(You know what I'm betting you're going to scout, eventually and probably pretty soon, anyhow, so holding things up for that .... We'll move on and get there sooner or later, and probably sooner if I post this sooner).
You were too shaken at first to realize it, but the shipwreck had happened in the early morning. It's the kind of thing you'd think would be obvious, and it was, but who focuses on the time of day when they're trying not to die? The rest of the day, Vaubv is digging, and while Quivan is doing some stonework on the more sand/soil strata layer Vaubv is digging out, she also hears your request for a forge.
Happy to use her mechanical and masonry skills in tandem so well, she happily obliges and begins taking chisel to stones. She creates a furnace for you, that may double as an outside fireplace. It is wood fed and can easily enough create charcoal and be fueled by that as well as you desire. She also has a hot mold for molten materials to flow from the crucible of the forge into a removable metal mold area (accommodating potentially many different insert-able metal forms). There is also a brace for an anvil, which though crude, is available from metal salvaged from the ship. It isn't masterwork, but it will suffice and is quite serviceable. There are also two trenching troughs for hot metal items to be thrust into water for cooling.
The area is outside ear the entrance Vaubv is digging, but again, under these circumstances, things will do until a more permanent setup can be arranged, preferably inside somewhere but with nice ventilation. "Outside" is perhaps too much ventilation....
Concerning temporary lodgings, (Femmelf's suggestion), the old sails are taken from the sea to make tents out of salvaged wood and some of the large trees Obalv felled. There is a considerable pile of fallen trees forming, so you've got plenty of wood, or rather downed trees (if you want them worked into things, then that's a possibility). Obalv is happy to see this starting to shape up. There is room for most of the people in your group under the two makeshift, formerly sail, tents. Those who don't fit are still on the beached ship remains. Things are coming along fairly and surprisingly well considering.
The Doctor's Request: How to save a life?
The doctor takes note of your organization skills and being somewhat somber still he makes it a point to speak to you on some measures,
"I see you've managed to get some level of control over this group. That's not my concern. Mine is to keep them alive. My name is Dr. Mechalv Savotasic (Smith of Tasic). I had 12, and now have 11 patients under my care, 4 absolutely critical, 5 serious, and 2 stable. I expect at least half the critical patients to die, and more if nothing changes.
I require new additional sterile equipment to perform 5 surgeries, including scalpels, forceps, Trays, Boiling Sterilization pots and other materials. I can use what I have, but without completely sterile measures beyond what I have right now I fear infection.... You are a metalsmith. Can you create these for me?"
Others seem to be recognizing you as sort of a defacto leader, especially with the captain dead:
Tlonv Pavingol (Pincing Guard) {Soldier} asks you for permission to form a makeshift watch, especially during the night, composed of himself and any volunteers in the event of an attack. He is unsure exactly what can be done with the limited supplies you have on hand, as well as the injured. That said, he notes that whatever happens, things would be far worse with no warning at all, than with some. He says he will do his best to defend everyone here, as and if he can. He salutes you, perhaps out of habit. You find this somewhat odd, given that you are not enlisted in the army, and never have been. He seems to be well enough versed with a spear, but tells you that his favored weapon is a sword. It is clear to you that this proud soldier would never directly ask you for a sword, but it is implied that he would greatly appreciate one....
Meanwhile several other requests start to come in towards you but they seem rather disorganized given the state of this literal shipwreck. Everyone realizes that there is only so much they can do in any given time. Everyone wants what they want, but it's obvious that not everyone is going to be able to have what they want, or at least not right away. Common concerns include rescue, staying in the area or going, looking for help, finding other survivors (some of which are friends or even family of those around you), desire for lots of fresh water, to the idea of creating at least a temporary home here.
Back from the Brink of Death comes a green thumb:
Thevma Granvital (Granite lover) {Grower, Herbalist, Planter)
Another Dwarf seems to have emerged from the doctor's care, somewhat disoriented but durable enough to leave the makeshift hospital among the shipwrecked place you are now. This dwarven woman seems to have a green thumb. She has several lacerations and cuts, expertly sewn and bandaged by the Doctor, who insists she report to him for for regular follow ups. Her hair is blonde, half as long as her, and not braided (though you are unsure if that's a preference or merely a result of circumstances). She is slow to move at present, but otherwise seems to be on the road to a full recovery, or so she says when she relays the doctor's report. As of right now, she is not in any hurry to open her stitches with large amounts of work, but states to you that she will make it a point to get the local greenery in line once she can.
You gather that her general reputation is one of an accomplished gardener, having worked for some duke or other as a personal orchid tender some years ago. If her reputation is to be believed, she will make a large contribution to your food stocks. While right now you have plentiful food, you might have to stay here longer than your food stocks hold out. She will certainly be able to help with that predicament should it come to pass.
If there's nothing else, then night will fall, with sleepers under tents, once sails providing you motion, now shelters....
What do you do?
I.) Immediate Actions for tomorrow: (Pick 3)
A.) Organize a scouting party to scout the area immediately surrounding the area you are in
B.) Organize a scouting party to scout in one direction (North, East, West) away from your camp in an attempt to find someone/something else.
C.) Stay in Starting Area and build up your infrastructure (specify?).
D.) Stay in Starting Area and Craft (With what materials, results desired etc).
E.) Stay in Starting Area and Fish
F.) Hunt for Food in the immediate area
G.) Attempt to repair the ship or create a new one
H.) Other Specify
Note: If you pick A and B then you can scout both the area immediately around your starting location AND for a distance to try to find somebody/something else.
Do you? Y/N
II.) Use some of your steel stockpile to create surgical equipment and sterilization materials for the Dr. Mechalv Savotasic to perform his surgeries
A.) Yes (Possible higher chance to have more dwarves join you by recovering from their wounds)
B.) No (Save Steel Stockpile to use for other things, but no possibility of increased recovery)
III.) Permit Tlonv Pavingol (Pincing Guard) {Soldier} to create a watch with your blessing
A.) Yes (Greater Security)
B.) No (Greater labor work completed quicker)
IV.) How do you deal with the numerous concerns people seem to be concerned about (situation not critical)?
NOTE: Your focus on Hospitals (in what you'd like to have made) have already somewhat sped the recovery of one dwarf. Your other decisions will have other tradeoff rewards and consequences. Simple opportunity costs. It doesn't mean you can't accomplish all of your goals necessarily, but you can't do everything all at once. Nobody can.