You, are the Dungeon Master
Turn 0Ha! Made you look!
Nothing to see here yet.
What, falling for it again?
Well~ look again next turn.
Ah, right;
You are
Zane, A
Skeletal Reaver Enchanter - though you personally prefer the term
"Necromonoclenomancer", as you tend to chiefly enchant your two monocles.
How you came into power, was a long and arduous affair, spanning several decades of dedication, slaughtering your share of the living, animating a few of them into service, meeting a draco-lich; Honestly, it would make for a good story to be told...
But enough of yourself.
Having arrived at your domain-to-be, you assure yourself that it was the best choice of the three you had.
Obviously, you have choosen:A mountainside, known to be quite rich in minerals.You are sure to find far more veins of metal here then elsewhere, a nice boost to your future economy.
A mountainside, known to be nutritious and home to a spring.You are sure to grow things far more easily here, and may even find other, industrious uses for the water.
A mountainside, known to be somewhat inaccessible and easily defendable.You are sure to spot enemies beforehand on the barren plain below, while also leaving them exhausted from the ascent.
~
What greets you, is virgin rock. No pick-axe has done its work here yet, and your workers are anxious to do so.
But first, time for a little ceremony, one which is your right as much as it is your duty.
The Naming of your new Domicile:You were a bit unsure as to weather make it flashy, humorous or plain, but you are very confident of your eventual decision.
Starting BonusNeedles to say, you have not come empty handed. In addition to a few Troops of Zombies and Skeletons, you also brought a few Peasants with you. But your preparations have not stopped there.
You have 2 Points to spend - do so wisely
Greater Talent: Start with a good deal higher stats
Magical Weapon: Start with a quite strong weapon
Lifetime Savings: Start with a hefty sum of bonus gold
Small Following: Start with a few additional troops
Indebted Aide: Start with an advisor - class and race of your choosing, but same faction
Vicious Trapper: Start with 2 basic traps, and basic traps unlocked
Faithful Acolyte: Start with a minor piety-given ability, a god of your choosing, and altar unlocked
Schooled Architect: Start with slightly less building costs, and basic fortifications unlocked
Master of Mages: Start with a troop of mages, and slightly less training and research costs for them.
Experimental Golemancer: Start with the ability to build magical constructs
Getting TunnelingTo quicken the start of your domain, your
4 Zombie Peasants will have the helping hand of your sparse troops, allowing them to
Mine 10 Tiles, per your discretion.
Choices to be made:Choice of Mountainside:
Name of your Dungeon:
2 Starting Boni:
Formation of the 10 Tiles to be mined: