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Author Topic: X-Com Chimera Squad  (Read 732640 times)

i2amroy

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2505 on: September 29, 2015, 01:40:40 am »

As always, this thread delivers quality ideas for quality products. No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
Is it wrong that I would totally buy and play the shit out of a game like that? :P
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Zanzetkuken The Great

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Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2506 on: September 29, 2015, 02:27:17 am »

I am not quite sure exactly the line of thought that led me to the conclusion (maybe due it being past 2 AM here?), but my brain wound up realizing that, with Enemy Unknown's starting squad size being 4 (can't recall what the starting for X-Com 2 will be, if they've even announced it) and the introduction of melee combat, there is potential that someone could wind up making a fairly decent RWBY mod for the game.  Have aliens replaced with Grimm, have weapons start at medieval and work up to dust, use a metric ton of classes to represent semblances, and if there's something similar to EXALT, then you could replace that with White Fang.
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RAM

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Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2507 on: September 29, 2015, 02:35:03 am »

Or classes could just be classes, for spinny-types or chargers/dashers or hold-the-line types or area--effectors and semblances could be like cybernetic conversions or psychic training...
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Furtuka

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Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2508 on: October 01, 2015, 11:10:33 am »

http://youtu.be/iJRiuDLBcIU

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scriver

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Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2509 on: October 01, 2015, 04:40:24 pm »

What did he call my mother?
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Mephansteras

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Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2510 on: October 01, 2015, 05:10:30 pm »

What did he call my mother?

A Faceless, Waxy Monster. You heard him! Don't pretend you didn't!
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Aklyon

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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2512 on: October 03, 2015, 05:00:02 pm »

How did he survive all that previous crap as a squaddie though?
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Chiefwaffles

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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2513 on: October 03, 2015, 05:05:55 pm »

Gaah. I'm trying to avoid spoilers by not reading this thread, but even the title is spoilers!
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GiglameshDespair

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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2514 on: October 03, 2015, 05:07:22 pm »

How did he survive all that previous crap as a squaddie though?
Well, if xcom lost quickly, they might not have had the council mission to rescue The Doorn, so he'd still have been a general.
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Egan_BW

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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2515 on: October 03, 2015, 05:19:09 pm »

but why does he have hair
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Rolan7

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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2516 on: October 03, 2015, 05:22:54 pm »

I love that they were in the middle of an interesting sentence about art direction, and the audience still only two seconds to spot the name and start applauding :o
I guess the guy's more popular from Long War since he joins the team, instead of being a simple one-off NPC?
...Hm, also just sounds like he's popular from fanon and Beaglerush.  I guess his lines *are* pretty cool :P

Though, he was preceded by "Bruce Willie"... Hopefully he's confirmed too :P
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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2517 on: October 03, 2015, 05:23:09 pm »

but why does he have hair

Asking the important questions.
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Mephansteras

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Re: X-Com 2: Doom van Doorne CONFIRMED CONFIRMED CONFIRMED CONFIRMED
« Reply #2518 on: October 03, 2015, 05:31:48 pm »

but why does he have hair

I had the same thought.
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