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Poll

How long should I wait for people to post

2 days - anyone who dosen't post gets skipped?
2 days - anyone who dosen't post forages
3-4 days - anyone who dosen't post gets skipped
3-4 days - anyone who dosen't post forages
wait until everyone has posted

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Author Topic: Ant Colony-On a hiatus  (Read 13463 times)

fillipk

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Re: Ant Colony- Turn 2 people still welcome for the first 6 turns (11/15)
« Reply #105 on: July 07, 2015, 07:18:25 pm »

Would you create a thread for special evolution suggestions? I'd really like to see those discussions.


I'll join. Dibs on dark blue.

Sure, I'll add you in next turn, you will be taking over one of the players that dropped out.

@everyone discussing the 1 per evolution thing, yes it's mostly to prevent micromanaging and honestly once it gets to a late enough point basic ants are just going to be evolved or used as canon fodder in battles because they die first.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

fillipk

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #106 on: July 08, 2015, 11:57:49 am »

Turn 3 Spring Part 3

Ants forage 50% more food

Status
Spoiler: Hiddenleafguy (click to show/hide)
Spoiler: Kansa (click to show/hide)
Spoiler: DAPARROT (click to show/hide)
Spoiler: GameBoyBlue (click to show/hide)
Spoiler: Criptfeind (click to show/hide)
Spoiler: Happerry (click to show/hide)
Spoiler: Sheb (click to show/hide)
Spoiler: Ozarck (click to show/hide)
Spoiler: Rolepgeek (click to show/hide)
Spoiler: Pencil_Art (click to show/hide)
Spoiler: Megggas (click to show/hide)
Spoiler: Deny (click to show/hide)

Next turn will be Summer Ants will then gather 75% more food

To save me a lot of work I'm not updating your individual sheets with the status, all that sheet is for is the map

GameBoyBlue I will pm you your sheet
« Last Edit: July 08, 2015, 07:25:12 pm by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Rolepgeek

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Re: Ant Colony- Turn 2 people still welcome for the first 6 turns (11/15)
« Reply #107 on: July 08, 2015, 11:59:59 am »

Foragers forage
Breeders breed 50 more ants
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Megggas

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #108 on: July 08, 2015, 12:12:55 pm »

I thought I dug a burrow last turn, so shouldn't I have space for 150 ants? (Thanks for fixing it)

Regardless, here is my action:
Player 12 Action
5 Scouts move 7 tiles south from Colony (Ant Hill)
25 Diggers dig a Burrow 1 tile south from Colony at level 1
25 Foragers Forage 1 tile east of Colony
20 Breeders all Reproduce
10 Basic Ants Evolve to Breeders
15 Basic Ants Evolve to Foragers
« Last Edit: July 08, 2015, 08:56:03 pm by Megggas »
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DAPARROT

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #109 on: July 08, 2015, 12:15:28 pm »

all ants forage 1 square north
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I should probably introduce the actual plot soon
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Sheb

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #110 on: July 08, 2015, 12:16:57 pm »

50 Forager Forage Some More
50 Ants go back to the colony and dig a burrow in (AX,80,2)
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Ozarck

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #111 on: July 08, 2015, 05:00:04 pm »

foragers forage, breeders breed 50 ants. ((oops, not enough space for full breeding this round. Thanks, Megggas.))
Gotta change my strategy a bit since this edit was missed:
Okay, editing my action
All ants forage.

My own fault, though, I should have combined it with my previous action.
« Last Edit: July 08, 2015, 06:14:46 pm by Ozarck »
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Megggas

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #112 on: July 08, 2015, 05:10:38 pm »

foragers forage, breeders breed 100 ants.

Quote
Ants: 50 lvl 1 breeders, 50 lvl. 1 foragers, 1 Queen
Food: 141
Storage: 450
Ant Space: 150
1 Queen Space
Upkeep: 205

You sure about that?

EDIT: No problem Ozarck
« Last Edit: July 08, 2015, 08:55:32 pm by Megggas »
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

Kansa

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #113 on: July 08, 2015, 05:14:47 pm »

25 Breeders Breed
50 Foragers Forage
38 Ants start to dig towards the south
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Criptfeind

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #114 on: July 08, 2015, 05:50:04 pm »


My stats seem off, I evolved two different groups of ants (breeders 1 and breeders 2) and a queen. But it just shows the breeders 1 and a non upgraded queen?

Edit: I also have more food then I should, but not as much as I would if I had taken the actions that would lead the my current situation of ants, which is somewhat confusing.
« Last Edit: July 08, 2015, 05:52:15 pm by Criptfeind »
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GameBoyBlue

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #115 on: July 08, 2015, 07:02:29 pm »

Am I starting with a number of grandfathered units/buildings/evolution from the player that left(did they do anything)?

Here is an animation of my dark blue ants

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fillipk

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #116 on: July 08, 2015, 07:22:07 pm »


My stats seem off, I evolved two different groups of ants (breeders 1 and breeders 2) and a queen. But it just shows the breeders 1 and a non upgraded queen?

Edit: I also have more food then I should, but not as much as I would if I had taken the actions that would lead the my current situation of ants, which is somewhat confusing.
i didn't understand the upgraded Queen, I'll edit that in, however the evolution system changed a bit, you can check the op for details but the rundown is that even though you upgraded your Queen, the lvl 2 breeder evolution is still locked since a Queen can only go up one level a turn because of that I evolved both group of ants into breeders lvl 1.  Also you can't evolve 2 groups with the same evolutions.

@GameBoyBlue, you have what your status says and any rooms on the map I sent you, there is a key underneath on the left side.
« Last Edit: July 08, 2015, 07:24:18 pm by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

GameBoyBlue

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #117 on: July 08, 2015, 07:41:23 pm »

I will look into that however the question remains if any of what I am now possessing is altered from the startup setup because of the foreplayer.

I am also not sure which number player I am(name not yet switched to me :)
« Last Edit: July 08, 2015, 07:50:27 pm by GameBoyBlue »
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Ozarck

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #118 on: July 08, 2015, 08:01:24 pm »


Spoiler: GameBoyBlue (click to show/hide)
This is your current situation

GameBoyBlue

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Re: Ant Colony- Turn 3 people still welcome for the first 6 turns (11/15)
« Reply #119 on: July 08, 2015, 08:05:18 pm »

^super awesome fantastic ultra great. But is it altered from default by the actions of my predecessor is the question being asked.

Spoiler: GBB Turn (click to show/hide)
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