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Author Topic: Empires in the year 2030: Turn 1  (Read 5986 times)

Rolepgeek

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Re: Empires in the year 2030: Nation Generation (0/6)
« Reply #45 on: June 15, 2015, 11:37:57 am »

How large would said missile have to be as a result? Closing speed of 24 km/s, but how long does it take to get to that speed? And if it's not accelerating while on the way there, it's not able to course correct. If it is able to course correct, or somehow evade bulletsor far more agile counter-missiles If the missiles aiming for the ship, then you can get w pretty good idea of where it'a going to be at a given point in time, and given the necessary size of this missile to get up to speed, carry a warhead, carry guidance systems, and so on, you can be reasonably certain that a defensive system will take up less space than the missile. Bullets don't take up as much space as fuel, and you don't need big bullets given the supposed speed of the missile.

Gonna prohibitively expensive to carry a missile launcher into space, too.

Why, exactly, would someone be fighting like this in space, anyway, Ebbor? Satellites and ground-to-space missile launches are the only real thing I can think of for the why of spending so much to gain so little.
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10ebbor10

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Re: Empires in the year 2030: Nation Generation (0/6)
« Reply #46 on: June 15, 2015, 12:43:16 pm »

Quote
How large would said missile have to be as a result?

Surprisingly small. The US had an airborne launcher weighting less than 1 ton. The trick is to use the opponents orbital velocity against them. You won't be catching onto their orbit, you'll be intersecting it from a different inclination.

Assuming you don't have those tricks,  the missile would weight about 3 tonnes (15 kg payload). Probably a bit more. A warhead is not needed, kinetic velocity is enough. If you miss, you miss. Explosives only help if they're nuclear, anything else is too small to be effective.

In addition, while the craft will still move, it wouldn't need it's main engine anymore, and won't be firing that. Microthrusters are capable of making the latest course adjustments.

Quote
Satellites and ground-to-space missile launches are the only real thing I can think of for the why of spending so much to gain so little.

That is the big question. Which I why I say that that missiles would be so effective. You will be firing against civilian targets, as there's no reason for military installations in space.
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Rolepgeek

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Re: Empires in the year 2030: Nation Generation (0/6)
« Reply #47 on: June 15, 2015, 01:58:58 pm »

But why would you be firing on civilian targets?

As for why you would want a warhead; it risks Kessler Syndrome, but you're shooting at things in orbit anyway, so that would happen anyway, but in short: Shotgun. 24 km/s, boosted by explosives, means even 1 kilogram pellets can wreck things. Shrapnel/shotgun approach to ensure a hit. Only real way to be sure, really.
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alamoes

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Re: Empires in the year 2030: Nation Generation (0/6)
« Reply #48 on: June 15, 2015, 08:34:55 pm »

Sorry I was late, but this will be interesting indeed.  I had been unexpectedly been invited out.  Will write the intro turn tomorrow. 

Edit: Checked and there is room for one more player, if nobody joins when I get back, then we'll start. 
« Last Edit: June 15, 2015, 09:03:39 pm by alamoes »
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Ghazkull

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Re: Empires in the year 2030: Nation Generation (5/6)
« Reply #49 on: June 16, 2015, 04:13:10 am »

Name: European Remnants
Ten Centuries of Blood and Strife: The Remnants of Europe have not forgotten their martial tradition, a thousand generations bathed in the fires of war have produced the best and the brightest in the Military Sector.
...Savouring the Downfall of Paradise:While other States toil to get into space, or desperately try to reanimate the corpse that is Earth, the European Remnants gleefully revel in the decay all around them. All their economy and technology is turned towards harvesting the few remaining resources by any means necessary...and destroying those they can't get to. ((In Short tech and economic traits that benefit from otherwise unusuable wastelands and technology and weapons which favour the creation of said wastelands))
A Breed of their own: The strict Population policies of the European Remnants have finally led to the privilege of giving birth being in the hands of the Government. In vast underground bunkers so called "Womb-Facilities" ten thousands of children are gestated constantly, in massive in-vitro wombs were batches of hundreds are gestated simultaneously. Genetically Modified to be more frugal, more resilient and more adapted to the Wasteland that is Europe than any other humans, the Remnants hope to create the future human. Since every citizen is forced to deliver tithes of genetic material the ER never lacks in resources to create new hard workers and soldiers.
Waste not, Want not. Despite its self-destructive Policies the ERs Military and Economy is recycling everything it can, salvaging everything it can, pressing every last drop out of everything. A Destroyed vehicle can be repaired a good dozen times before it can be disassembled and put to other uses and so forth.
Morphine is for real Emergencies...i can only give you a bullet.The Frugality of the ER has its own problems. Resources are kept tight and everything is saved up for an emergency often leading to shortages in the short run and problems in the long run which wouldn't have existed otherwise. "Soldiers can be bred, Morphine can not." is a saying among the ERs Medics.

