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Author Topic: Fallout 4: It Just Works  (Read 837849 times)

Flying Dice

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Re: Fallout 4: Basically WH40K
« Reply #4095 on: November 25, 2015, 01:59:27 pm »

Are there any ,, special upgrades" for power armours, that are not basic t-45? Something like unlockable through quests or finding books stuff.
There's a magazine line that gives you new paint jobs, but those all have the same agility bonus.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TheDarkStar

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Re: Fallout 4: Basically WH40K
« Reply #4096 on: November 25, 2015, 02:13:07 pm »

Spoiler (click to show/hide)
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

jocan2003

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Re: Fallout 4: Basically WH40K
« Reply #4097 on: November 25, 2015, 02:45:36 pm »

Spoiler (click to show/hide)
Nice timing!
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Sirian

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Re: Fallout 4: Basically WH40K
« Reply #4098 on: November 25, 2015, 02:57:27 pm »

...........................................................
I had a Toolbox filled with ammo. Only ammo. All the time I have been playing and the ammo I haven't been using went into it. Cells, Rounds for guns that would be useful, Rounds for Guns that are OP....

Game decided to respawn loot into Sanctuary. I thought the toolbox was made by myself, but nope. It was there from the beginning....

ALL THE AMMO GONE!!!

Note to all. Don't store things into items that highlight yellow when in Construction Mode. They are lootspots. Not containers...

Ouch that's harsh. I store all my stuff in crates that I made myself (and the house around it), so I'm confident that this shouldn't happen to me, but I had to reload old saves a couple times after looting a whole area, storing the loot in some random container, and coming back to find it empty...

The trick to avoid that is to use one of the crafting stations that you can find everywhere as a temporary storage, as they are not "refilled" unlike common loot containers. I noticed that pretty much every notable location has at least one crafting station somewhere.
« Last Edit: November 25, 2015, 03:02:08 pm by Sirian »
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Owlga

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Re: Fallout 4: Basically WH40K
« Reply #4099 on: November 25, 2015, 03:16:54 pm »

If anyone is seriously having issues with adhesive, look up the vegetable stock in the cooking stations.

Adhesive, screws, copper and gears are all renewable resources if you know where to look and how to get them started.
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scriver

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Re: Fallout 4: Basically WH40K
« Reply #4100 on: November 25, 2015, 03:38:59 pm »

So, I thought I found something, but then I died and couldn't find it again.

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Love, scriver~

Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #4101 on: November 25, 2015, 04:18:33 pm »

A question, did anyone try shooting a certain "telekinesis" gun on vertibirds?
Pretty sure some sports - Vertiball? - could be made out of it.

Someone made a short video. Beware spoilers.
« Last Edit: November 25, 2015, 04:22:35 pm by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

miauw62

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Re: Fallout 4: Basically WH40K
« Reply #4102 on: November 25, 2015, 04:21:18 pm »

So, I thought I found something, but then I died and couldn't find it again.

Sounds like some strange bug somebody else had, where they found a floor hatch labeled "E) Detonate" in the middle of nowhere. They threw a molotov and it disappeared.
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MaximumZero

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Re: Fallout 4: Basically WH40K
« Reply #4103 on: November 25, 2015, 06:10:24 pm »

So, was I the only one that was very surprised by Swan? That was a legit jump scare.
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IWishIWereSarah

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Re: Fallout 4: Basically WH40K
« Reply #4104 on: November 25, 2015, 06:15:17 pm »

I "saw" him with the VATS first :/
So I saved and approached, to see whether it was a bug. And oh my god, that was my fastest death :D
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TheDarkStar

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Re: Fallout 4: Basically WH40K
« Reply #4105 on: November 25, 2015, 06:39:32 pm »

So, was I the only one that was very surprised by Swan? That was a legit jump scare.

I wasn't entirely surprised that something came out of the water, but I didn't expect the swan to move.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

umiman

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Re: Fallout 4: Basically WH40K
« Reply #4106 on: November 25, 2015, 07:05:01 pm »

So, was I the only one that was very surprised by Swan? That was a legit jump scare.

I wasn't entirely surprised that something came out of the water, but I didn't expect the swan to move.
I was expecting something to happen, as it was a named location. A very recognizable location. However, after wandering around in the area nothing happened so I started exploring. Then when I went to fiddle with the robot I heard a roar and Nick shooting at something so I turned around and went.

"Holy shit".

motorbitch

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Re: Fallout 4: Basically WH40K
« Reply #4107 on: November 25, 2015, 07:39:25 pm »

do you know this:

you fast travle to a location. upon arival, there are hostiles.
you think: PHUNY SUPERMUTANTS! IM GONNA KILL YOU!

you press the button that will get out your weapon.
nothing
you press it again.
nothing
you press another weapon button
nothing
beeping sounds. beep beep beep
you start running
you manically mash all the weapon buttons
nothing
you masch them a bit more
dude gets his hands out, as if holding a weapon (but not actually holding a weapon)*
you stop mashing the buttons. careful now. press the weapon button you realy WANT.
the dude... gets his weapons out!
kaboom! the nuke goes off.
the loading screen.


*at this point, i always get all exited because i know im only some 10s from being allowed to shoot something \o/
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Rolan7

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Re: Fallout 4: Basically WH40K
« Reply #4108 on: November 25, 2015, 07:54:55 pm »

I have had the 3rd/first person button mysteriously fail, and occasionally it'll take like 3 seconds to switch weapons. Sounds like a less extreme case of what you're getting.
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Gabeux

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Re: Fallout 4: Basically WH40K
« Reply #4109 on: November 25, 2015, 08:05:40 pm »

Yeah I actually died a few times for that bug.
Switching to third person would sometimes fix it. Or switching to third person, switching weapons, and going first person.

Especially great when suicider super mutants are involved, which I guess it's what you meant.  ::)
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.
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