... Because it's called XCOM 2?
Particularly since TFTD was X-COM 2, so the thread-title is technically referencing TFTD not nucom 2.
Also because TFTD was really great except for all the terrible parts. I was hoping they'd take some inspiration from it (though I was hoping more for elements of X-com 3, Apocalypse).
And I think we got some of both? I still think the Faceless look like Deep Ones from TFTD. Particularly if they're former humans too.
Yeah, the hyphen seem pretty much the primary distinction between the names. Yes, arguments can be made, but if you stick to Xcom for the reboot and X-com for the original then you won't really go wrong..
Also, I would so massively love it if Apocalypse were more recognised. It certainly had its problems, I personally played it first and personally found that I was wishing for vehicles in tactical combat and a whole-world geoscape before I knew that they were already a thing in the predecessor, but what Apocalypse did right was wonderful. I honestly haven't seen anything since that matched the interactiveness of the terrain. You could blast open the roof and attack from the top and botom simultaneously, you could cut a hole in a wall and throw a gas grenade through, you could bombard a wall with heavy ordnance and then pick off anything that you could see through the smoke, you could place demolition charges around the supports, back off a bit, watch the whole building come crashing down to the sound of civilians and aliens alike being crushed under a building and then see the building fall down in the strategic map because of the destruction wrought in the tactical map(and then see your team wiped out because your vehicle would automatically leave after a mission and collapsing buildings had splash damage...). It also had cover, that worked, and was destructible, all without gimmicky cover systems that render intervening terrain meaningless if you are not tenderly fondling it(talk about treehuggers...). Not to mention the various things that could explode if shot and cause a chain-reaction of nearby things exploding, or things that would produce clouds of stun-gas when destroyed, or the clouds of smoke that could crop up from small-arms fire demolishing flimsy terrain objects.
Apocalypse certainly had problems, but the way people seem to just ignore it really doesn't seem deserved to my mind.