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Author Topic: Fallout 4: It Just Works  (Read 841493 times)

SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5565 on: March 15, 2016, 05:46:20 am »

[whispers] obsidian studios
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scriver

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Re: Fallout 4: It Just Works
« Reply #5566 on: March 15, 2016, 06:17:40 am »

Well, we can hope that 'thesda caves and lets Obsidian make another Fallout game.
Or just let Kirkbride do all of the writing, rather than any of the other writers at Bethesda.

Sure, it'll be a new level of weird, but at least it'll be good writing.

Kirkbride's strong suit has never been plot or characters, though, which is mainly what I feel the Bethouts is missing the most of. He's very good at what he does but that does not make him an omnitalented writer.
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Catmeat

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Re: Fallout 4: It Just Works
« Reply #5567 on: March 15, 2016, 06:45:40 am »

So why is obsidian considered to have a better team? I liked NV better than boston but it was still a bad main story.
They should end fallout where it is now.
The only good next possibility would be that you grow up on the cali coast oil rig and you are not the chosen one. They wont do that because vaults are bethesdas thing, and needing to help everyone with a two headed cow farm.
They seem to be making the game toward the shooter/murderer audience, no options for non voilence any more no non leathal options, and the enemys respawning doing the same things when you killed them (the super mutants outside boston stadium, or every bandit group)
Its really weak programing and your actions only have surface conciquences.
Yeah I would have you a child of the enclave flown to the coast on a scouting mission as a coming of age mission, you would be with your friends who are generated around your character creation to have a sort of team balance. The senior officers would get shot/disabled and you and your team would have a choice on how to help them. High charisma would lead to the team looking to you to pursuade the team on what to do if its low cha and luck one of the team takes the officers weapon and perhaps the last working power armor and kills the officers leaving a few of you behind.
Creating two possible story arcs to begin with.
I would do many more than that
Like you could execute them and take the evil team members.
sure these arnt great starts to a game but its better than. Shaun!! Oh he must be a baby, i wont look at the terminal to see the time passed or even the logs.
No I wont even look for shaun actually because I feel like saving the same armed guard from the same bandits every two days.
Or that whoever kidnapped a baby from a vault either harvests it straight away leaving it dead or has good intentions for it...
I knew 2 missions in why somebody would take a pre war vault baby, and sure I get the wanting to save you child thing but it wasnt even a powerful story arc.
And im sure a doctor could have saved your partner with a gut shot then being re frozen. Hell if thats dlc il be ducking angry
Unless you didnt shut the door after stealing their ring.
Fuck its a bad story that they didnt even think what a real institute scientist team would think or act like. Synths, what a cop out
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Neonivek

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Re: Fallout 4: It Just Works
« Reply #5568 on: March 15, 2016, 06:53:39 am »

To admit... I did find the ending of Fallout 4 to be such a waste.

The extent of which... Fallout 4 might as well not have actually happened as it doesn't affect anything.

Fallout 1-3 have large implications (of which the newer fallouts completely ignore the 3rd probably because the effect is TOO big). New Vegas was unimportant but intentionally so. 4? Storywise you can skip it entirely.

4 is an entirely self-contained story that could have taken place on Mars. Which is what kind of bugs me about it because well... It really felt like something that could have had lasting implications and a far reaching storyline... but it seems like After Fallout 3 they are just too afraid to actually develop a story anymore.

I fully expect in Fallout 5 will end the same as well.
« Last Edit: March 15, 2016, 06:58:03 am by Neonivek »
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Catmeat

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Re: Fallout 4: It Just Works
« Reply #5569 on: March 15, 2016, 07:40:03 am »

No hardcore mode, but settlers need to sleep eat and drink... ok fucked that one.
No custom ammo and all shotgun shells are one calibre? Wtf that is so.... no comment.
Settlers not being able to be named or even arriving with names or work preferences, did you guys talk to the hundreds of programers?
Raids... what raids, oh that squad of gunners? They wernt even wearing armor... leather you say... no no no bullets dont consider leather armor. Its just extra skin..
Oh look a raider in power armor attacking my settlement. Wow he broke through the turrets... now hes killing my ghoul body guard... wait no he didnt. The rapist drug addled insane raider didnt execute settler 13 while he was neeling before him ok well no need to because the guys armor peices have been destroyed and he will die soom as hes nearing my missiles range, boom ahh hes dead but now so is settler 13, ok thats fun.
Synth invaders ugh il make a thousand word post about that next..
"Hi im new here what can I help you with"
Seriously your new here, you look exactly like that guy over there, your not a synth are you?! Twin perhaps. I will call you settler 15 and i'll have you sleep in that building and work the new bar.. yes thats a bar silly, yes that hunk of wood with the sign saying bar.. oh of course you cant read....Later on well i better auto save my game, i mean sleep after all that crack I smoked... hey 15 what are you doing in my bed scattering my nice white pillows? Oh what! You drunk my last quantum. They dont make them any more and I couldnt possibly make one, i heard a rumour some person in DC can but Im not walking that way for a drink. I will go easy on you this time.
Next day, again 15 occupys my room, my solace in this irradiated shithole. Sir you need to get the fuck out of my room. Remove all your clothes sleep in this sleeping bag in the dirt with no roof and I will deal with you latter..
I killed him.
I fucking killed him so hard with a sledge hammer as it slept in my execution settlement.
Oh but I couldnt dismember him. Because the game is a total after thought. An after thought of the profit it generated.
Btw I did a pretty cool glitch in the game, i had all factions my allies even after getting the berilium agitator. They could have patched it but it was good il post it next instead of ranting
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Catmeat

