e##
                    ^         
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #83 on: July 24, 2015, 04:01:21 pm »

(some swag roleplay action  8) )
Rush back to the screaming voice!
See if everything okay.

"Hold ON!!!"

(and OMG my party sucks, loosers :P
just jking cuz usually i have really bad luck with rolls, so kinda fun to see rolls that are Worse)
« Last Edit: July 24, 2015, 04:04:58 pm by Delekates »
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my main lang is russian. Still i hope we understand each other :3

Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #84 on: July 24, 2015, 05:00:52 pm »

((As the pit is down the hall and around a corner, would it be reasonable to assume that I don't notice Margrave's situation?))
Yes, especially considering you are in a situation of your own.

(some swag roleplay action  8) )
Rush back to the screaming voice!
See if everything okay.

"Hold ON!!!"

(and OMG my party sucks, loosers :P
just jking cuz usually i have really bad luck with rolls, so kinda fun to see rolls that are Worse)
In the mosaic room, you see one of the black slabs moved aside, revealing an empty coffin.
Beside it, on the floor, you see Diana Tindell trapped under a mummified corpse.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #85 on: July 24, 2015, 05:03:02 pm »

Knight helps her out.
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my main lang is russian. Still i hope we understand each other :3

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #86 on: July 24, 2015, 05:03:50 pm »

( ofcource wo wont hear others, they are just "hanging" there  8)
they may even die, so i guess we just hire new "pros" Kappa )
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my main lang is russian. Still i hope we understand each other :3

Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #87 on: July 24, 2015, 05:39:42 pm »

"Shit, SHIT someone help me! I'm hanging over a pit! I need help!"

Try to pull myself up and get back onto ground.
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blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #88 on: July 24, 2015, 06:34:38 pm »

"Gah! This is no good..."

Try to find my dagger, then limp over to the chest and sit on it.
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #89 on: July 24, 2015, 07:11:06 pm »

Knight helps her out.
Shove the corpse aside and quickly get away from it. "Naagh! Get that... That thing away from me!"
With the power of teamwork you shove the corpse to base of the mosaic.

"Shit, SHIT someone help me! I'm hanging over a pit! I need help!"

Try to pull myself up and get back onto ground.
[2] "Aaaaaaaaaahhh!"
[3] You hit the bottom with a thud. You have sprained your ankle, but are otherwise intact.
Hey! There's your map!

"Gah! This is no good..."

Try to find my dagger, then limp over to the chest and sit on it.
You retrieve the dagger.
[4] After a short rest, your ankle feels better.
Logged
The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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