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Author Topic: X-Com Chimera Squad  (Read 733200 times)

Sirus

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3720 on: February 04, 2016, 02:26:41 pm »

I see that the Long War Mods are up. Who's gonna have them active right away? I haven't decided yet.
No way. Unless the game is literally unplayable without certain mods I'm going to make the first run or two completely unmodded.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Man of Paper

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3721 on: February 04, 2016, 02:30:04 pm »

Got paid today. Bought it. Preload should be done when I get off of work. Gonna pound back all the energy beverages as I have to wait till midnight to play. Probably gonna record gameplay as well, been wanting to start a utoob channel for a while but I've been waiting for a good game to kick things off with.

Oh whoops, I just spontaneously combusted. Can't play X-Com anymore.
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Toaster

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3722 on: February 04, 2016, 02:31:46 pm »

I see that the Long War Mods are up. Who's gonna have them active right away? I haven't decided yet.
No way. Unless the game is literally unplayable without certain mods I'm going to make the first run or two completely unmodded.

Agreed.  Mods are awesome, but I always do vanilla first.




Do we have a B12 character pool submission going on anywhere?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Teneb

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3723 on: February 04, 2016, 02:37:58 pm »

Do we have a B12 character pool submission going on anywhere?
Don't think so. Should it be this thread, or a new one in PWWB (y'know, this board's sub-board)?
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Aklyon

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3724 on: February 04, 2016, 02:38:50 pm »

No one actually looks at PWYB though, they just make lps in it :P
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rince Wind

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3725 on: February 04, 2016, 02:39:33 pm »

Do we have a B12 character pool submission going on anywhere?
Don't think so. Should it be this thread, or a new one in PWWB (y'know, this board's sub-board)?

PWWB= play with wonky buddies? Or woolen ones? :P
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Sirus

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3726 on: February 04, 2016, 02:39:49 pm »

Hey, some of those LPs get views. Sometimes :P
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Teneb

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3727 on: February 04, 2016, 02:56:33 pm »

Do we have a B12 character pool submission going on anywhere?
Don't think so. Should it be this thread, or a new one in PWWB (y'know, this board's sub-board)?

PWWB= play with wonky buddies? Or woolen ones? :P
Maybe. Totally a mistake
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

umiman

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3728 on: February 04, 2016, 02:58:46 pm »

Does anyone know how to turn on Ironman?

I made Scriptwolf as a character. If anyone else wants to load their XCOM dudes up, I'll use them too.

Aklyon

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3729 on: February 04, 2016, 03:01:28 pm »

Its pretty clearly been a choose-at-start option from the lps I've seen.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3730 on: February 04, 2016, 03:02:27 pm »

Turns out I have to turn off tutorials to have it be an option, except the tutorials contain all the story. Oh well.

Aklyon

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3731 on: February 04, 2016, 03:07:32 pm »

But you don't need tutorials Mr. Ironman. Obviously you've played the game before or something :P
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

umiman

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3732 on: February 04, 2016, 03:10:00 pm »

I need ironman BECAUSE I've never played it before.

Sirus

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3733 on: February 04, 2016, 03:16:27 pm »

Play until the tutorials are done, then start over?
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Urist Imiknorris

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Re: X-Com 2: 10 Hours Until Operation Gatecrasher
« Reply #3734 on: February 04, 2016, 03:26:29 pm »

Start an ironman game, save immediately, then start another and switch back after tutorial?
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