History:
THe Great Resource Shortages hit no other country harder than Europe. Already bled dry centuries ago of its natural Resources the old Center of the World sunk into war, famine and decay. In desperate bids to fuel the endless hunger of the Wealth-Accustomed population of Europe, wars for resources were waged all over the world...and lost.
In the End Europe fell into Anarchy and Chaos, Nations who attempted to abuse this state soon found out that Europe wasnt anymore was it once was. The Shrivelled Carcass caused more work than it was ever worth its lush forests long since cut down, its Oil, Coal and Steel reserves used up in the World Wars and a belligerent starving populace didnt make for a very interesting place to invade.
Out fo these Ashes at some point the ER rose. Not like a Phoenix out of the Ashes but rather like a maggot having had its fill of a corpse. The ER is a conglomerate of autocratically or militaristic led former european "states" which through sheer tenacity and ruthlessness rebuilt their nations to some degree.
Everything is scarce in the ER and it is husbanded as such, people live on a minimum of food, water and other things and most assets are poured into Military, Economy and Research.
Hardbitten, dour and fatalistic the once proud people of europe have once more become dangerous...but this time they don't bring imperialism....but ruin.
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evilcherry

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Re: Empires in the year 2030: Nation Generation (5/6)
« Reply #50 on: June 16, 2015, 05:12:44 am »

You design your empire like this:

Name:South Sea Company

Trait: Asian Fascism: To dispel the threat of China, they eventually become the monster they purged a few years ago. Dissent is not tolerated: There is no freedom of press, assembly, or speech, at least for the proles. The Military cum Police controls most aspects of citizens' lives. This increases approval rating since there is no dissent in the Company.

Trait: Second-hand technicians: This was once the land of Copycat innovation: Never at the frontier of technology, but if someone makes something new, prepare to see a copy within months if not weeks. This will be no different in the year 2030. Provides a large bonus in technology, if they have a working example of it.

Trait: Legend of the Tycoons: Southeast Asia was the home of monopolizing tycoons, including Ng Teng Fong, YC Wang, and most importantly, Li Ka-Shing. Their companies are of course obsolete today, but only because they become part of the state machinery. This is backed by the very notable increases in national income, though its detractors insists that its because of cut-throat business practice and oppression upon any kind of dissent.

(Optional Trait: This counts as both positive and negative): Kiasu: What was the national pastime of Singapore becomes that of the Company. In essence, competing parts of the Company fears losing out so much that they are hyper-competitive at everything, even on trivial things that they have little use in. They won't get complacent, but somehow the parts they are falling further behind needs help first. In fields that the Company is losing out in, the company will be more competitive. But if the company leads on something, they suffer a penalty as energy is diverted towards parts they are losing out more.

Spoiler: Description (click to show/hide)
« Last Edit: June 16, 2015, 05:53:07 am by evilcherry »
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alamoes

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Re: Empires in the year 2030: Nation Generation (6/6)
« Reply #51 on: June 16, 2015, 05:08:28 pm »

Update out in a few minutes. 

Edit: Sorry evilcherry, but you didn't make it in.  Only six.  I'm not going to be flexible with that. 
« Last Edit: June 16, 2015, 05:12:17 pm by alamoes »
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alamoes

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Re: Empires in the year 2030: Nation Generation (6/6)
« Reply #52 on: June 16, 2015, 05:22:25 pm »

It is the year 2030, and only six empires remain across the earth.  They've had a good amount of technological breakthroughs, and many governments have adopted them into the core of their administration.  The coming future will test their ability to withstand the new age of technology. 

Atlantic Comglomerate

Operating offshore factories and running undersea mines has made the Atlantic Comglomerate a good source of cheap goods.  Violating human rights, nobody can touch them, because they have the atomic bomb, and they used it too, albeit in a limited manner.  They must suffer the consequences by having limited use able landmass. 

The AC has a sizable fleet scattered across the sea protecting merchants from pirates.

Their floating factories are scattered across the sea as well.   

Copper Khanate

The Copper Khanate is a nation based upon the use of small mobile armored infantry units.  These units are able to carry heavy weapons and move quickly.  The use of these armored "Knights" (Think land based iron man, but much less effective) lead them to victory over many populous nations who relied on tanks to provide fire power.  These knights are not so chivalrous, and instead are known to burn down entire villages on whim. 

