Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 359 360 [361] 362 363 ... 469

Author Topic: X-Com Chimera Squad  (Read 731874 times)

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5400 on: May 06, 2016, 01:09:59 pm »

A Firaxis Employee has clarified how the Ruler movement works. It is simultaneously both better and worse than we imagined ._.

Also in a different comment chain he says that soldiers in concealment don't give it turns

EDIT:
Quote
I'm glad you said this because now I get to tell you all something horrible. Selecting End Turn gives the Ruler 1/2 the remaining unused action points, so they get to string together a bunch of actions in a row.
Also, engaged aliens know where revealed soldiers are. I would imagine in the case you described, the Alien Ruler would seek out the Sniper or any other revealed soldiers.

*Meep*
« Last Edit: May 06, 2016, 02:06:58 pm by Furtuka »
Logged
It's FEF, not FEOF

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5401 on: May 06, 2016, 02:40:01 pm »

I have complicated feelings about how the Ethereals managed to breed aliens that are quite literally several factors more powerful than themselves.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5402 on: May 06, 2016, 03:51:01 pm »

I'm assuming the DLC will have an Avatar ruler for the final mission, to give the final battle an actual final boss.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5403 on: May 06, 2016, 04:04:11 pm »

I'm assuming the DLC will have an Avatar ruler for the final mission, to give the final battle an actual final boss.
Dude. Are you suggesting they make the final mission even harder?

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5404 on: May 06, 2016, 04:09:57 pm »

YES.

e: A better idea. Skulljacking a codex the first time activates an Avatar ruler, that ends up appearing in the final mission if you can't kill it by then. You find a normal avatar instead of a sectopod/gatekeeper on the next alien facility mission, so you can do the autopsy. Completing Avatar Autopsy stops the Avatar ruler from showing up anymore until the final mission.
« Last Edit: May 06, 2016, 04:22:51 pm by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Neonivek

  • Bay Watcher
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5405 on: May 06, 2016, 04:42:02 pm »

Anyone think that the armor is a bit macabre?

Your not stealing their technology... You are skinning them and wearing their skin on your body... without any modification except hemming.

Your Monster Hunting them.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5406 on: May 06, 2016, 04:43:07 pm »

And suddenly you realize the real reason why their armors can cause their races to panic.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Egan_BW

  • Bay Watcher
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5407 on: May 06, 2016, 04:50:42 pm »

Your
You used this word wrong, instantly invalidating any opinion you have ever had in your life. Hahahahahahaha! :P
Logged
Not true, cannot be proven, true but misrepresented.

kilakan

  • Bay Watcher
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5408 on: May 06, 2016, 05:08:28 pm »

To be fair you were kinda already doing that with the body requirements on other items you made.  Crysallid plating comes to mind as the most obvious one.
Logged
Nom nom nom

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5409 on: May 06, 2016, 06:38:48 pm »

To be fair you were kinda already doing that with the body requirements on other items you made.  Crysallid plating comes to mind as the most obvious one.
Yeah. You needed actual alien corpses to make items like that.

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5410 on: May 07, 2016, 02:53:14 am »

Anyone think that the armor is a bit macabre?

Your not stealing their technology... You are skinning them and wearing their skin on your body... without any modification except hemming.

Your Monster Hunting them.
The whole damn game is macabre.  Half the enemies belong in a horror movie* and the alien's ultimate plan is pretty fucked up.  Albeit strangely understandable as video game villain motivations go.

*granted, the sectoid belongs in a hybrid horror movie/sex comedy.  Lewd ragdolls for days.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5411 on: May 07, 2016, 05:17:06 am »

*granted, the sectoid belongs in a hybrid horror movie/sex comedy.  Lewd ragdolls for days.
Speaking of, note the genders of the rulers.

'zerkers were always female to Firaxis, you could have heard it in streams and such, and they have a Queen correspondingly.

Vipers have a king. Make of that what you will.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5412 on: May 07, 2016, 02:32:10 pm »

I just realized. What happens if you kill a Ruler during an Evac mission? Will we still get them like the codex brain?
Logged
It's FEF, not FEOF

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5413 on: May 07, 2016, 05:56:47 pm »

I just realized my graphics were set at low and switched them to high.

My god, XCOM 2 is beautiful.
It even looks great at medium-high.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: X-Com 2: Aut Neca Aut Necare
« Reply #5414 on: May 07, 2016, 07:21:32 pm »

I just realized. What happens if you kill a Ruler during an Evac mission? Will we still get them like the codex brain?
Confirmed by a dev: You get the body. They didn't want to lock you out of the DLC content through RNG.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
Pages: 1 ... 359 360 [361] 362 363 ... 469