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Author Topic: You are a Dungeon  (Read 48894 times)

adwarf

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You are a Dungeon
« Reply #30 on: July 01, 2015, 06:57:29 pm »

Day 1, Part 2
You order your skeletons to take up positions near the mausoleum in hiding, and hope that the guards patrol doesn't lead near the Dungeon Heart. In the end the worst case becomes true as the guards weave their way through the graveyard heading directly for the mausoleum where your Dungeon Heart is hidden, and the hiding spots of your group of undead soldiers with a well practiced pace. As the soldiers clamber up the hill you see them suddenly freeze as one of them points up the hill with wide eyes,

Soldier B: "Holy shit, Jack you idiot why did you have to go, and say something about there being no undead for years. You've gone and screwed us over, run because your life depends on it."

Shoving the other soldier down the hill the speaker turns tail to run down the hill, and yelps as your skeleton hidden away on the roof fires an arrow that flies past his head barely missing the shot that would've instantly killed the poor fool. Not hesitating with stealth no longer an option you order your skeletons to chase down the guards, and three sword wielders blitz down the hill closing the distance to the fleeing soldiers in moments while managing to cut off their retreat. Backed into a corner the two soldiers begin to fight for their lives, one manages to strike one of your shield-less skeletons in the ribs while the other has his spear blocked by the rotting shield of your lead skeleton.

From there the fight spirals out of control for the invaders, outnumbered and under threat of the archer's ceaseless downpour of arrows they are quickly slain though not before one skeleton suffers heavy damage and their bones begin to shown signs of crumbling. Somewhat frustrated about having to bring suspicion early you comfort yourself with the fact that at least these two fools supplied enough power to let you summon four more skeletons, and two decent sets of equipment for your warriors. You have the skeletons bring the soldiers gear to the foot of the mausoleum, and have the soldier corpses piled next to it as well as you ponder how to proceed ...

Information Unlocked! Experience, Dungeon Points, and Loot!

As you slay invaders that trespass into your dungeon you will acquire three different things; experience which can be used to directly improve yourself, dungeon points which can be used to summon minions and upgrade your domain, and loot which can be used by your minions or turned into Dungeon Points.

Experience gained is based on strength of the invaders your minions, or traps slay within your domain and is used to unlock the potential of your Dungeon heart, and the powers that are unique to Dungeons. You only find out about things you can spend experience on by saving up enough experience to purchase them, and having passed the criteria to unlock those powers or skills. For example you just discovered the second power of your Dungeon Heart (called Surpass Death) whose only criteria to learn was to have ten experience to spend.

Dungeon Points are gained three ways; passively, by killings invaders who enter your domain, and by converting loot directly into Dungeon Points. Dungeon Points are used to purchase new minions, construct new equipment for your minions, build traps, expand your domain, and more. Your passive Dungeon Point generation can be increased by purchasing the related skill with experience, and is earned every day (excluding today as this is the day you were created).

Loot is the gear that intruders bring with them into your domain, and it can be used to further enhance your minions or converted directly into Dungeon Points based on the value of that item.


Spoiler: Loot (click to show/hide)

Spoiler: Dungeon Stats (click to show/hide)

Spoiler: Guardians (click to show/hide)

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~Neri

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Re: You are a Dungeon
« Reply #31 on: July 01, 2015, 07:06:53 pm »

Unlock

Dungeon Point Generation I - Using your accumulated power you increase your connection to the world's mana flow increasing your daily Dungeon Point Generation by 5.
Cost: 5 Experience

Undead Minions I - Some of the innate knowledge of Dungeons has been imparted onto you revealing the method to create undead minions of a new, and more powerful tier to you.
Cost: 5 Experience

Give 1 Leather Armor to the Skeleton with the Rusty Sword and Rotting Buckler.

Animate 2 Skeletons. Give both spears. Give one a Leather Armor.

Summon a Rotting Buckler. Give it to one of the Rusty Sword zombies. Spears are sorta not usable with shields.
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Hawk132

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Re: You are a Dungeon
« Reply #32 on: July 01, 2015, 07:11:25 pm »

Unlock

Dungeon Point Generation I - Using your accumulated power you increase your connection to the world's mana flow increasing your daily Dungeon Point Generation by 5.
Cost: 5 Experience

Undead Minions I - Some of the innate knowledge of Dungeons has been imparted onto you revealing the method to create undead minions of a new, and more powerful tier to you.
Cost: 5 Experience

Give 1 Leather Armor to the Skeleton with the Rusty Sword and Rotting Buckler.

Animate 2 Skeletons. Give both spears. Give one a Leather Armor.