The current project the ruler is working on is artificial intelligence, which provides much controversy among his land, as this would put many people out of work. 

There is also a large conscripted body of men that do not get armor, called "Foot".  They are used in massive guerilla raids.

Halithian

The most technologically advanced nation, having had numerous advances into biology.  The public has decided to keep their humanity pure, and any body changing technology is frowned upon.

Their government is very effecient though.  Government is based upon computers, and interfacing through computers.  Artificial intelligence is able to sort data and find what is relavent to the situation at hand.  This streamlines government and allows more laws to be passed quickly. 

The economy is owned by the government, while allowing people to own their own buisnesses, government steps in by owning most of the corporations.

They have a fairly large conventional standing army.

The Mother's Republic of Istania

This nation has spent its time trying to make gasoline less bad for the earth.  Breakthroughs in chemistry have yielded to more effecient fuel.  This nation has an interest in replicating the Mother, and has come close yet again.  But no man wishes himself part AI.  As differing from other nations who are purists, this nation allows stem cell research. 

Most Nations are using synthetic gasoline by now, but Istania has much cheaper  natural gas due to benign neglect.  What it does with it is up to them. 

Their religion gives the people the resolve to work extra hard.  As such, many people work well past the required, and are willing to do things that are not so moral in the name of religion. 

Luknarian Technocracy

These people are the place to go for any unethical experiment.  Nobody cares enough to shut them down, but it is unknown how many people are killed each day by mad scientists and doctors, all in the name of "science".  Still they've made impressive leaps in technology.  They've engineered the first rocket into space, and their recent genetic research is going very well. 

European Remnant

The Europe once known came crashing down several decades ago, when the bomb was dropped en masse.  Now rebuilding from the anarchy that followed, the remnant is a dictatorship.  Climate change rendered much farming uninhabitable.  Very little resources left, many people died.  Now the population is slowly on the rise again, with planned births.  They tend to send out people into the now decaying wastes to find things.  They also recycle everything from what they can find, and use everything.  They are trully a civilization  of scavengers. 

((That's the first turn, now post your action for this year))
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~Neri

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Re: Empires in the year 2030: Intro
« Reply #53 on: June 16, 2015, 05:23:52 pm »

Can we have assets listed?
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Rolepgeek

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Re: Empires in the year 2030: Intro
« Reply #54 on: June 16, 2015, 05:34:15 pm »

We must rebuild.

The other states are jealous, restless, unlearned of the Truth. They desire our natural resources, those made ours by Divine Right. They cannot have them. We must ensure that our masses are fed. That our masses are housed. That they have clean water, and places to worship Her. Once all have necessities, we can spread our Message to the world. Only then will the soldiers of Righteousness have a foundation on which to stand.

We must rebuild. And we must prepare.

((Does that work as an action, or do I need to put a boldtext action more specific?))
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10ebbor10

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Re: Empires in the year 2030: Intro
« Reply #55 on: June 17, 2015, 03:52:11 am »

Atlantic Conglomerate, Board Meeting

Thus, as we can see, resource production has increased significantly, and our known reserves provide adequate, except in two categories. Those being food, and water. While both can be produced artificially, something which is in fact, done in various locations already, that occurs at a great expense of energy and resources. A more efficient measure needs to be found.

I motion the board to prepare a Naval expedition to the Brazillian coast. Our trading fleets have not yet found evidence of any larger civilized remnants in that area. We are certain that those people can be convinced to join our conglomerate.

Send an Expeditionary force to South America, with the goal of acquiring new land in the Amazonian basin.
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Taricus

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Re: Empires in the year 2030: Intro
« Reply #56 on: June 17, 2015, 03:56:32 am »

((Speaking of which, where the heck am I? With anything not claimed by someone else?))
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micelus

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Re: Empires in the year 2030: Intro
« Reply #57 on: June 17, 2015, 04:14:19 am »

((I didn't mention anything about AI in the Khanate's description or traits.))
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alamoes

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Re: Empires in the year 2030: Intro
« Reply #58 on: June 18, 2015, 02:36:44 pm »

Okay, I'll draw up a map.  Anybody who hasn't claimed a real world location, please do so now. 

((Does that work as an action, or do I need to put a boldtext action more specific?))

Boldtext would help. 

Edit: This is the map so far.  Just pick a place for your nation to be. 
Spoiler (click to show/hide)
« Last Edit: June 18, 2015, 03:41:34 pm by alamoes »
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Taricus

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Re: Empires in the year 2030: Intro
« Reply #59 on: June 18, 2015, 03:57:17 pm »

Alright. Would taking australia + NZ acceptable?
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