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Author Topic: Forumites RPG - Round 2: Elimination! (Wheel of misfortune)  (Read 112513 times)

Adragis

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1590 on: July 19, 2015, 04:16:31 am »

Try and back up AoshimaMichio somehow. If there's a clear path, simply run over and hit one of the Firebenders in the back, holding the pole like a baseball bat. Try and remain at the furthest possible distance.
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thincake

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1591 on: July 19, 2015, 04:30:54 am »

"I'm not throwing this over to you. If it hits someone, it'll do damage, and if it misses, it's in the muddy water that may or may not randomly phase into infinite deepness at random. I can't think of a reason for the island otherwise."
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WillowLuman

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1592 on: July 19, 2015, 04:36:08 am »

Try and back up AoshimaMichio somehow. If there's a clear path, simply run over and hit one of the Firebenders in the back, holding the pole like a baseball bat. Try and remain at the furthest possible distance.
With the firebenders distracted, you strike the headless one as hard as you can in the back, sending it falling to its knees, but doing no damage to the bones due to the armor. Tiruin's arrow deflects off the helmet of the one next to you harmlessly.'

"I'm not throwing this over to you. If it hits someone, it'll do damage, and if it misses, it's in the muddy water that may or may not randomly phase into infinite deepness at random. I can't think of a reason for the island otherwise."
((Isn't Tiruin still standing near the door with her bow?))
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Tiruin

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1593 on: July 19, 2015, 04:40:24 am »

"I'm not throwing this over to you. If it hits someone, it'll do damage, and if it misses, it's in the muddy water that may or may not randomly phase into infinite deepness at random. I can't think of a reason for the island otherwise."
((Isn't Tiruin still standing near the door with her bow?))
((I am. :P ))
Tiruin was lost in the silly. So she called Kevak out on his silly. :P
"You're being silly here. The water is normal...water. Chill your hands. Just lend it to me and I'll show you nothing bad will go wrong."
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armach

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1594 on: July 19, 2015, 04:40:55 am »

Armach knocks the skeleton in front of him down and stomps it until it stops moving. He then looks to both sides and see that both Hugo and Twin are being attacked and has difficultly choosing which to help. He figures that Hugo can take on the one skeleton, or at least hold out until after he helps Twin. He runs over to her and tries to pull the skeleton off of her.
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IcyTea31

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1595 on: July 19, 2015, 04:57:12 am »

Tea slings his rifle to his back and moves to flank/backstrike the last two firebenders in hand-to-hand combat.
((Didn't resolve. As mentioned before, h2h should focus on joint locks.))
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AoshimaMichio

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1596 on: July 19, 2015, 04:57:59 am »

Trip the distracted firebender and knock it over. Stand on its back and stab repatedly into most exposed spot.
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~Neri

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1597 on: July 19, 2015, 05:01:21 am »

"I'm not throwing this over to you. If it hits someone, it'll do damage, and if it misses, it's in the muddy water that may or may not randomly phase into infinite deepness at random. I can't think of a reason for the island otherwise."
((Isn't Tiruin still standing near the door with her bow?))
((I am. :P ))
Tiruin was lost in the silly. So she called Kevak out on his silly. :P
"You're being silly here. The water is normal...water. Chill your hands. Just lend it to me and I'll show you nothing bad will go wrong."
((Oh. Derp.))

Provided Tir is within handoff range. Kevak hands her the staff.
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Tiruin

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1598 on: July 19, 2015, 05:04:45 am »

Provided Tir is within handoff range. Kevak hands her the staff.
((SCORE!!))

Tiruin equips staff as a retroactive action and charges forth towards nearest foe! Utilizing the reach of the staff to bop them hard in the upper body//cause unbalance given the leg-high water being a counter-force. Focus on hitting the lower back if I manage to maneuver around.
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WillowLuman

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1599 on: July 19, 2015, 05:37:39 am »

Armach knocks the skeleton in front of him down and stomps it until it stops moving. He then looks to both sides and see that both Hugo and Twin are being attacked and has difficultly choosing which to help. He figures that Hugo can take on the one skeleton, or at least hold out until after he helps Twin. He runs over to her and tries to pull the skeleton off of her.
With Armach's yanking and Twinwolf resisting with her bladearm, the skeleton's arm gets severed at the elbow and Armach shoves it away, though that still leaves the one around her legs. HugoLuman leans forward against the skeleton grappling him and uses his superior weight to tackle it to the ground, hearing a crack! though not breaking anything. He can't quite break its grip but the skeleton seems unable to move him.

Trip the distracted firebender and knock it over. Stand on its back and stab repatedly into most exposed spot.
Provided Tir is within handoff range. Kevak hands her the staff.
((SCORE!!))
Tiruin equips staff as a retroactive action and charges forth towards nearest foe! Utilizing the reach of the staff to bop them hard in the upper body//cause unbalance given the leg-high water being a counter-force. Focus on hitting the lower back if I manage to maneuver around.
Tea slings his rifle to his back and moves to flank/backstrike the last two firebenders in hand-to-hand combat.
((Didn't resolve. As mentioned before, h2h should focus on joint locks.))
As the non-decapitated firebender turns around to engage Aoshi, he tries sweeping its legs, but the resistance from the water at this low point is too much, and the skeleton is only stumbled. However, Tiruin arrives with a strike to the chest, sending the off-balance firebender falling over, where Aoshi can pin it. His attacks are still rather ineffective, but IcyTea seems to be having luck grappling the headless one that Adragis knocked over, twisting and disabling the arms.
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AoshimaMichio

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1600 on: July 19, 2015, 06:28:58 am »

"Let's break its arms." Aoshi says to Tiruin. He proceeds to grab one arm and bend it into breaking position.
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IcyTea31

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1601 on: July 19, 2015, 06:40:09 am »

With the nearby skeletons nearly sorted, Tea moves on to help the other group using the same techniques of flanking and breaking joints.
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Twinwolf

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1602 on: July 19, 2015, 07:32:12 am »

Attempt to remove the arms of the skeleton on my legs.
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Tiruin

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1603 on: July 19, 2015, 07:35:12 am »

"Let's break its arms." Aoshi says to Tiruin. He proceeds to grab one arm and bend it into breaking position.
Tiruin bites her lower lip in indecision, knowing her grip strength--though also knowing her upper body strength faring poorly in comparison.

"I'd rather find the source of what's driving them. Aim for breaking the joints--it'll help you and your bones too. That's where they're weak. Whatever 'magic' is holding them together in my opinion should be concentrated at the joints of the limbs. Aim there instead."

She attacks thusly.
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McDonald

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Re: Forumites RPG - Everything changed when the skeletons attacked
« Reply #1604 on: July 19, 2015, 07:44:56 am »

McDonald finishes his popcorn and runs up to Twin and jumps on the skeleton's elbow, trying to break it.
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