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Author Topic: X-Com Chimera Squad  (Read 731972 times)

RAM

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2490 on: September 28, 2015, 08:46:55 pm »

... Because it's called XCOM 2? :P
Particularly since TFTD was X-COM 2, so the thread-title is technically referencing TFTD not nucom 2.

Also because TFTD was really great except for all the terrible parts.  I was hoping they'd take some inspiration from it (though I was hoping more for elements of X-com 3, Apocalypse).
And I think we got some of both?  I still think the Faceless look like Deep Ones from TFTD.  Particularly if they're former humans too.
Yeah, the hyphen seem pretty much the primary distinction between the names. Yes, arguments can be made, but if you stick to Xcom for the reboot and X-com for the original then you won't really go wrong..

Also, I would so massively love it if Apocalypse were more recognised. It certainly had its problems, I personally played it first and personally found that I was wishing for vehicles in tactical combat and a whole-world geoscape before I knew that they were already a thing in the predecessor, but what Apocalypse did right was wonderful. I honestly haven't seen anything since that matched the interactiveness of the terrain. You could blast open the roof and attack from the top and botom simultaneously, you could cut a hole in a wall and throw a gas grenade through, you could bombard a wall with heavy ordnance and then pick off anything that you could see through the smoke, you could place demolition charges around the supports, back off a bit, watch the whole building come crashing down to the sound of civilians and aliens alike being crushed under a building and then see the building fall down in the strategic map because of the destruction wrought in the tactical map(and then see your team wiped out because your vehicle would automatically leave after a mission and collapsing buildings had splash damage...). It also had cover, that worked, and was destructible, all without gimmicky cover systems that render intervening terrain meaningless if you are not tenderly fondling it(talk about treehuggers...). Not to mention the various things that could explode if shot and cause a chain-reaction of nearby things exploding, or things that would produce clouds of stun-gas when destroyed, or the clouds of smoke that could crop up from small-arms fire demolishing flimsy terrain objects.
Apocalypse certainly had problems, but the way people seem to just ignore it really doesn't seem deserved to my mind.
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Zanzetkuken The Great

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2491 on: September 28, 2015, 09:44:10 pm »

I wonder, if when there is a TFTD mod for XCom 2, will it be set in the original timeline, after victory in XCom 2, or set after a victory scenario in XCom 1?
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Aklyon

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2492 on: September 28, 2015, 09:51:22 pm »

Whichever makes the most sense for discovering elerium's apparent disagreement with saltwater.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

puke

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2493 on: September 28, 2015, 09:58:49 pm »

I would so massively love it if Apocalypse were more recognised.

It got some love here:  http://www.tacticularcancer.com/content.php?id=4603
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a1s

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2494 on: September 28, 2015, 10:01:29 pm »

I wonder, if when there is a TFTD mod for XCom 2, will it be set in the original timeline, after victory in XCom 2, or set after a victory scenario in XCom 1?
Semi-original. You know how temple ship went up? Well this time it went down, and judging from the fact the ocean is till there, that whole black hole deal was a false alarm. That is not, however, to say there weren't lots of tidal waves, which X-Com was left holding the bag for. Now, 25 years later, a disillusioned Bradford has been brought out of forced retirement to deal with a series of mysterious shipping attacks....
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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2495 on: September 28, 2015, 10:07:20 pm »

Quote from: Bradford
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Secure the ship, and eliminate all trolls.
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IronyOwl

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2498 on: September 28, 2015, 10:52:58 pm »

yep, now I know. Watching gameplay of X-Com 2 and digging HD for TFTD :) Ah, nostalgia!
'ere you go. Updated TFTD for modern systems in the nightly builds. If you want a oldCom that isn't a bugbomination, you'll find it there.
Also Xenonauts, a recent spiritual successor.


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Quote from: Bradford
We're deploying to Hetalia for this mission.
...
We've received reports of trolls claiming Russia/England doesn't work.
...
Secure the ship, and eliminate all trolls.
As always, this thread delivers quality ideas for quality products. No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
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Re: X-Com 2: Ultimate Fighting Weapon, Electro-Lance!
« Reply #2499 on: September 28, 2015, 11:09:55 pm »

Nazi zombies and mutant commies. It was the aliens all along!
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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2500 on: September 28, 2015, 11:12:31 pm »

No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
If it has a git or SVN, I will make sure of it.

So excited for the mod scene
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Aklyon

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2501 on: September 28, 2015, 11:41:47 pm »

As always, this thread delivers quality ideas for quality products. No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
Anything else you could fit into that name? :P
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2502 on: September 29, 2015, 12:28:45 am »

No doubt Puella Navis KancolleCOM: Axis Unknown will be an outstanding success.
If it has a git or SVN, I will make sure of it.

So excited for the mod scene
Yeah, let's be honest, now that there's better mod support that'll be half the fun of it. I'd be willing to bet that we get the first 40K conversion inside of a year post-launch.
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2. Lock taskbar to the right side of your desktop.
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RAM

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2503 on: September 29, 2015, 12:39:26 am »

I would so massively love it if Apocalypse were more recognised.

It got some love here:  http://www.tacticularcancer.com/content.php?id=4603
Thankyou for that, I experienced some quality nostalgia from it.
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BrigadeGeneral

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Re: X-Com 2: Firaxis Likes Dead Trees Better Than Shitty iOS Games
« Reply #2504 on: September 29, 2015, 01:22:38 am »

yep, now I know. Watching gameplay of X-Com 2 and digging HD for TFTD :) Ah, nostalgia!
'ere you go. Updated TFTD for modern systems in the nightly builds. If you want a oldCom that isn't a bugbomination, you'll find it there.



Thanks man, I'll definatelly check it out!

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