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Poll

How long should I wait for people to post

2 days - anyone who dosen't post gets skipped?
2 days - anyone who dosen't post forages
3-4 days - anyone who dosen't post gets skipped
3-4 days - anyone who dosen't post forages
wait until everyone has posted

Pages: 1 [2] 3 4 ... 18

Author Topic: Ant Colony-On a hiatus  (Read 12955 times)

Ozarck

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Re: Ant Colony Game starting people still welcome for the first 6 turns
« Reply #15 on: July 02, 2015, 12:10:04 am »

((Noooooo...))
...you do know you can still join right?
you haven't even missed any actions.

Megggas

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Re: Ant Colony Game starting people still welcome for the first 6 turns
« Reply #16 on: July 02, 2015, 12:19:58 am »

Can I join?
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

fillipk

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Re: Ant Colony Game starting people still welcome for the first 6 turns
« Reply #17 on: July 02, 2015, 12:23:03 am »

Yes I'm going to cap it off at 15 simply because of book keeping reasons maps are coming out in the morning
« Last Edit: July 02, 2015, 12:31:35 am by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Demonic Spoon

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*checks fillipk's local time*

it is morning though? :))
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Pencil_Art

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Okay then, I'll join.
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Deny

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I'd like to join
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In denial of sanity...

and insanity

Ozarck

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that's thirteen :D two more slots, looks like.

Kashyyk

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Dammit. I want to play but I'm going away soon...

Would you be ok giving me a spoiled view of the game?
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fillipk

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Dammit. I want to play but I'm going away soon...

Would you be ok giving me a spoiled view of the game?

Maybe, but I'm sorry to say I don't quite understand
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Rolepgeek

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So uh...when do we get those PMs? :P

Also doesn't combat boil down to "Losers all die, Winners lose half the strength of the winners?"

Can you give some examples of evolutions, just so we can see what's considered reasonable? Can we evolve only part of our colony, separate from the rest? How many ants do we start with? Can we build our colony diagonally? If we have an Ant leave and reenter the colony, does the time in the colony count as one Move or two, total? And since in the Spring we only gather a percentage of food, and in the first place ants forage barely more food than they consume...well...
« Last Edit: July 02, 2015, 10:14:51 am by Rolepgeek »
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Kashyyk

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Maybe, but I'm sorry to say I don't quite understand

I get the impression that players will only know about things that their ants can see. Would I be able to get a copy of the master map/player data you have?
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fillipk

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Maybe, but I'm sorry to say I don't quite understand

I get the impression that players will only know about things that their ants can see. Would I be able to get a copy of the master map/player data you have?

sure
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

fillipk

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So uh...when do we get those PMs? :P

Also doesn't combat boil down to "Losers all die, Winners lose half the strength of the winners?"

Can you give some examples of evolutions, just so we can see what's considered reasonable? Can we evolve only part of our colony, separate from the rest? How many ants do we start with? Can we build our colony diagonally? If we have an Ant leave and reenter the colony, does the time in the colony count as one Move or two, total? And since in the Spring we only gather a percentage of food, and in the first place ants forage barely more food than they consume...well...

In a bit I just sent out the first one; Yes; done; yes; 100 plus a Queen; no; one to enter one to leave; no you forage for 50% more food then usual

Post your actions in the thread people, the only thing that is hidden is the map
« Last Edit: July 02, 2015, 11:39:27 am by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Xardalas

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Xardalas, Player-4 Blue

Evolve 50 ants into foragers.

Dig downwards to make another Burrow!

*Edited due to my own derpness.*
« Last Edit: July 02, 2015, 12:15:22 pm by Xardalas »
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Rolepgeek

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Reproduce.

EDIT: Question. Is the only real point of having Forager Ants because it effectively increases the number of ants you have for 'profit margin' from foraging? After all, they may get twice as much food but they also consume twice as much food.
« Last Edit: July 02, 2015, 12:07:33 pm by Rolepgeek »
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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