Summon a Rotting Buckler. Give it to one of the Rusty Sword zombies. Spears are sorta not usable with shields.
+1.
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Peradon

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Re: You are a Dungeon
« Reply #33 on: July 01, 2015, 07:24:20 pm »

C FTW!
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adwarf

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Re: You are a Dungeon
« Reply #34 on: July 01, 2015, 07:25:53 pm »

C FTW!
I do believe you're a tad late :v
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Happerry

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Re: You are a Dungeon
« Reply #35 on: July 01, 2015, 08:19:28 pm »

Spears are sorta not usable with shields.
Er, what? Where in the world did you hear this? For most of human history a spear and shield was one of the most common weapon pairs used. Now pikes and other two handed polearms can't be used with a shield generally, but spears? Spears go really well with shields.
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Peradon

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Re: You are a Dungeon
« Reply #36 on: July 01, 2015, 08:21:34 pm »

C FTW!
I do believe you're a tad late :v
Yeah................. I thought this was only one page long. Ignore my ignorance....
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Re: You are a Dungeon
« Reply #37 on: July 01, 2015, 08:25:24 pm »

Spears are sorta not usable with shields.
Er, what? Where in the world did you hear this? For most of human history a spear and shield was one of the most common weapon pairs used. Now pikes and other two handed polearms can't be used with a shield generally, but spears? Spears go really well with shields.
Spears and shields work when the spear is braced on the ground. Usually for anticalvary. However since these are likely short spears. Based on how the guards were not equipped with shields. These spears would not be apt to use with shields. Spears are twohanded weapons. Not onehanded. Shields are used to prevent getting stabbed by mounted people while functioning as an anticalvary.
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Shadestyle

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Re: You are a Dungeon
« Reply #38 on: July 01, 2015, 08:52:54 pm »

Problem with that is that a buckler does not usually inhibit the use of two hands.
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adwarf

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Re: You are a Dungeon
« Reply #39 on: July 01, 2015, 08:53:34 pm »

Spears are sorta not usable with shields.
Er, what? Where in the world did you hear this? For most of human history a spear and shield was one of the most common weapon pairs used. Now pikes and other two handed polearms can't be used with a shield generally, but spears? Spears go really well with shields.
Spears and shields work when the spear is braced on the ground. Usually for anticalvary. However since these are likely short spears. Based on how the guards were not equipped with shields. These spears would not be apt to use with shields. Spears are twohanded weapons. Not onehanded. Shields are used to prevent getting stabbed by mounted people while functioning as an anticalvary.
Most spears would snap if braced against the ground and used to try to stop a cavalry charge making that kind of method suicidal :v

While spears can have better performance wielded with two hands that method is far riskier than wielding it with a shield. Also a short spear is shorter than a regular spear which makes it perfect for use with a shield.

Anyway the reason they don't have shields is because they're poor as can be, and didn't think they needed one.
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Happerry

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Re: You are a Dungeon
« Reply #40 on: July 01, 2015, 08:57:17 pm »

Dood, Short Spear and Shield is basically the most common spear combination ever.

Anti-Cavalry spear forces almost never used shields, and when they did use them it was to keep from being shot, not stabbed. If you let the horse and rider get that close your in big trouble. For anti-cavalry duties, you want a long spear. The kind you hold with two hands and brace on the ground, which eventually evolved into pikes. Those are the only kind of spears that are 'must wield with two hands.' Normal short spears can be quite easily wielded with one hand, and commonly are.

Short spears are anti-infantry spears, not anti-horse spears, and are not braced against the ground because that makes it really damn hard to stab the other guy with them before he stabs you with his spear. That's what you use your own shield for with a short spear, to keep the other spear guy from stabbing you first.

And it was a lot more common to be a spear and shield person lacking actual armor then it was to have armor and no shield. Simple shields and spears were a lot cheaper then armor for a lot of history, as well as being easier to make, so they made up a very common militia/levée infantry equipment set.

In short, no, that is incorrect.
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Re: You are a Dungeon
« Reply #41 on: July 01, 2015, 08:59:09 pm »

Fine. Give buckler to spear/leather armor skelebum.
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XXXXYYYY

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Re: You are a Dungeon
« Reply #42 on: July 01, 2015, 09:01:25 pm »


ptw
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Parsely

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Re: You are a Dungeon
« Reply #43 on: July 01, 2015, 09:25:48 pm »

Unlock Dungeon Point Generation I and Item Analysis I. (-10 EXP)

Give 1 looted Leather Armor to the Skeleton with the Rusty Sword and Rotting Buckler.

Summon a Rotting Buckler.
(-5 DP)

Animate 2 Skeletons. (-10 DP)

Give both looted spears. Give one a looted Leather Armor and the other one the new Rotting Buckler.
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Happerry

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Re: You are a Dungeon
« Reply #44 on: July 01, 2015, 09:27:40 pm »

Unlock Dungeon Point Generation I and Item Analysis I. (-10 EXP)

Give 1 looted Leather Armor to the Skeleton with the Rusty Sword and Rotting Buckler.

Summon a Rotting Buckler.
(-5 DP)

Animate 2 Skeletons. (-10 DP)

Give both looted spears. Give one a looted Leather Armor and the other one the new Rotting Buckler.
I'll vote for this.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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