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Author Topic: Dragon Ball B: OOC  (Read 8047 times)

BlitzDungeoneer

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Re: Dragon Ball B: OOC
« Reply #105 on: June 23, 2015, 07:40:20 am »

For how much effort I needed to put into making this map, it looks like complete shite.
Couldn't even make it isometric because I cannot into isometric tiles and the sprites look kinda shitty with it anyway.
*sigh*
Edit: This took way longer than it should have, for how little there is in this turn... *sigh*
I was reluctant to run this for a reason.
« Last Edit: June 23, 2015, 08:24:26 am by BlitzDungeoneer »
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Hawk132

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Re: Dragon Ball B: OOC
« Reply #106 on: June 23, 2015, 09:22:45 am »

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Shadestyle

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Re: Dragon Ball B: OOC
« Reply #107 on: June 23, 2015, 01:39:09 pm »

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BlitzDungeoneer

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Re: Dragon Ball B: OOC
« Reply #108 on: June 24, 2015, 12:45:19 pm »

Yeah, this is gonna take a while...
Excuse me while I try to figure out how the fuck this combat system works.
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Shadestyle

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Re: Dragon Ball B: OOC
« Reply #109 on: June 24, 2015, 12:57:13 pm »

What is to get? We just punch each other until one of us says a one liner, screams a lot and one shots the opponent.
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IamanElfCollaborator

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Re: Dragon Ball B: OOC
« Reply #110 on: June 24, 2015, 12:57:45 pm »

No, we spend ten RL days charging up and then get punched in the face and die for Goku to save everyone else.

BlitzDungeoneer

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Re: Dragon Ball B: OOC
« Reply #111 on: June 24, 2015, 01:06:26 pm »

What is to get? We just punch each other until one of us says a one liner, screams a lot and one shots the opponent.
...dude, read these calcs.
If you actually manage to understand them, you get to GM. Not literally, though.
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Hawk132

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Re: Dragon Ball B: OOC
« Reply #112 on: June 24, 2015, 01:20:46 pm »

Calculation for speed confuses me slightly, but the rest seems quite simple.
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BlitzDungeoneer

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Re: Dragon Ball B: OOC
« Reply #113 on: June 24, 2015, 01:22:14 pm »

Yeah, but because of all those damn percentages, I need to be constantly recalcing.
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Zanzetkuken The Great

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Re: Dragon Ball B: OOC
« Reply #114 on: June 25, 2015, 02:26:15 pm »

Yeah, but because of all those damn percentages, I need to be constantly recalcing.

I was thinking about making a program that would calculate it for me, but the Visual Studio I had for my C# class ran out.
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BlitzDungeoneer

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Re: Dragon Ball B: OOC
« Reply #115 on: June 27, 2015, 08:58:10 am »

So it seems that this game has suffered the inevitable fate of every game I run, namely me losing interest in it.
Sorry.
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SOLDIER First

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Re: Dragon Ball B: OOC
« Reply #116 on: June 27, 2015, 09:43:10 am »

*picture of everything being on fire*
This is fine.
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IamanElfCollaborator

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Re: Dragon Ball B: OOC
« Reply #117 on: June 27, 2015, 09:48:04 am »

*picture of everything being on fire*
This is fine.
rip your life

Shadestyle

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Re: Dragon Ball B: OOC
« Reply #118 on: June 27, 2015, 11:37:05 am »

Well dang, and here I thought I would be having fun today.
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BlitzDungeoneer

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Re: Dragon Ball B: OOC
« Reply #119 on: June 27, 2015, 11:39:31 am »

If anyone else wants to run it, the GM spot is open, and I suppose I'm willing to help. Just not run it.
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