You, are the Dungeons Master
Yes. Yes you are.
Or, well, you are about to become one.
You got enough might to hold your own in combat, enough standing to get your lessers to follow you, and even enough money to start such a settlement.
And, as luck would have it, you even found the perfect place for a dungeon too!
But, before we delve further into what you will set into motion, allow us to know more about you;Character FactionWhile more or less united against other, hostile alliances, birds of a feather do tend to flock together;
You won't be able to gather those with alien customs and mindsets easily, especially at the beginning.
| Savage
The creatures and beings of this category, are hardy and unpretentious - if a bit crude. Their armies value Power foremost, Finesse as a close Second, and only minorly rely on Magick. |
| Demonic
The creatures and beings of this category, are extraplanar interlopers, or of their lineage. Their armies value Finesse foremost, Magick as a close Second, and only minorly rely on Power. |
| Undead
The creatures and beings of this category, all share some kind of unnatural state of being. Their armies value Magick foremost, Power as a close Second, and only minorly rely on Finesse. |
Your Name, Great OneWhat? Useless Flattery? Never would I dare so!
Race and AppearanceChoose your race, gender, and - if you would like so - some short pointers about your appearance.
What race or creature exactly, is really left up to your own imagination, as long as it fits your choosen faction, and isn't overpowered.
Archtype and Custom ClassAfter choosing an archetype, feel free to add a bit more depth to your class, like a specific name, and what you are able to do.
You also might want to take a quick look at the explanation for Power, Finesse and Magick, one section below.
Warrior Archetype: Major Attribute Power, Minor Attribute FinesseJust the typical Hack'n Slash fighter, relying on his body alone.
Arcane Knight Archetype: Major Attribute Power, Minor Attribute MagickA fighter which also dabbles in some sort of magic, or faith.
Marksman Archetype: Major Attribute Finesse, Minor Attribute MagickMost often a ranged fighter, supplying his arsenal with spells and cantrips.
Rogue Archetype: Major Attribute Finesse, Minor Attribute PowerEmploying an agility-based fighting style, these types often fight underhanded.
Wizard Archetype: Major Attribute Magick, Minor Attribute FinesseThe typical mage or cleric, almost exclusively relying on their mind alone.
Reaver Archetype: Major Attribute Magick, Minor Attribute PowerA rare combat mage, supplementing his magic with melee combat.
Attributes ExplainedPower is a measure of strength & constitution, often associated with Warriors, Brutes and Beasts.
Those with high Power, may have access to passive skills for combat, which are mostly a constant addition to combat efficiency.
Finesse is a measure of dexterity & wit, often associated with Hunters, Rogues and Fencers.
Those with high Finesse, may have access to active skills for combat, which are quite effective, but can depending on certain situations.
Magick is a measure of spellery & wisdom, often associated with Wizards, Arcanists and Clerics.
Those with high Magick, may have access to magic skills for combat, which are very effective, but limited and thus often quickly exhausted.
Choices to be felled:Character Faction:
Name:
Race & Appearance:
Archetype & Custom Class: