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Author Topic: Fallout 4: It Just Works  (Read 842591 times)

notquitethere

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Re: Fallout 4
« Reply #1665 on: July 27, 2015, 10:08:46 am »

Karma meters put the focus on binary good/evil actions. I think a broader reputation system would be more interesting. Your actions could give you specific reputations if you leave witnesses, like Cold Hearted Killer, Kleptomaniac, or Fortune Seeker. Then specific reputations could open or close different quest lines (speech skill/perk could be used to convince people that they've heard the wrong thing about you). This sort of thing would lead to more weightiness to your actions.
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SOLDIER First

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Re: Fallout 4
« Reply #1666 on: July 27, 2015, 10:12:34 am »

"Hm... Well, it appears you've murdered every single person you've come across after helping them, regardless of their goals, and subsequently robbed them all blind... You leave no traces of your crimes, and there's only ever a single witness to them. That... doesn't seem promising.
What's that? The 'only witnesses' to your crimes are dirty, filthy, stinking liars and you would never do anything to the poor dwellers of this wasteland we live in?
...[SUCCEEDED] You're hired. Welcome to the NCR."
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Krevsin

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Re: Fallout 4
« Reply #1667 on: July 27, 2015, 10:13:16 am »

For me, the ending slides are the most important aspect of a fallout game as they bring a sense of closure to the whole arrangement, with a faint glimmer of what happens after the game. The lack of them was what killed Fallout 3 for me. The stupid plot, the idiotic morality, all of those were things I was willing to tolerate. But I was genuinely interested in what happened with the world after I finished only to have a really stupid ending about sacrifice or somesuch tripe.
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KingofstarrySkies

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Re: Fallout 4
« Reply #1668 on: July 27, 2015, 12:43:17 pm »

NV's was my favorite thing in the game.
And I LOVED NV. Its ending slides mattered to me, because it dictated whether I had, in my mind, fucked up or not. Moral Code: ENFORCED ON CRIMINALS

Didn't do OWB's stealth puzzles? Good job, assclown, place is now damn near uninhabitable. I made sure I finished it next time.

I do wonder if FO4 will have the serious tinge of fucked-up-ness as NV did, especially with the DLCs. Which is why I killed the Think Tank.
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Sigtextastic
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Rolan7

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Re: Fallout 4
« Reply #1669 on: July 27, 2015, 12:52:09 pm »

Didn't do OWB's stealth puzzles? Good job, assclown, place is now damn near uninhabitable. I made sure I finished it next time.
Wait what?  *Checks wiki*
... Criminy, most of these OWB ending slides are just stupid.  I know Big MT is supposed to be creepy and advanced but, even if you DO the stealth tests the facility goes mobile and full GLaDOS.  It's arguably worse, and both results are completely arbitrary.
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BFEL

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Re: Fallout 4
« Reply #1670 on: July 27, 2015, 01:30:09 pm »

the ending only changes based on your Galactic Readiness or whatever it was called

NO IT DOESN'T

ONLY THING AFFECTING THE ENDING IS COLOR CHOICE.

BECAUSE FUCK ALL THOSE OTHER CHOICES YOU MADE.

BFEL BITTERNESS PERCENTAGE: ERROR, SCALE EXPLODED
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Wimopy

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Re: Fallout 4
« Reply #1671 on: July 27, 2015, 01:57:41 pm »

the ending only changes based on your Galactic Readiness or whatever it was called

NO IT DOESN'T

ONLY THING AFFECTING THE ENDING IS COLOR CHOICE.

BECAUSE FUCK ALL THOSE OTHER CHOICES YOU MADE.

BFEL BITTERNESS PERCENTAGE: ERROR, SCALE EXPLODED

Nah, you get more colours to choose from!

Also, it might be that ending mod, but there are slight changes if you're ready enough. Less destruction, more rebuilding or whatnot.
But yeah, I'm not gonna argue. The ending was disappointing as hell. So many choices carried over from previous mass effects. So many new choices. Almost everything came back to help or bite you. Then, it all amassed into Galactic Readiness numbers, which ultimately decided whether you could choose between the colours or be forced to pick one.

