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Author Topic: Roll to Dungeon Master (6/4)  (Read 11157 times)

Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #75 on: June 27, 2015, 10:58:15 pm »

I slowly poke the femur bone I'm holding into the circle, keeping it at arm's length. If just poking it into the perimeter does nothing, I instead gain a little distance and toss the bone straight onto the circle.

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #76 on: June 27, 2015, 11:00:16 pm »

The bone does nothing. It seems that the runes only react to living fleshing. The poor guy who was in there last seems to be quite charred, but not undead.
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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #77 on: June 27, 2015, 11:06:43 pm »

"Hm. Well... only one way to find out for sure..."

Chop off own left pinkie finger with hand axe. Drink healing potion to stop bleeding and pain, and regain the hit points I lost fighting those skeletons. Then toss the finger into the runes and see what happens.

Salsacookies

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Re: Roll to Dungeon Master (6/4)
« Reply #78 on: June 27, 2015, 11:21:10 pm »

"Oh crap! Stop!"

Try to find a way out before he finishes his plan. Raise shield in attempt to protect myself.

(Good night)
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #79 on: June 28, 2015, 04:08:44 am »

 He found it in catacombs i think
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #80 on: June 28, 2015, 06:36:19 am »

So what happened to my turn of inspecting the runes?
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spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #81 on: June 28, 2015, 08:02:16 am »

rush away from the rune and hold my bow up so I can shoot at any baddies that appear
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #82 on: June 28, 2015, 08:22:55 am »

"Hm. Well... only one way to find out for sure..."

Chop off own left pinkie finger with hand axe. Drink healing potion to stop bleeding and pain, and regain the hit points I lost fighting those skeletons. Then toss the finger into the runes and see what happens.

You throw your pinky into the runes. They glow. Fire shoots out of the walls and covers the entire room not inside the runes. All players take 5 damage. The pinky is the only thing not damaged.

Oh yeah, so he did. Here's an idea, why don't we all keep our character sheets in our posts and update them as our characters experience changes, such as damage and lose/find items?

That would be awesome if you guys could do that. It would make my life so much easier.
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #83 on: June 28, 2015, 08:37:50 am »

Spoiler (click to show/hide)
proceed to next room, if this wonkyness opened the doors

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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #84 on: June 28, 2015, 12:18:39 pm »

((.....Damn it. That's one of the best traps I've ever seen. Sigh.))

Drink the healing potion to recover all that lost HP.

Spoiler: Character Sheet: Wendy (click to show/hide)
« Last Edit: June 28, 2015, 12:33:56 pm by Xvareon »
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spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #85 on: June 28, 2015, 12:26:55 pm »

heal self with my healing knowledge
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #86 on: June 28, 2015, 12:41:56 pm »

Spoiler (click to show/hide)
proceed to next room, if this wonkyness opened the doors

The portullis to the next room is open. You walk in. Its a normal square room. There is a mole-thing-dog-thing opposite of you.


((.....Damn it. That's one of the best traps I've ever seen. Sigh.))

Drink the healing potion to recover all that lost HP.

You recover all HP. Your pinky does not grow back.


heal self with my healing knowledge

You stand there for a minute with a pained look on your face as you try to cast a healing spell. You don't know any spells. So you just look sorta silly.
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Salsacookies

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Re: Roll to Dungeon Master (6/4)
« Reply #87 on: June 28, 2015, 12:43:35 pm »

Go to dog thingy. Whack with my hatchet
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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #88 on: June 28, 2015, 12:49:36 pm »

Go to dog thingy. Whack with my hatchet

((Ok, now THAT was a knee-jerk reaction.))

Observe the 'mole-dog'. Try to determine any pattern of behavior, fighting style, natural weapons, etc. that I can. Also, does it look like there are any tunnels about that it could have used/dug to get here?

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #89 on: June 28, 2015, 01:06:00 pm »

((.....Damn it. That's one of the best traps I've ever seen. Sigh.))



Also thanks, that one is mine. When I used it on my psuedo-DND game, the players actually voted to sacrifice one of their members. They were sooo pissed.  :P
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