Shoulle and Evara were tied with 4 votes each; random.org decided Shoulle to be the winner.
Male and female were tied with 3 votes each; random.org decided female to be the winner.
Winged serpent and shaman both had overwhelming victories, with 7 and 4 votes respectively.
PRE-GAME NOTICE: This is pretty mechanic heavy, but don't worry too much. I will make sure to post very visible warnings if your village is in danger, so if you just want to make suggestions and not worry with the statistics, you're welcome to do so!
You begin at the village level of civilization. Numbers / scale will change if your civilization grows!
Yes ... you can feel it now. Your children of magic - as you suppose they are your children now, no longer your grandchildren - are calling you. Well, one is, anyway, but as you relocate your consciousness to the centering cry you can feel the emptiness in all of their hearts. They need guidance; their ways are stagnating, uninspired, and the volatile mana in their veins ebbs away, untapped and unused, with every passing generation. They are meager, but have great potential. You will make certain they will no longer suffer this ignoble, barely passing existence.
Eventually.
(Village representative, not to scale.)
Before answering the prayer, you take a quick assessment of what you can sense. This particular village is rather small, and recently settled; there are a number of huts clustered just outside of the edge of the wood. It seems as though this clearing was not entirely natural, so it would seem that the shoulle here know something of woodworking.
The village is set on the edge of a pond; a great firepit sits away from the huts, with scratches nearby growing mushrooms for the winter. You sense quite a bit of life flowing through the pond, as it is really more of a bubble in a very active creek. You do not sense that your children know anything of aquaculture or even aquatic harvesting. There is also a fair amount of clay and minerals deposited by the water, which is going untapped.
One of your children has begun to develop the idea of trapping animals for food when you arrive. The rest of the tribe is skeptical. Their diet is primarily fungus and plant based with the occasional 'treat' of wanderers lost in the forest.
SPRING, YEAR ONE
Population is denoted by male/female.
2/3 Herbalists (NEW: Gather plants and herbs from the wood, dry herbs and plants.)
1/0 Trappers (NEW: Trap animals for food and fur.)
3/3 Scratchers (NEW: Prepare and tend mushroom logs.)
3/1 Scrappers (NEW: Simple warriors that fight with tooth and claw. Mostly for defense.)
1/1 Woodcutter (NEW: Gathers wood. Includes logs, branches, and twigs.)
0/1 Shaman (NEW: Prepares magic rituals.)
3 Hatchlings (NEW: Young kobolds. Sex develops at maturity, 1 year of age.)
TOTAL: 10 males, 9 females, 3 ?. 22 total.
Huts: 5 (A hut will hold 5 kobolds. A hatchling counts as 1/2 kobold. Kobolds without homes will leave after one season homeless.)
Food, plant, fresh: 3 units (NEW: 1 unit of food will feed 10 kobolds for a season. Unpreserved food will rot at the end of a season.)
Food, plant, dried: 1 unit (NEW: Dried plants will not rot, but may lower morale if no fresh food is available to supplement.)
Wood: 4 units (NEW: One unit of wood is enough to build one hut. Larger projects require more. Smaller projects will require less. All forms of 'raw' wood are included.)
Scratch: 3 (NEW: A log prepared for growing mushrooms. Must be burnt carefully to prepare for growth. Produces based on skill.)
Farming (Mushroom) LV 1 (Each scratch will produce 0.5 units of fresh plant material a season. 2 scratchers needed per scratch for maintenance.
Woodcutting LV 1 (Each season, each woodworker will produce 0.5 units of wood.)
Herbalism LV 1 (Each season, male herbalists will bring in .25 fresh plant material. Each female herbalist will dry .25 plant material if available.)
1 kobold is beginning to believe in you.
0/0 Influence available.
Kobolds with 0 food at the end of the season will die. Hatchlings die first followed by randomly selected adults.
0 Influence gained at beginning of season.
2.2 units of food used at end of season.
3.5 units of fresh plants collected at beginning of season.
.75 units of fresh plants converted to dry plants at the beginning of season.
VIGNETTE EVENT
You locate your new shaman outside the boundaries of the village, though not too far - the huts are still in sight through the trees. Going much further alone would be dangerous. You watch her as she goes through her ritual; it is wrong, but this is not the olden times, either. She is doing her best based on long passed oral traditions, though it is with some amusement that you see she is using mushrooms instead of a blood sacrifice, and as you don't think she has any concept of alcohol she is using water as an imbibement.
Still, this is hardly the time for nit-picking.
As she nears the end of her ritual, you can feel her prayer entering you and filling you with power over her mortal reality. You gain one Influence simply from sparking belief in a new people.
You sense that you can spend 1 Influence to appear before mortals for 1 full minute. However, since your shaman is conducting a ritual, you can appear before her for 0.25 Influence, while lasting 10 full minutes. Her sacrifice is not nearly enough to power your entry into the world without the use of Influence.
Alternatively, you may
speak to your shaman mentally at no cost, since she has conducted a ritual at all. However, this may only be done to your truly faithful - your prophets and shamans. She will not be able to see you or percieve your form, and no other kobolds will be able to see or hear you. You may be dismissed as a hallucination as well, as she has expectations - from the stories she has heard - of actually being able to
see you.
This is an incredibly important moment in your 'new life.'
Would you like to
> appear before your shaman, using 0.25 of 1 Influence
> speak mentally to your shaman only
and would you like your manner to be
> awe inspiring / ye old god
> calm, gentle
> casual, speak like one of them
and finally, specify any custom actions or things you'd like to say!