Yep. I really doubt Bethesda can screw it up that much, even if they're copying the dialogue wheel. (I'd still prefer more options over voiced ones though.)
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Sergius

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Re: Fallout 4
« Reply #1672 on: July 31, 2015, 12:24:46 pm »

So, it seems android Shelter will come out August 13th. There's also an update with deathclaw invasions and molerats infestations, and a Mr. Handy that goes around auto-collecting your base resources (and apparently can also send to the wasteland?). It would seem the robot will be an in-app purchase, worst case scenario it will have a limited lifespan, best case would be a one-time purchase :P

Not that there's a lot to do while waiting for people to come back with money other than clicking on the various resource buildings.
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AlleeCat

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Re: Fallout 4
« Reply #1673 on: July 31, 2015, 01:21:50 pm »

For me, the ending slides are the most important aspect of a fallout game as they bring a sense of closure to the whole arrangement, with a faint glimmer of what happens after the game. The lack of them was what killed Fallout 3 for me. The stupid plot, the idiotic morality, all of those were things I was willing to tolerate. But I was genuinely interested in what happened with the world after I finished only to have a really stupid ending about sacrifice or somesuch tripe.
The one reason I don't go back to Fallout 3 is the color palette. I know NV's color palette isn't much better, but it's just one of those weird subjective reasons I can't enjoy the game. It's like the reason I couldn't watch The Corpse Bride was because half of the movie had this blue filter over it that I hated.

Krevsin

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Re: Fallout 4
« Reply #1674 on: July 31, 2015, 02:11:00 pm »

For me, the ending slides are the most important aspect of a fallout game as they bring a sense of closure to the whole arrangement, with a faint glimmer of what happens after the game. The lack of them was what killed Fallout 3 for me. The stupid plot, the idiotic morality, all of those were things I was willing to tolerate. But I was genuinely interested in what happened with the world after I finished only to have a really stupid ending about sacrifice or somesuch tripe.
The one reason I don't go back to Fallout 3 is the color palette. I know NV's color palette isn't much better, but it's just one of those weird subjective reasons I can't enjoy the game. It's like the reason I couldn't watch The Corpse Bride was because half of the movie had this blue filter over it that I hated.
I find that a lighting mod that removes the filter is a must-have. After that, FO3 becomes actually playable for my puny pre-war eyes.
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AlleeCat

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Re: Fallout 4
« Reply #1675 on: July 31, 2015, 03:08:54 pm »

Well, I can't use mods on the only copy of FO3 I can play, because it's on the Xbox 360. Although, I could always try downloading it onto my laptop and then trying to find a No-Steam crack so I can transfer it to my PC.

KingofstarrySkies

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Re: Fallout 4
« Reply #1676 on: July 31, 2015, 03:14:49 pm »

FO3 is too outdated or some bollocks for my laptop. Good thing Tale Of Two Wastelands works!
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Sigtextastic
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AlleeCat

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Re: Fallout 4
« Reply #1677 on: July 31, 2015, 03:18:02 pm »

My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...

Teneb

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Re: Fallout 4
« Reply #1678 on: July 31, 2015, 03:45:01 pm »

My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...
If it can't run Oblivion, it is a safe bet it won't run FO3. They use the same engine and I doubt there was much done in terms of optimization.
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Tellemurius

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Re: Fallout 4
« Reply #1679 on: July 31, 2015, 04:19:09 pm »

My laptop is a pile of crap that barely runs Crypt of the Necrodancer. Although somehow it manages to run The Talos Principle just fine on decent graphics so I have no idea. It definitely wouldn't be able to run FO3, though. It can't really run Oblivion, so...
If it can't run Oblivion, it is a safe bet it won't run FO3. They use the same engine and I doubt there was much done in terms of optimization.
FO3 was a Games for Windows game so Vista only, complete bitch to get it running on windows 7.
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