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Author Topic: X-Com Chimera Squad  (Read 732948 times)

forsaken1111

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6840 on: September 09, 2017, 04:09:27 pm »

Just blew away the snake king and suddenly remembered how stupid the alien ruler gear looks...
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Not good with names

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6841 on: September 09, 2017, 10:50:00 pm »

So uhh... took a long break from Xcom 2 after my Dale Gribble got blown away in my campaign like a year ago (Truly one of the great voice packs, especially for a grenader). 

Finally got in the groove with a new classic Ironman, doing pretty well, only like 4 deaths.  Pretty much to end game (well, at 4 days Plasma and just had to start skulljacking/shadow chamber/all that jazz).  Then I lose my best ranger to not being to pick him up while unconcious.  Also 3 others killed (Dale Gribble, again!) because I gave it another turn and tried to pick him up from a different tile.  Whatever, I decide to press on, very annoyed but determined.  Cue next mission, fighting long odds on a wood map when I trigger 2 pods at once.  Throw a mimic beacon and prepare for the pain, as there's 2 mutons, a heavy lancer, a sectoid and an advanced trooper.  Mimic Beacon takes enough damage that I'll at least be able to grenade away cover and maybe get some good rolls so that everything won't go entirely pear shaped.   Was totally willing to take a death or two.

Then grenades stop working.  Acid grenade throws some acid around, frag grenade puts up some flaming scenery.  The muton stands unimpressed, continuing to suppress my sniper.  Not a misclick or anything, as if it had been one over it would've hit the lancer.  Instant ragequit.

I'm definitely never playing ironman again.
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TheDarkStar

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6842 on: September 09, 2017, 11:19:53 pm »

Yeah, XCOM 2 has some awful bugs like that. The most I'd be willing to do is "soft" ironman - no reloads except for misclicks/bugs/UI difficulties. I remember one time when I realized I could extract a soldier who was bleeding out by using one soldier to move him next to a second soldier, and then the second soldier would carry him to evac. Unfortunately there's no way to control where soldiers drop bodies and no indication of what direction they go (although it's always the same direction) so I ended up reloaded three or four times to get around the UI.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Xvareon

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6843 on: September 09, 2017, 11:42:56 pm »

I've gone back to Long War 2. War of the Chosen lost its novelty for me already, as fun as it is. Now I'm kinda just clunking through in short bursts at a time, dreading the next mission rather than looking forward to it now that the Chosen are all dead and there's very little challenge remaining. I rather enjoy Long War 2, though, with its much better sense of growth and scale, and consistent, very real challenge even on Classic mode. Taking smaller squads of soldiers -- or even just sending a single skilled infiltrator in -- is now a viable, efficient, and fun option to take now that the Infiltration system applies difficulty ratchet-ups for bringing large squads. I'm teching up to where I can consistently have Psi Operatives in my squads, Coilgun weaponry and almost power armor, and I'm still unable to relax when Muton Elites and ADVENT Rocketeers hit the stage. Muton Elites in LW2 get Light 'Em Up and can do a full dash and still melee you; this should say something about how f***ing scary they are. Way more even than in Enemy Unknown.

Plus, I get plenty of truly beautiful moments in LW2 that are nigh-impossible in vanilla; such as my E.X.O. Suit-wearing Assault blasting his Shredder Gun through the wall of a laundromat, and nearly killing every single member of two stacked enemy pods -- on a full-strength Impregnable mission. As I had the Grenadiers voicepack from Company of Heroes on him, it was truly great to hear him triumphantly scream, "We're heroes!! We are heroooes!!!"
« Last Edit: September 09, 2017, 11:53:21 pm by Xvareon »
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Draignean

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6844 on: September 10, 2017, 12:20:42 am »

There's a really annoying bug with Avatars too, where they'll sort of splinch when hit with overwatch fire. They'll attack from the location they tried to move to, and they'll appear visually on that tile, but they can only be targeted from the tile they would have teleported to- but you have no idea what tile that is.

Had a lot of fun with the DLC, it actually got me pretty hyped for the next one. WotC is an expansion pack that reaffirms my belief that expansion packs can be tools for good as much as evil.
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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6845 on: September 10, 2017, 03:20:18 am »

Well, on the bright side (or terrible side, considering I spent like 20 hours on my game I abandoned) steam verified that I had two messed up files and replaced them.  So hopefully it'll run better next time.
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EnigmaticHat

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6846 on: September 10, 2017, 04:14:35 am »

Just blew away the snake king and suddenly remembered how stupid the alien ruler gear looks...
I blew the snake king away... from a clifftop a mile away with a squadsight sniper.  Using a reaper as a spotter.  The damn thing just huddled there, not knowing what to do.  Took no moves whatsoever.  I feel like I shot an actual snake with a gun.  The worst thing is, I never got around to playing Alien Rulers, so I never got to see what it had in store...
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Tack

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6847 on: September 10, 2017, 06:29:41 am »

Strange that it didn't portal out.
That's an AI issue fer sure.
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scriver

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6848 on: September 10, 2017, 06:46:11 am »

Probably can't teleport if it's pod isn't activated?

I just killed my first Snookking last night too (Also had never played the Rulers DLC before). I just stood on a roof and shot him with the bolt shotgun and nothing else until he does. Used a hacked MECH to clean up nearby enemies as that seemed to be the only way to not constantly trigger ruler reaction actions.
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Tack

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6849 on: September 10, 2017, 07:36:12 am »

The floater king is the worst.
"Here's a massive AOE warning, except anything you do will trigger it. Better choose your one guy you don't want stunned and injured"
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

DolosusDoleus

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6850 on: September 10, 2017, 09:30:51 am »

Summary of all the Alien Rulers:

Snek King: Is snek. Has frost. Can bind. Complete pushover.
Berserker Queen: Comes in pods with mutons and berserkers. Otherwise not extremely dangerous.
Archon King: OH DEAR GOD PLEASE NO SHIT ALL MY SOLDIERS ARE STUNNED WHYYYYYYY OH GOD THE GROUND POUND DEAR GOD NO MAY GOD HAVE MERCY ON OUR SOULS
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Rolan7

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6851 on: September 10, 2017, 10:01:04 am »

The Archon king definitely gave me the most trouble too, due to the AOE.  A trick someone shared last time I complained:  Roofs block the god-rays.  It's still pretty BS but meh.
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Twinwolf

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6852 on: September 10, 2017, 10:04:57 am »

I find that a Psi-Operative with Stasis makes most of the Rulers into pushovers, since Stasis counts for *your* turn, not a Ruler Reaction. Take that turn to get into position, and RIP that Ruler.
Flashbangs don't stun them but they do disable powers for a couple of their reactions, iirc.
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TheDarkStar

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6853 on: September 10, 2017, 10:18:26 am »

In vanilla XCOM I always make sure to take along someone with the freezing grenade if there could be an alien ruler. I always wait a really long time to do the DLC, though - iirc last time I killed all the rulers the mission I saw them.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Ultimuh

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Re: X-Com 2: Et Elegit Sanguis Infectus
« Reply #6854 on: September 10, 2017, 12:29:29 pm »

Any mods for WotC any of you would recommend?
I am not looking for mods that increases the difficulty of this game, it is hard enough for me as it is.
But I do enjoy mods that increases the variety of things. Such as enemies, environment, and equipment.
Also possibly mods that makes me rant less about the game's unfairness.
« Last Edit: September 10, 2017, 12:54:27 pm by Ultimuh »
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