Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: Roll to Dungeon Master (6/4)  (Read 10930 times)

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #75 on: June 27, 2015, 10:58:15 pm »

I slowly poke the femur bone I'm holding into the circle, keeping it at arm's length. If just poking it into the perimeter does nothing, I instead gain a little distance and toss the bone straight onto the circle.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Roll to Dungeon Master (6/4)
« Reply #76 on: June 27, 2015, 11:00:16 pm »

The bone does nothing. It seems that the runes only react to living fleshing. The poor guy who was in there last seems to be quite charred, but not undead.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #77 on: June 27, 2015, 11:06:43 pm »

"Hm. Well... only one way to find out for sure..."

Chop off own left pinkie finger with hand axe. Drink healing potion to stop bleeding and pain, and regain the hit points I lost fighting those skeletons. Then toss the finger into the runes and see what happens.

Salsacookies

  • Bay Watcher
  • PRAISE THE CHUNKS!!!
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #78 on: June 27, 2015, 11:21:10 pm »

"Oh crap! Stop!"

Try to find a way out before he finishes his plan. Raise shield in attempt to protect myself.

(Good night)
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

conein

  • Bay Watcher
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #79 on: June 28, 2015, 04:08:44 am »

 He found it in catacombs i think
Logged

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #80 on: June 28, 2015, 06:36:19 am »

So what happened to my turn of inspecting the runes?
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #81 on: June 28, 2015, 08:02:16 am »

rush away from the rune and hold my bow up so I can shoot at any baddies that appear
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Roll to Dungeon Master (6/4)
« Reply #82 on: June 28, 2015, 08:22:55 am »

"Hm. Well... only one way to find out for sure..."

Chop off own left pinkie finger with hand axe. Drink healing potion to stop bleeding and pain, and regain the hit points I lost fighting those skeletons. Then toss the finger into the runes and see what happens.

You throw your pinky into the runes. They glow. Fire shoots out of the walls and covers the entire room not inside the runes. All players take 5 damage. The pinky is the only thing not damaged.

Oh yeah, so he did. Here's an idea, why don't we all keep our character sheets in our posts and update them as our characters experience changes, such as damage and lose/find items?

That would be awesome if you guys could do that. It would make my life so much easier.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

conein

  • Bay Watcher
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #83 on: June 28, 2015, 08:37:50 am »

Spoiler (click to show/hide)
proceed to next room, if this wonkyness opened the doors

Logged

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #84 on: June 28, 2015, 12:18:39 pm »

((.....Damn it. That's one of the best traps I've ever seen. Sigh.))

Drink the healing potion to recover all that lost HP.

Spoiler: Character Sheet: Wendy (click to show/hide)
« Last Edit: June 28, 2015, 12:33:56 pm by Xvareon »
Logged

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #85 on: June 28, 2015, 12:26:55 pm »

heal self with my healing knowledge
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Roll to Dungeon Master (6/4)
« Reply #86 on: June 28, 2015, 12:41:56 pm »

Spoiler (click to show/hide)
proceed to next room, if this wonkyness opened the doors

The portullis to the next room is open. You walk in. Its a normal square room. There is a mole-thing-dog-thing opposite of you.


((.....Damn it. That's one of the best traps I've ever seen. Sigh.))

Drink the healing potion to recover all that lost HP.

You recover all HP. Your pinky does not grow back.


heal self with my healing knowledge

You stand there for a minute with a pained look on your face as you try to cast a healing spell. You don't know any spells. So you just look sorta silly.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Salsacookies

  • Bay Watcher
  • PRAISE THE CHUNKS!!!
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #87 on: June 28, 2015, 12:43:35 pm »

Go to dog thingy. Whack with my hatchet
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

Xvareon

  • Bay Watcher
  • Alias: Setokaiva
    • View Profile
Re: Roll to Dungeon Master (6/4)
« Reply #88 on: June 28, 2015, 12:49:36 pm »

Go to dog thingy. Whack with my hatchet

((Ok, now THAT was a knee-jerk reaction.))

Observe the 'mole-dog'. Try to determine any pattern of behavior, fighting style, natural weapons, etc. that I can. Also, does it look like there are any tunnels about that it could have used/dug to get here?

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Roll to Dungeon Master (6/4)
« Reply #89 on: June 28, 2015, 01:06:00 pm »

((.....Damn it. That's one of the best traps I've ever seen. Sigh.))



Also thanks, that one is mine. When I used it on my psuedo-DND game, the players actually voted to sacrifice one of their members. They were sooo pissed.  :P
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.
Pages: 1 ... 4 5 [6] 7 8 ... 11