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Re: Fallout 4: It Just Works
« Reply #5570 on: March 15, 2016, 07:50:33 am »

I pushed all the quests to the point were it says ul be a permanent enemy.
Then I crafted plenty of jet fuel, jet, super jet ap boosters and got the atom cats paint for the t 50 jet pack with extra ap regen for sprinting as many ap boosts (anything to help)
Then i went to the building.. ahh whats it called, massive red one? Well im sure you guys know.
And i injested the boosts and jetpacked up the side of the building, as jet extends not only jump distance and jet pack boosts but it also allows greater control of the boosts.
For me the institute scientist lady who helps you do the quest apears out of nowhere and not in her rad proof suit, she even coments being in it stupid bitch.
Etc you get the agitator and yoila.
You can also enter the building b4 u get the key card and jetpack through the elevator gap and reach the top of the insise to get a set of named leg armor that negates fall damage, i already had a set though so i was disappointed.
So ther is my story.
I gave the agitator to the institute and the brotherhood stayed my friends

Just to clarify, you could probably do this at any point of the game and I had to land on a lot of ledges and clip a few things on the way up the building walls, and did it in 3rd person.
It wasnt easy and the game wasnt day one patched, ps4 if that matters.
And it took me a little finesse and time
« Last Edit: March 15, 2016, 07:56:43 am by Catmeat »
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NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #5571 on: March 15, 2016, 10:05:39 am »

catmeat, the reason Obsidian is considered a better team is because it actually consists of the people who made Fallout in the first place, so they have a substantially better grasp of the setting and the players.

As for the rest of what you wrote, I actually cannot tell what you are trying to say here.  A little formatting and organization goes a long way to helping get your point across.
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BigD145

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Re: Fallout 4: It Just Works
« Reply #5572 on: March 15, 2016, 10:30:57 am »

Yeah, the Mechanist was from Fallout 3. Canterbury Commons.

You're right. My bad. I forgot 3 was in DC. It's been awhile. 3 WAS the departure from the west coast. It's still joke dlc as the Mechanist was a joke.
« Last Edit: March 15, 2016, 10:32:48 am by BigD145 »
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Rolan7

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Re: Fallout 4: It Just Works
« Reply #5573 on: March 15, 2016, 10:36:19 am »

Midwest_BoS_survivor_shedding_a_single_tear.tiff

I did love that Tuvok mentioned the expedition, even if he didn't really confirm anything at all.  And I can't pretend they'll ever actually make it full-canon, even though I think the premise was very interesting.  Both the initial period of protecting and recruiting from tribes, and the unexpected enemy threat.  Not the Enclave for once, and you can actually recruit Super Mutants!

I need to actually play it, though, I really didn't get far myself...  I wasn't used to playing old Fallout with multiple characters.
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Re: Fallout 4: It Just Works
« Reply #5574 on: March 15, 2016, 10:41:52 am »

Midwest_BoS_survivor_shedding_a_single_tear.tiff

I did love that Tuvok mentioned the expedition, even if he didn't really confirm anything at all.  And I can't pretend they'll ever actually make it full-canon, even though I think the premise was very interesting.  Both the initial period of protecting and recruiting from tribes, and the unexpected enemy threat.  Not the Enclave for once, and you can actually recruit Super Mutants!

I need to actually play it, though, I really didn't get far myself...  I wasn't used to playing old Fallout with multiple characters.
Almost all the fun of Tactics came from the first half of the game. It got pretty crappy after the supermutants and raiders. So if you saw the supermutants, you didn't miss much. Unless you like killing hordes of boring Fallout robots for hours punctuated by the occasional super giant robot fight.

NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #5575 on: March 15, 2016, 10:44:03 am »

Yah, Tactics was interesting, but right after the supermutants it just became a slog, the final mission was interesting, but also very strange.  It was still a fun squad-based tactics game tho'.
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umiman

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Re: Fallout 4: It Just Works
« Reply #5576 on: March 15, 2016, 10:47:58 am »

Yah, Tactics was interesting, but right after the supermutants it just became a slog, the final mission was interesting, but also very strange.  It was still a fun squad-based tactics game tho'.
One thing I really liked in Tactics was how they'd pair you up with other teams or they'd talk about the exploits of all the other guys running around. Was pretty immersive and you didn't feel like you were solo-ing the entire game.

Krevsin

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Re: Fallout 4: It Just Works
« Reply #5577 on: March 15, 2016, 01:05:51 pm »

I kinda liked Tactics apart from the excessive gun porn and the stupid power armor design. Seriously that thing looks goofy.
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Re: Fallout 4: It Just Works
« Reply #5578 on: March 15, 2016, 01:07:07 pm »

I kinda liked Tactics apart from the excessive gun porn and the stupid power armor design. Seriously that thing looks goofy.
You didn't like to be the white power ranger with a cape?

Krevsin

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Re: Fallout 4: It Just Works
« Reply #5579 on: March 15, 2016, 01:45:26 pm »

I kinda liked Tactics apart from the excessive gun porn and the stupid power armor design. Seriously that thing looks goofy.
You didn't like to be the white power ranger with a cape?
I would if the power armor itself didn't look as insect-like as it did.
Same goes for the Enclave Power armor in FO3. That just looks kinda goofy.

I do however love myself some Enclave Power Armor from 2 and New Vegas. The X-01 in FO4 also looks amazing and is Enclave Power Armor in everything but the name.
« Last Edit: March 15, 2016, 02:33:06 pm by Krevsin »
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