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Author Topic: X-Com Chimera Squad  (Read 735589 times)

Andres

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1620 on: June 23, 2015, 06:25:03 pm »

Official song of XCOM 2. Because apparently that was the most worthy topic of discussion.
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Parsely

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1621 on: June 23, 2015, 06:50:03 pm »

I think he's just annoyed that no matter where one of your troops is from, they respond using American idioms, with only three voices for each gender, all American but slightly higher or lower than the others (at least in the version I have, they're probably all Italian in the Italian localization of the game.) They also mix terms that are associated with different branches of the military together. To be honest, I was also a bit annoyed by that as well, not so much that I'd want to mod it out.
Yeah this bothered me to no end as well.
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Flying Dice

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1622 on: June 23, 2015, 07:44:23 pm »

It was even worse once they released the extra voices and LW did more, because then it was halfway to being a full range but not quite, so you had to decide how to handle accents and languages that weren't included.
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Parsely

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1623 on: June 23, 2015, 07:54:44 pm »

It was even worse once they released the extra voices and LW did more, because then it was halfway to being a full range but not quite, so you had to decide how to handle accents and languages that weren't included.
I was happy with the almost comprehensive range that LW offered. It's more than Firaxis could be arsed to include in vanilla.
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Sensei

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1624 on: June 24, 2015, 12:24:58 am »

You know what modding feature I want for XCom 2? It should be super easy to implement new voice packs. Bonus points if they include a tool for recording clips so that it's easy for any yahoo with a microphone to do it.

Then we can have squads that sound like all of our friends.
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EnigmaticHat

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1625 on: June 24, 2015, 12:31:40 am »

That would be fucking great.

Only real problem is that there are a LOT of voice clips that go into making a video game character work, especially the xcom soldiers cause they're there for everything.  Maybe some system could be developed where the emotionally similar stuff all gets handled by a single clip (a lot of Xcom's lines could be replaced with a single voice clip of a person hyperventilating) and the rarer lines use the default voices.
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Flying Dice

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1626 on: June 24, 2015, 12:55:54 am »

Oh, man. The panic spirals that make you mute your computer lest people wonder what you're doing. I think the game has enough frantic grunting as it is, thanks.  :P
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IronyOwl

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1627 on: June 24, 2015, 01:03:03 am »

You know what modding feature I want for XCom 2? It should be super easy to implement new voice packs. Bonus points if they include a tool for recording clips so that it's easy for any yahoo with a microphone to do it.

Then we can have squads that sound like all of our friends.
Anything that helps you more accurately model your loved ones dying is an awesome feature in my book.
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Zanzetkuken The Great

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1628 on: June 24, 2015, 02:11:46 am »

Kinda reminds me of Australia. -Oh, the rabbits we brought it are overproducing, let's bring in snakes!

Is this the real reason why the Snakewomen exist?  Not that they are the true form of the Thin Men, but Australia asking for genetically modified snakes to deal with the rabbits or some other invasive species and then the Ethereals went overboard with the modifications?
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Egan_BW

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1629 on: June 24, 2015, 04:19:30 am »

Oh, man. The panic spirals that make you mute your computer lest people wonder what you're doing. I think the game has enough frantic grunting as it is, thanks.  :P
Headphones, Dice, very useful for gaming.  :P
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Graknorke

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1630 on: June 24, 2015, 04:35:50 am »

Kinda reminds me of Australia. -Oh, the rabbits we brought it are overproducing, let's bring in snakes!
Is this the real reason why the Snakewomen exist?  Not that they are the true form of the Thin Men, but Australia asking for genetically modified snakes to deal with the rabbits or some other invasive species and then the Ethereals went overboard with the modifications?
Maybe to deal with Chryssies it would make sense. No occupier really wants horrific chestbursting monstrosities running around, and the binding ability would be very useful for incapacitating one.
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scriver

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1631 on: June 24, 2015, 05:25:27 am »

Nah, Australia remains the last free region of the world, the aliens couldn't take on the fauna.
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scrdest

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1632 on: June 24, 2015, 06:00:38 am »

Nah, Australia remains the last free region of the world, the aliens couldn't take on the fauna.
And that's why Ranger has a machete.

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puke

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1633 on: June 24, 2015, 06:01:54 am »

Nah, Australia remains the last free region of the world, the aliens couldn't take on the fauna.

Either that or it was the aliens first beachhead half a million years ago.

http://ngm.nationalgeographic.com/2010/10/dreamtime-animals/achenbach-text

Probably shit got out of hand for them, so now they're bringing in chryssalids to try and balance it out.
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Quartz_Mace

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Re: X-Com 2: YOU CAN'T TAKE THAT THING, GET OUT NOW!
« Reply #1634 on: June 24, 2015, 01:18:20 pm »

I'd think that Eastern Russia would probably be free, do to being a small population in a very large area that not even the aliens would desire.
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