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Author Topic: Fallout 4: It Just Works  (Read 829397 times)

KingofstarrySkies

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Re: Fallout 4
« Reply #1650 on: July 25, 2015, 11:54:11 pm »

Telltale Games RPG: Disappoint everyone
Bioware RPG: Romance everyone THEN WEEP AS THEY DIE BEFORE YOU
Bethesda RPG: Murder everyone
Fixed.
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Sigtextastic
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SOLDIER First

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Re: Fallout 4
« Reply #1651 on: July 26, 2015, 12:00:07 am »

not if you don't fail
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KingofstarrySkies

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Re: Fallout 4
« Reply #1652 on: July 26, 2015, 12:45:54 am »

DID YOU EVEN PLAY MASS EFFECT 3

Spoiler (click to show/hide)
Yeah, I'm doubting Beth will be able to nail that level of companion-based love.
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Execute/Dumbo.exe

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Re: Fallout 4
« Reply #1653 on: July 26, 2015, 12:51:13 am »

DID YOU EVEN PLAY MASS EFFECT 3

Spoiler (click to show/hide)
Yeah, I'm doubting Beth will be able to nail that level of companion-based love.
No, see, you just didn't grind the side missions enough.
And yes you can save both.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Wimopy

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Re: Fallout 4
« Reply #1654 on: July 26, 2015, 09:17:25 am »

Mass Effect 3 discussion:
Spoiler (click to show/hide)
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UXLZ

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Re: Fallout 4
« Reply #1655 on: July 26, 2015, 09:34:09 am »

Spoiler: Mass Effect (click to show/hide)
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Lightningfalcon

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Re: Fallout 4
« Reply #1656 on: July 26, 2015, 09:58:08 am »

Spoiler: Mass Effect (click to show/hide)
She can survive. The person guranteed to die is
Spoiler (click to show/hide)
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W-we just... wanted our...
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Bohandas

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Re: Fallout 4
« Reply #1657 on: July 26, 2015, 11:37:47 am »

What I'd really like to see in a Fallout game is one that actually tracks effects of SPECIAL scores above 10 and skills above 100 so that your stuff that boosts those things doesn't suddenly become worthless towards the end of the game.

I've spent quite a bit of time recently looking for a mod to implement this in the Fallout 3 and Fallout New Vegas and the only one I could find came bundled with a shitty rebalance mod in the same .esp file. I'd really like for the next one to have native support for this.

EDIT:
If any of you know how to make such a mod for Fallout 3 or Fallout New Vegas, I'd greatly appreciate it.
« Last Edit: July 26, 2015, 11:39:18 am by Bohandas »
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GiglameshDespair

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Re: Fallout 4
« Reply #1658 on: July 26, 2015, 12:35:34 pm »

What I'd really like to see in a Fallout game is one that actually tracks effects of SPECIAL scores above 10 and skills above 100 so that your stuff that boosts those things doesn't suddenly become worthless towards the end of the game.

I've spent quite a bit of time recently looking for a mod to implement this in the Fallout 3 and Fallout New Vegas and the only one I could find came bundled with a shitty rebalance mod in the same .esp file. I'd really like for the next one to have native support for this.

EDIT:
If any of you know how to make such a mod for Fallout 3 or Fallout New Vegas, I'd greatly appreciate it.
You were linked to one in the F:NV thread.
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Bohandas

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Re: Fallout 4
« Reply #1659 on: July 26, 2015, 03:24:24 pm »

What I'd really like to see in a Fallout game is one that actually tracks effects of SPECIAL scores above 10 and skills above 100 so that your stuff that boosts those things doesn't suddenly become worthless towards the end of the game.

I've spent quite a bit of time recently looking for a mod to implement this in the Fallout 3 and Fallout New Vegas and the only one I could find came bundled with a shitty rebalance mod in the same .esp file. I'd really like for the next one to have native support for this.

EDIT:
If any of you know how to make such a mod for Fallout 3 or Fallout New Vegas, I'd greatly appreciate it.
You were linked to one in the F:NV thread.

Excellent! I'm still looking for one for Fallout 3 though (or possibly a way to make an edited version of this one that works in Fallout 3)
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Aedel

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Re: Fallout 4
« Reply #1660 on: July 26, 2015, 07:59:39 pm »

Mass Effect 3 discussion:
Spoiler (click to show/hide)

At the very best, you lose

Spoiler: mass effect derailment (click to show/hide)
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Re: Fallout 4
« Reply #1661 on: July 27, 2015, 01:15:05 am »

Mass Effect 3 discussion:
Spoiler (click to show/hide)

At the very best, you lose

Spoiler: mass effect derailment (click to show/hide)
Spoiler (click to show/hide)
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Aedel

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Re: Fallout 4
« Reply #1662 on: July 27, 2015, 01:15:58 am »

Mass Effect 3 discussion:
Spoiler (click to show/hide)

At the very best, you lose

Spoiler: mass effect derailment (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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BFEL

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Re: Fallout 4
« Reply #1663 on: July 27, 2015, 08:59:06 am »

Spoiler: Mass Efucked 3 (click to show/hide)

>.>

<.<

NO I'M NOT STILL BITTER!
« Last Edit: July 27, 2015, 09:02:50 am by BFEL »
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Wimopy

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Re: Fallout 4
« Reply #1664 on: July 27, 2015, 09:47:00 am »

Well yeah, there's that. In the end, none of your choices really matter, the ending only changes based on your Galactic Readiness or whatever it was called. Oh, and who the ones you see in the ending cinematic on the Normandy are.

On the note of ending clips, I've got mixed emotions about them in general. On one side, it's nice to see how you affected the world in general, on the other, they can really be a lot different from what you think would happen if you had a personal choice.
Yeah, OWB ending is based on karma, but even as a saint I might think letting the brains experience the Wasteland is a good choice. If they turn out to be a threat, I'll convince them to come back or eliminate them. My karma is good, yeah, but I'm perfectly okay with murdering people.

I'd like for choices to be far more equal as well. Pitt was getting close, but not quite there, Wernher was too much of an asshole to be regarded as any sort of positive choice. An evil character would murder them on the spot. A good character would decide they're too barbaric. I think the ME3 endings were quite nice in this regard. With high enough military power, each choice had its merits and demerits and each could be justified by both a paragon and a renegade mentality. It's just that it messed up the story completely and didn't fit in. Remove the colour coding they had, along with the clips of "who would've chosen what" and you've got total ambiguity.

It's so nice when you can choose the same option in both a good and evil way. Sure, I might not blow up Megaton, but it's because I think it's far more exploitable and I just hate the guts of Tenpenny and Burke. Maybe a Lawful-Chaotic scale would add more flavour to choices.

I think I'm slipping between topics here. Dunno what's wrong with me these days.
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