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Author Topic: Fallout 4: It Just Works  (Read 829936 times)

SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5550 on: March 11, 2016, 06:36:28 am »

You can't buy them non-individually if they all come out a month after one another. :P
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Krevsin

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Re: Fallout 4: It Just Works
« Reply #5551 on: March 11, 2016, 07:10:06 am »

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Teneb

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Re: Fallout 4: It Just Works
« Reply #5552 on: March 14, 2016, 06:28:41 pm »

Trailer for the first DLC (Automatron) released. Well, at least the mix-and-match robots look cool.

Out on the 22nd of this month, it seems.
« Last Edit: March 14, 2016, 06:30:22 pm by Teneb »
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BigD145

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Re: Fallout 4: It Just Works
« Reply #5553 on: March 14, 2016, 06:54:16 pm »

Joke DLC. Hmm. On the wrong side of the country, too.
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MrWiggles

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Re: Fallout 4: It Just Works
« Reply #5554 on: March 14, 2016, 09:22:25 pm »

I dont think its a joke DLC. They've expanded the number of mobs you can fight, expanded the number of legendary mobs you can fight. And they're allowing to make custom followers. If you get into the robo crafting, that can add a lot of neat stuff to do. The question line that comes with it, will probably be funny if they keep a tone from the one off quest from FO3.
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SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5555 on: March 14, 2016, 09:38:29 pm »

I don't think that Boston is as far away from DC as you think... Unless you're making an obscure OWB reference. :P
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Glloyd

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Re: Fallout 4: It Just Works
« Reply #5556 on: March 14, 2016, 09:49:39 pm »

Joke DLC. Hmm. On the wrong side of the country, too.

Wrong side of the country?

Putnam

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Re: Fallout 4: It Just Works
« Reply #5557 on: March 14, 2016, 10:24:06 pm »

Yeah, the Mechanist was from Fallout 3. Canterbury Commons.

KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #5558 on: March 14, 2016, 11:46:50 pm »

because people can't walk across the wasteland, guys
If I were some poor fucker living in the Capital Wasteland, I'd be going to the commonwealth in a heartbeat. Same goes for the mojave, with the exception of New Vegas being relatively safe.
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Sigtextastic
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NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #5559 on: March 14, 2016, 11:58:18 pm »

I surprisingly, liked the look of that DLC.  I'll probably pick it up sometime.

On another note, I'd just like to say that while I still believe the base game to be rather boring and in need of content, I actually do like the direction they tried to go with for F4 (not their nonsense plot, that still sucks.)  But the decision to give players more control of their game experience through the distinct (though empty) factions, the simple but very useful weapons/armor mods, and the well intentioned but poorly executed settlement system was ultimately a good call by 'thesda.

If they do make a F5, all I really would like to see is some serious improvement in their writing, if they can pull that off then I could be happy with their vision for the franchise.
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Sirbug

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Re: Fallout 4: It Just Works
« Reply #5560 on: March 15, 2016, 12:01:46 am »

because people can't walk across the wasteland, guys
If I were some poor fucker living in the Capital Wasteland, I'd be going to the commonwealth in a heartbeat. Same goes for the mojave, with the exception of New Vegas being relatively safe.
People travel across wasteland all the time. Not many of them, though.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

SOLDIER First

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Re: Fallout 4: It Just Works
« Reply #5561 on: March 15, 2016, 12:03:33 am »

I mean, walking from Maryland to Massachusetts wouldn't take as long as, say, Massachusetts to California. :P
Plus it could easily be a different guy than the original Mechanist. Who's to say this guy didn't steal the costume from Hubris Comics (much like the Silver Shroud's costume) and start amassing his robots before the game?
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KingofstarrySkies

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Re: Fallout 4: It Just Works
« Reply #5562 on: March 15, 2016, 12:25:23 am »

I surprisingly, liked the look of that DLC.  I'll probably pick it up sometime.

On another note, I'd just like to say that while I still believe the base game to be rather boring and in need of content, I actually do like the direction they tried to go with for F4 (not their nonsense plot, that still sucks.)  But the decision to give players more control of their game experience through the distinct (though empty) factions, the simple but very useful weapons/armor mods, and the well intentioned but poorly executed settlement system was ultimately a good call by 'thesda.

If they do make a F5, all I really would like to see is some serious improvement in their writing, if they can pull that off then I could be happy with their vision for the franchise.
This. All of this. I just want a New Vegas built in this game's engine so badly. SO BADLY. (with moar factions)
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Sigtextastic
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NullForceOmega

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Re: Fallout 4: It Just Works
« Reply #5563 on: March 15, 2016, 12:26:55 am »

Well, we can hope that 'thesda caves and lets Obsidian make another Fallout game.
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Grey morality is for people who wish to avoid retribution for misdeeds.

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Teneb

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Re: Fallout 4: It Just Works
« Reply #5564 on: March 15, 2016, 05:37:18 am »

Well, we can hope that 'thesda caves and lets Obsidian make another Fallout game.
Or just let Kirkbride do all of the writing, rather than any of the other writers at Bethesda.

Sure, it'll be a new level of weird, but at least it'll be good writing.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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